diff options
author | Jakob Stoklund Olesen <stoklund@2pi.dk> | 2011-04-09 02:59:09 +0000 |
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committer | Jakob Stoklund Olesen <stoklund@2pi.dk> | 2011-04-09 02:59:09 +0000 |
commit | f4afdfc501b7185d24a0ef184fe3d0c0bbe22e0c (patch) | |
tree | 747bfe34dc34c5b0b58ac11b3160422da5e7782b /lib/CodeGen/SpillPlacement.cpp | |
parent | 9d29cbad32814f31c91cd2464a3c74df412b0aac (diff) |
Build the Hopfield network incrementally when splitting global live ranges.
It is common for large live ranges to have few basic blocks with register uses
and many live-through blocks without any uses. This approach grows the Hopfield
network incrementally around the use blocks, completely avoiding checking
interference for some through blocks.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129188 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/SpillPlacement.cpp')
-rw-r--r-- | lib/CodeGen/SpillPlacement.cpp | 71 |
1 files changed, 44 insertions, 27 deletions
diff --git a/lib/CodeGen/SpillPlacement.cpp b/lib/CodeGen/SpillPlacement.cpp index cab18a1240..6949618632 100644 --- a/lib/CodeGen/SpillPlacement.cpp +++ b/lib/CodeGen/SpillPlacement.cpp @@ -135,13 +135,10 @@ struct SpillPlacement::Node { /// addBias - Bias this node from an ingoing[0] or outgoing[1] link. /// Return the change to the total number of positive biases. - int addBias(float w, bool out) { + void addBias(float w, bool out) { // Normalize w relative to all connected blocks from that direction. w *= Scale[out]; - int Before = Bias > 0; Bias += w; - int After = Bias > 0; - return After - Before; } /// update - Recompute Value from Bias and Links. Return true when node @@ -230,14 +227,14 @@ void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) { if (I->Entry != DontCare) { unsigned ib = bundles->getBundle(I->Number, 0); activate(ib); - PositiveNodes += nodes[ib].addBias(Freq * Bias[I->Entry], 1); + nodes[ib].addBias(Freq * Bias[I->Entry], 1); } // Live-out from block? if (I->Exit != DontCare) { unsigned ob = bundles->getBundle(I->Number, 1); activate(ob); - PositiveNodes += nodes[ob].addBias(Freq * Bias[I->Exit], 0); + nodes[ob].addBias(Freq * Bias[I->Exit], 0); } } } @@ -254,16 +251,42 @@ void SpillPlacement::addLinks(ArrayRef<unsigned> Links) { continue; activate(ib); activate(ob); + if (nodes[ib].Links.empty() && !nodes[ib].mustSpill()) + Linked.push_back(ib); + if (nodes[ob].Links.empty() && !nodes[ob].mustSpill()) + Linked.push_back(ob); float Freq = getBlockFrequency(Number); nodes[ib].addLink(ob, Freq, 1); nodes[ob].addLink(ib, Freq, 0); } } +bool SpillPlacement::scanActiveBundles() { + Linked.clear(); + RecentPositive.clear(); + for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) { + nodes[n].update(nodes); + // A node that must spill, or a node without any links is not going to + // change its value ever again, so exclude it from iterations. + if (nodes[n].mustSpill()) + continue; + if (!nodes[n].Links.empty()) + Linked.push_back(n); + if (nodes[n].preferReg()) + RecentPositive.push_back(n); + } + return !RecentPositive.empty(); +} + /// iterate - Repeatedly update the Hopfield nodes until stability or the /// maximum number of iterations is reached. /// @param Linked - Numbers of linked nodes that need updating. -void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) { +void SpillPlacement::iterate() { + // First update the recently positive nodes. They have likely received new + // negative bias that will turn them off. + while (!RecentPositive.empty()) + nodes[RecentPositive.pop_back_val()].update(nodes); + if (Linked.empty()) return; @@ -279,10 +302,13 @@ void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) { for (SmallVectorImpl<unsigned>::const_reverse_iterator I = llvm::next(Linked.rbegin()), E = Linked.rend(); I != E; ++I) { unsigned n = *I; - bool C = nodes[n].update(nodes); - Changed |= C; + if (nodes[n].update(nodes)) { + Changed = true; + if (nodes[n].preferReg()) + RecentPositive.push_back(n); + } } - if (!Changed) + if (!Changed || !RecentPositive.empty()) return; // Scan forwards, skipping the first node which was just updated. @@ -290,38 +316,29 @@ void SpillPlacement::iterate(const SmallVectorImpl<unsigned> &Linked) { for (SmallVectorImpl<unsigned>::const_iterator I = llvm::next(Linked.begin()), E = Linked.end(); I != E; ++I) { unsigned n = *I; - bool C = nodes[n].update(nodes); - Changed |= C; + if (nodes[n].update(nodes)) { + Changed = true; + if (nodes[n].preferReg()) + RecentPositive.push_back(n); + } } - if (!Changed) + if (!Changed || !RecentPositive.empty()) return; } } void SpillPlacement::prepare(BitVector &RegBundles) { + Linked.clear(); + RecentPositive.clear(); // Reuse RegBundles as our ActiveNodes vector. ActiveNodes = &RegBundles; ActiveNodes->clear(); ActiveNodes->resize(bundles->getNumBundles()); - PositiveNodes = 0; } bool SpillPlacement::finish() { assert(ActiveNodes && "Call prepare() first"); - // Update all active nodes, and find the ones that are actually linked to - // something so their value may change when iterating. - SmallVector<unsigned, 8> Linked; - for (int n = ActiveNodes->find_first(); n>=0; n = ActiveNodes->find_next(n)) { - nodes[n].update(nodes); - // A node that must spill, or a node without any links is not going to - // change its value ever again, so exclude it from iterations. - if (!nodes[n].Links.empty() && !nodes[n].mustSpill()) - Linked.push_back(n); - } - - // Iterate the network to convergence. - iterate(Linked); // Write preferences back to ActiveNodes. bool Perfect = true; |