diff options
author | David Greene <greened@obbligato.org> | 2009-11-12 20:49:22 +0000 |
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committer | David Greene <greened@obbligato.org> | 2009-11-12 20:49:22 +0000 |
commit | 3f2bf85d14759cc4b28a86805f566ac805a54d00 (patch) | |
tree | e400e38dbd9b2104903d9b54f5229771bb6ca338 /lib/CodeGen/VirtRegMap.cpp | |
parent | 05872ea804cdc9534960b30d28a391928c61481a (diff) |
Add a bool flag to StackObjects telling whether they reference spill
slots. The AsmPrinter will use this information to determine whether to
print a spill/reload comment.
Remove default argument values. It's too easy to pass a wrong argument
value when multiple arguments have default values. Make everything
explicit to trap bugs early.
Update all targets to adhere to the new interfaces..
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@87022 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r-- | lib/CodeGen/VirtRegMap.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp index ce3eed17c7..c8c5d86157 100644 --- a/lib/CodeGen/VirtRegMap.cpp +++ b/lib/CodeGen/VirtRegMap.cpp @@ -117,8 +117,8 @@ int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) { assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT && "attempt to assign stack slot to already spilled register"); const TargetRegisterClass* RC = MF->getRegInfo().getRegClass(virtReg); - int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(), - RC->getAlignment(), /*isSS*/true); + int SS = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(), + RC->getAlignment()); if (LowSpillSlot == NO_STACK_SLOT) LowSpillSlot = SS; if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot) @@ -161,8 +161,8 @@ int VirtRegMap::getEmergencySpillSlot(const TargetRegisterClass *RC) { EmergencySpillSlots.find(RC); if (I != EmergencySpillSlots.end()) return I->second; - int SS = MF->getFrameInfo()->CreateStackObject(RC->getSize(), - RC->getAlignment(), /*isSS*/true); + int SS = MF->getFrameInfo()->CreateSpillStackObject(RC->getSize(), + RC->getAlignment()); if (LowSpillSlot == NO_STACK_SLOT) LowSpillSlot = SS; if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot) |