aboutsummaryrefslogtreecommitdiff
path: root/lib/CodeGen/StackSlotColoring.cpp
diff options
context:
space:
mode:
authorDan Gohman <gohman@apple.com>2009-09-25 20:36:54 +0000
committerDan Gohman <gohman@apple.com>2009-09-25 20:36:54 +0000
commitc76909abfec876c6b751d693ebd3df07df686aa0 (patch)
treebc66c4b4bc5955aa33a7c6fb19c0163ef070b08a /lib/CodeGen/StackSlotColoring.cpp
parent602b0c8c17f458d2c80f2deb3c8e554d516ee316 (diff)
Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/StackSlotColoring.cpp')
-rw-r--r--lib/CodeGen/StackSlotColoring.cpp25
1 files changed, 10 insertions, 15 deletions
diff --git a/lib/CodeGen/StackSlotColoring.cpp b/lib/CodeGen/StackSlotColoring.cpp
index 7d88dad6c8..fad0808c89 100644
--- a/lib/CodeGen/StackSlotColoring.cpp
+++ b/lib/CodeGen/StackSlotColoring.cpp
@@ -18,6 +18,7 @@
#include "llvm/CodeGen/LiveStackAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
+#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/Support/CommandLine.h"
@@ -451,6 +452,7 @@ bool StackSlotColoring::AllMemRefsCanBeUnfolded(int SS) {
/// to old frame index with new one.
void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI,
int NewFI, MachineFunction &MF) {
+ // Update the operands.
for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) {
MachineOperand &MO = MI->getOperand(i);
if (!MO.isFI())
@@ -461,22 +463,15 @@ void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI,
MO.setIndex(NewFI);
}
- // Update the MachineMemOperand for the new memory location.
- // FIXME: We need a better method of managing these too.
- SmallVector<MachineMemOperand, 2> MMOs(MI->memoperands_begin(),
- MI->memoperands_end());
- MI->clearMemOperands(MF);
+ // Update the memory references. This changes the MachineMemOperands
+ // directly. They may be in use by multiple instructions, however all
+ // instructions using OldFI are being rewritten to use NewFI.
const Value *OldSV = PseudoSourceValue::getFixedStack(OldFI);
- for (unsigned i = 0, ee = MMOs.size(); i != ee; ++i) {
- if (MMOs[i].getValue() != OldSV)
- MI->addMemOperand(MF, MMOs[i]);
- else {
- MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
- MMOs[i].getFlags(), MMOs[i].getOffset(),
- MMOs[i].getSize(), MMOs[i].getBaseAlignment());
- MI->addMemOperand(MF, MMO);
- }
- }
+ const Value *NewSV = PseudoSourceValue::getFixedStack(NewFI);
+ for (MachineInstr::mmo_iterator I = MI->memoperands_begin(),
+ E = MI->memoperands_end(); I != E; ++I)
+ if ((*I)->getValue() == OldSV)
+ (*I)->setValue(NewSV);
}
/// PropagateBackward - Traverse backward and look for the definition of