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-rw-r--r--lib/CodeGen/VirtRegMap.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index 1ff985151f..95cb0cf5bc 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -407,6 +407,8 @@ public:
/// slot changes. This removes information about which register the previous
/// value for this slot lives in (as the previous value is dead now).
void ModifyStackSlotOrReMat(int SlotOrReMat);
+
+ void AddAvailableRegsToLiveIn(MachineBasicBlock &MBB);
};
}
@@ -486,6 +488,22 @@ void AvailableSpills::ModifyStackSlotOrReMat(int SlotOrReMat) {
PhysRegsAvailable.erase(I);
}
+/// AddAvailableRegsToLiveIn - Availability information is being kept coming
+/// into the specified MBB. Add available physical registers as live-in's
+/// so register scavenger and post-allocation scheduler are happy.
+void AvailableSpills::AddAvailableRegsToLiveIn(MachineBasicBlock &MBB) {
+ for (std::multimap<unsigned, int>::iterator
+ I = PhysRegsAvailable.begin(), E = PhysRegsAvailable.end();
+ I != E; ++I) {
+ unsigned Reg = (*I).first;
+ if (!MBB.isLiveIn(Reg))
+ MBB.addLiveIn(Reg);
+ }
+}
+
+/// findSinglePredSuccessor - Return via reference a vector of machine basic
+/// blocks each of which is a successor of the specified BB and has no other
+/// predecessor.
static void findSinglePredSuccessor(MachineBasicBlock *MBB,
SmallVectorImpl<MachineBasicBlock *> &Succs) {
for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(),
@@ -497,8 +515,6 @@ static void findSinglePredSuccessor(MachineBasicBlock *MBB,
}
namespace {
- class AvailableSpills;
-
/// LocalSpiller - This spiller does a simple pass over the machine basic
/// block to attempt to keep spills in registers as much as possible for
/// blocks that have low register pressure (the vreg may be spilled due to
@@ -551,8 +567,10 @@ namespace {
// FIXME: More than one successors, each of which has MBB has
// the only predecessor.
MBB = SinglePredSuccs[0];
- if (!Visited.count(MBB) && EarlyVisited.insert(MBB))
+ if (!Visited.count(MBB) && EarlyVisited.insert(MBB)) {
+ Spills.AddAvailableRegsToLiveIn(*MBB);
RewriteMBB(*MBB, VRM, Spills);
+ }
}
} while (MBB);