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-rw-r--r--lib/Target/CppBackend/CPPBackend.cpp11
-rw-r--r--lib/Target/CppBackend/Relooper.cpp38
-rw-r--r--lib/Target/CppBackend/Relooper.h20
3 files changed, 56 insertions, 13 deletions
diff --git a/lib/Target/CppBackend/CPPBackend.cpp b/lib/Target/CppBackend/CPPBackend.cpp
index 35f679185d..2b39b59613 100644
--- a/lib/Target/CppBackend/CPPBackend.cpp
+++ b/lib/Target/CppBackend/CPPBackend.cpp
@@ -288,6 +288,10 @@ namespace {
void calculateNativizedVars(const Function *F);
+ // special analyses
+
+ bool canReloop(const Function *F);
+
// main entry point
void printModuleBody();
@@ -1143,6 +1147,7 @@ void JSWriter::printFunctionBody(const Function *F) {
static char *buffer = new char[RELOOPER_BUFFER];
Relooper::SetOutputBuffer(buffer, RELOOPER_BUFFER);
Relooper R;
+ //if (!canReloop(F)) R.SetEmulate(true);
R.SetAsmJSMode(1);
Block *Entry = NULL;
std::map<const BasicBlock*, Block*> LLVMToRelooper;
@@ -1688,6 +1693,12 @@ void JSWriter::calculateNativizedVars(const Function *F) {
}
}
+// special analyses
+
+bool JSWriter::canReloop(const Function *F) {
+ return true;
+}
+
// main entry
void JSWriter::printCommaSeparated(const HeapData data) {
diff --git a/lib/Target/CppBackend/Relooper.cpp b/lib/Target/CppBackend/Relooper.cpp
index d2a48f6356..fc7b3ea777 100644
--- a/lib/Target/CppBackend/Relooper.cpp
+++ b/lib/Target/CppBackend/Relooper.cpp
@@ -142,6 +142,7 @@ void Block::Render(bool InLoop) {
if (!ProcessedBranchesOut.size()) return;
bool SetLabel = true; // in some cases it is clear we can avoid setting label, see later
+ bool ForceSetLabel = Shape::IsEmulated(Parent);
// A setting of the label variable (label = x) is necessary if it can
// cause an impact. The main case is where we set label to x, then elsewhere
@@ -210,7 +211,7 @@ void Block::Render(bool InLoop) {
Target = DefaultTarget;
Details = ProcessedBranchesOut[DefaultTarget];
}
- bool SetCurrLabel = SetLabel && Target->IsCheckedMultipleEntry;
+ bool SetCurrLabel = (SetLabel && Target->IsCheckedMultipleEntry) || ForceSetLabel;
bool HasFusedContent = Fused && contains(Fused->InnerMap, Target);
bool HasContent = SetCurrLabel || Details->Type != Branch::Direct || HasFusedContent || Details->Code;
if (iter != ProcessedBranchesOut.end()) {
@@ -330,16 +331,19 @@ void LoopShape::Render(bool InLoop) {
if (Next) Next->Render(InLoop);
};
-/*
// EmulatedShape
void EmulatedShape::Render(bool InLoop) {
+ PrintIndented("label = %d;\n", Entry->Id);
+ if (Labeled) {
+ PrintIndented("L%d: ", Id);
+ }
PrintIndented("while(1) {\n");
Indenter::Indent();
- PrintIndented("switch(label) {\n");
+ PrintIndented("switch(label|0) {\n");
Indenter::Indent();
- for (int i = 0; i < Blocks.size(); i++) {
- Block *Curr = Blocks[i];
+ for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
+ Block *Curr = *iter;
PrintIndented("case %d: {\n", Curr->Id);
Indenter::Indent();
Curr->Render(InLoop);
@@ -353,11 +357,10 @@ void EmulatedShape::Render(bool InLoop) {
PrintIndented("}\n");
if (Next) Next->Render(InLoop);
};
-*/
// Relooper
-Relooper::Relooper() : Root(NULL) {
+Relooper::Relooper() : Root(NULL), Emulate(false) {
}
Relooper::~Relooper() {
@@ -461,7 +464,7 @@ void Relooper::Calculate(Block *Entry) {
}
}
- Pre.SplitDeadEnds();
+ if (!Emulate) Pre.SplitDeadEnds();
// Recursively process the graph
@@ -526,6 +529,21 @@ void Relooper::Calculate(Block *Entry) {
return Simple;
}
+ Shape *MakeEmulated(BlockSet &Blocks, Block *Entry, BlockSet &NextEntries) {
+ PrintDebug("creating emulated block with entry #%d and everything it can reach, %d blocks\n", Entry->Id, Blocks.size());
+ EmulatedShape *Emulated = new EmulatedShape;
+ Notice(Emulated);
+ Emulated->Entry = Entry;
+ for (BlockSet::iterator iter = Blocks.begin(); iter != Blocks.end(); iter++) {
+ Block *Curr = *iter;
+ Emulated->Blocks.insert(Curr);
+ Curr->Parent = Emulated;
+ Solipsize(Curr, Branch::Continue, Emulated, Blocks);
+ }
+ Blocks.clear();
+ return Emulated;
+ }
+
Shape *MakeLoop(BlockSet &Blocks, BlockSet& Entries, BlockSet &NextEntries) {
// Find the inner blocks in this loop. Proceed backwards from the entries until
// you reach a seen block, collecting as you go.
