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-rw-r--r--lib/Analysis/LoopPass.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/lib/Analysis/LoopPass.cpp b/lib/Analysis/LoopPass.cpp
index 4b41a94c70..0a29c5dae3 100644
--- a/lib/Analysis/LoopPass.cpp
+++ b/lib/Analysis/LoopPass.cpp
@@ -97,10 +97,42 @@ void LPPassManager::deleteLoopFromQueue(Loop *L) {
}
}
+// Inset loop into loop nest (LoopInfo) and loop queue (LQ).
+void LPPassManager::insertLoop(Loop *L, Loop *ParentLoop) {
+
+ assert (CurrentLoop != L && "Cannot insert CurrentLoop");
+
+ // Insert into loop nest
+ if (ParentLoop)
+ ParentLoop->addChildLoop(L);
+ else
+ LI->addTopLevelLoop(L);
+
+ // Insert L into loop queue
+ if (L == CurrentLoop)
+ redoLoop(L);
+ else if (!ParentLoop)
+ // This is top level loop.
+ LQ.push_front(L);
+ else {
+ // Insert L after ParentLoop
+ for (std::deque<Loop *>::iterator I = LQ.begin(),
+ E = LQ.end(); I != E; ++I) {
+ if (*I == ParentLoop) {
+ // deque does not support insert after.
+ ++I;
+ LQ.insert(I, 1, L);
+ break;
+ }
+ }
+ }
+}
+
// Reoptimize this loop. LPPassManager will re-insert this loop into the
// queue. This allows LoopPass to change loop nest for the loop. This
// utility may send LPPassManager into infinite loops so use caution.
void LPPassManager::redoLoop(Loop *L) {
+ assert (CurrentLoop != L && "Can redo only CurrentLoop");
redoThisLoop = true;
}