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-rw-r--r--lib/Analysis/DataStructure/DataStructure.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/lib/Analysis/DataStructure/DataStructure.cpp b/lib/Analysis/DataStructure/DataStructure.cpp
index 62788d19b8..b46e04fc2e 100644
--- a/lib/Analysis/DataStructure/DataStructure.cpp
+++ b/lib/Analysis/DataStructure/DataStructure.cpp
@@ -1005,6 +1005,24 @@ static bool CallSiteUsesAliveArgs(DSCallSite &CS, std::set<DSNode*> &Alive,
return false;
}
+// GlobalIsAlivenessRoot - Return true if the specified global node is
+// intrinsically alive in the context of the current graph (ie, it is a root of
+// aliveness). For TD graphs, no globals are. For the BU graphs all are unless
+// they are trivial globals...
+//
+static bool GlobalIsAlivenessRoot(DSNode *N, unsigned Flags) {
+ if (Flags & DSGraph::RemoveUnreachableGlobals)
+ return false; // If we are to remove all globals, go for it.
+
+ // Ok, we are keeping globals... hrm, we can still delete it if it has no
+ // links, and no mod/ref or other info... If it is not modified, it can't
+ // have links...
+ //
+ if ((N->NodeType & ~(DSNode::Composition | DSNode::Array)) == 0)
+ return false;
+ return true;
+}
+
// removeDeadNodes - Use a more powerful reachability analysis to eliminate
// subgraphs that are unreachable. This often occurs because the data
// structure doesn't "escape" into it's caller, and thus should be eliminated
@@ -1024,8 +1042,8 @@ void DSGraph::removeDeadNodes(unsigned Flags) {
// Mark all nodes reachable by (non-global) scalar nodes as alive...
for (std::map<Value*, DSNodeHandle>::iterator I = ScalarMap.begin(),
E = ScalarMap.end(); I != E; ++I)
- if (!(Flags & DSGraph::RemoveUnreachableGlobals) ||
- !isa<GlobalValue>(I->first)) // Don't mark globals!
+ if (!isa<GlobalValue>(I->first) ||
+ GlobalIsAlivenessRoot(I->second.getNode(), Flags))
I->second.getNode()->markReachableNodes(Alive);
else // Keep track of global nodes
GlobalNodes.push_back(std::make_pair(I->first, I->second.getNode()));
@@ -1042,7 +1060,8 @@ void DSGraph::removeDeadNodes(unsigned Flags) {
std::vector<bool> FCallsAlive(FunctionCalls.size());
for (unsigned i = 0, e = FunctionCalls.size(); i != e; ++i)
- if (CallSiteUsesAliveArgs(FunctionCalls[i], Alive, Visited)) {
+ if (!(Flags & DSGraph::RemoveUnreachableGlobals) ||
+ CallSiteUsesAliveArgs(FunctionCalls[i], Alive, Visited)) {
FunctionCalls[i].markReachableNodes(Alive);
FCallsAlive[i] = true;
}