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-rw-r--r--include/llvm/CodeGen/MachineInstr.h16
-rw-r--r--include/llvm/CodeGen/MachineOperand.h5
2 files changed, 13 insertions, 8 deletions
diff --git a/include/llvm/CodeGen/MachineInstr.h b/include/llvm/CodeGen/MachineInstr.h
index d636dfd441..67ae3f9289 100644
--- a/include/llvm/CodeGen/MachineInstr.h
+++ b/include/llvm/CodeGen/MachineInstr.h
@@ -782,6 +782,14 @@ public:
const TargetInstrInfo *TII,
const TargetRegisterInfo *TRI) const;
+ /// tieOperands - Add a tie between the register operands at DefIdx and
+ /// UseIdx. The tie will cause the register allocator to ensure that the two
+ /// operands are assigned the same physical register.
+ ///
+ /// Tied operands are managed automatically for explicit operands in the
+ /// MCInstrDesc. This method is for exceptional cases like inline asm.
+ void tieOperands(unsigned DefIdx, unsigned UseIdx);
+
/// findTiedOperandIdx - Given the index of a tied register operand, find the
/// operand it is tied to. Defs are tied to uses and vice versa. Returns the
/// index of the tied operand which must exist.
@@ -942,9 +950,11 @@ private:
/// untieRegOperand - Break any tie involving OpIdx.
void untieRegOperand(unsigned OpIdx) {
- const MachineOperand &MO = getOperand(OpIdx);
- if (MO.isReg() && MO.isTied())
- getOperand(findTiedOperandIdx(OpIdx)).setIsTied(false);
+ MachineOperand &MO = getOperand(OpIdx);
+ if (MO.isReg() && MO.isTied()) {
+ getOperand(findTiedOperandIdx(OpIdx)).IsTied = false;
+ MO.IsTied = false;
+ }
}
/// addImplicitDefUseOperands - Add all implicit def and use operands to
diff --git a/include/llvm/CodeGen/MachineOperand.h b/include/llvm/CodeGen/MachineOperand.h
index 594dc276b0..baec8822c6 100644
--- a/include/llvm/CodeGen/MachineOperand.h
+++ b/include/llvm/CodeGen/MachineOperand.h
@@ -390,11 +390,6 @@ public:
IsEarlyClobber = Val;
}
- void setIsTied(bool Val = true) {
- assert(isReg() && "Wrong MachineOperand accessor");
- IsTied = Val;
- }
-
void setIsDebug(bool Val = true) {
assert(isReg() && IsDef && "Wrong MachineOperand accessor");
IsDebug = Val;