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authorEvan Cheng <evan.cheng@apple.com>2008-05-07 00:49:28 +0000
committerEvan Cheng <evan.cheng@apple.com>2008-05-07 00:49:28 +0000
commit7ebc06bfd8df4cd7c477af1e5fec196c32efcfea (patch)
tree538a98ba638ffa877ec3c9c9e134295b5907e85e /lib/CodeGen/VirtRegMap.cpp
parent42ac929ed968939d22a715769e583aeed8f6c823 (diff)
Yet another nasty spiller bug.
%ecx = op store %cl<kill>, (addr) (addr) = op %al It's not safe to unfold the last operand and eliminate store even though %cl is marked kill. It's a sub-register use which means one of its super-register(s) may be used below. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50794 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/VirtRegMap.cpp')
-rw-r--r--lib/CodeGen/VirtRegMap.cpp33
1 files changed, 19 insertions, 14 deletions
diff --git a/lib/CodeGen/VirtRegMap.cpp b/lib/CodeGen/VirtRegMap.cpp
index 6a34269cea..fe8b6a5a63 100644
--- a/lib/CodeGen/VirtRegMap.cpp
+++ b/lib/CodeGen/VirtRegMap.cpp
@@ -1465,20 +1465,25 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
// the value and there isn't an earlier def that has already clobbered
// the physreg.
if (PhysReg &&
- !TII->isStoreToStackSlot(&MI, SS) && // Not profitable!
- DeadStore->killsRegister(PhysReg) &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true, NewMIs)) {
- MBB.insert(MII, NewMIs[0]);
- NewStore = NewMIs[1];
- MBB.insert(MII, NewStore);
- VRM.addSpillSlotUse(SS, NewStore);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- --NextMII;
- --NextMII; // backtrack to the unfolded instruction.
- BackTracked = true;
- isDead = true;
+ !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
+ MachineOperand *KillOpnd =
+ DeadStore->findRegisterUseOperand(PhysReg, true);
+ // Note, if the store is storing a sub-register, it's possible the
+ // super-register is needed below.
+ if (KillOpnd && !KillOpnd->getSubReg() &&
+ TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
+ MBB.insert(MII, NewMIs[0]);
+ NewStore = NewMIs[1];
+ MBB.insert(MII, NewStore);
+ VRM.addSpillSlotUse(SS, NewStore);
+ VRM.RemoveMachineInstrFromMaps(&MI);
+ MBB.erase(&MI);
+ Erased = true;
+ --NextMII;
+ --NextMII; // backtrack to the unfolded instruction.
+ BackTracked = true;
+ isDead = true;
+ }
}
}