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-rw-r--r--lib/CodeGen/MachineBasicBlock.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp
index f506f12050..d351db59e6 100644
--- a/lib/CodeGen/MachineBasicBlock.cpp
+++ b/lib/CodeGen/MachineBasicBlock.cpp
@@ -439,14 +439,6 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
if (TII->AnalyzeBranch(*this, TBB, FBB, Cond))
return NULL;
- // Avoid splitting backedges of loops. It would introduce small out-of-line
- // blocks into the loop which is very bad for code placement.
- if (this == Succ)
- return NULL;
- MachineLoopInfo *MLI = P->getAnalysisIfAvailable<MachineLoopInfo>();
- if (MLI->isLoopHeader(Succ))
- return NULL;
-
MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock();
MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB);
DEBUG(dbgs() << "Splitting critical edge:"
@@ -479,7 +471,7 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
P->getAnalysisIfAvailable<MachineDominatorTree>())
MDT->addNewBlock(NMBB, this);
- if (MLI)
+ if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable<MachineLoopInfo>())
if (MachineLoop *TIL = MLI->getLoopFor(this)) {
// If one or the other blocks were not in a loop, the new block is not
// either, and thus LI doesn't need to be updated.