@@ -837,6 +855,9 @@ void Relooper::Calculate(Block *Entry) {
if (Entries->size() == 0) return Ret;
if (Entries->size() == 1) {
Block *Curr = *(Entries->begin());
+ if (Parent->Emulate) {
+ Make(MakeEmulated(Blocks, Curr, *NextEntries));
+ }
if (Curr->BranchesIn.size() == 0) {
// One entry, no looping ==> Simple
Make(MakeSimple(Blocks, Curr, *NextEntries));
@@ -844,6 +865,7 @@ void Relooper::Calculate(Block *Entry) {
// One entry, looping ==> Loop
Make(MakeLoop(Blocks, *Entries, *NextEntries));
}
+
// More than one entry, try to eliminate through a Multiple groups of
// independent blocks from an entry/ies. It is important to remove through
// multiples as opposed to looping since the former is more performant.
diff --git a/lib/Target/CppBackend/Relooper.h b/lib/Target/CppBackend/Relooper.h
index f3dedf8c0e..e78d18e713 100644
--- a/lib/Target/CppBackend/Relooper.h
+++ b/lib/Target/CppBackend/Relooper.h
@@ -96,6 +96,7 @@ class SimpleShape;
class LabeledShape;
class MultipleShape;
class LoopShape;
+class EmulatedShape;
struct Shape {
int Id; // A unique identifier. Used to identify loops, labels are Lx where x is the Id.
@@ -105,7 +106,8 @@ struct Shape {
enum ShapeType {
Simple,
Multiple,
- Loop
+ Loop,
+ Emulated
};
ShapeType Type;
@@ -118,6 +120,7 @@ struct Shape {
static MultipleShape *IsMultiple(Shape *It) { return It && It->Type == Multiple ? (MultipleShape*)It : NULL; }
static LoopShape *IsLoop(Shape *It) { return It && It->Type == Loop ? (LoopShape*)It : NULL; }
static LabeledShape *IsLabeled(Shape *It) { return IsMultiple(It) || IsLoop(It) ? (LabeledShape*)It : NULL; }
+ static EmulatedShape *IsEmulated(Shape *It) { return It && It->Type == Emulated ? (EmulatedShape*)It : NULL; }
// INTERNAL
static int IdCounter;
@@ -162,12 +165,15 @@ struct LoopShape : public LabeledShape {
void Render(bool InLoop);
};
-/*
-struct EmulatedShape : public Shape {
- std::deque<Block*> Blocks;
+// TODO EmulatedShape is only partially functional. Currently it can be used for the
+// entire set of blocks being relooped, but not subsets.
+struct EmulatedShape : public LabeledShape {
+ Block *Entry;
+ BlockSet Blocks;
+
+ EmulatedShape() : LabeledShape(Emulated) { Labeled = true; }
void Render(bool InLoop);
};
-*/
// Implements the relooper algorithm for a function's blocks.
//
@@ -184,6 +190,7 @@ struct Relooper {
std::deque<Block*> Blocks;
std::deque<Shape*> Shapes;
Shape *Root;
+ bool Emulate;
Relooper();
~Relooper();
@@ -204,6 +211,9 @@ struct Relooper {
// Sets asm.js mode on or off (default is off)
static void SetAsmJSMode(int On);
+
+ // Sets whether we must emulate everything with switch-loop code
+ void SetEmulate(int E) { Emulate = E; }
};
typedef std::map<Block*, BlockSet> BlockBlockSetMap;