diff options
author | Andrew Trick <atrick@apple.com> | 2012-06-05 03:44:32 +0000 |
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committer | Andrew Trick <atrick@apple.com> | 2012-06-05 03:44:32 +0000 |
commit | d327d3ddddaf23fe920a01bf6304f6a8f4986e89 (patch) | |
tree | a3d98b611d91732f06b3071906753600e1da011d /lib/CodeGen/ScoreboardHazardRecognizer.cpp | |
parent | d05b46115f5049b7b094d4049aa88f09f7d6b65a (diff) |
misched: Allow disabling scoreboard hazard checking for subtargets with a
valid itinerary but no pipeline stages.
An itinerary can contain useful scheduling information without specifying pipeline stages for each instruction.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@157977 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/ScoreboardHazardRecognizer.cpp')
-rw-r--r-- | lib/CodeGen/ScoreboardHazardRecognizer.cpp | 18 |
1 files changed, 12 insertions, 6 deletions
diff --git a/lib/CodeGen/ScoreboardHazardRecognizer.cpp b/lib/CodeGen/ScoreboardHazardRecognizer.cpp index f3bad94319..ac62d7ef0d 100644 --- a/lib/CodeGen/ScoreboardHazardRecognizer.cpp +++ b/lib/CodeGen/ScoreboardHazardRecognizer.cpp @@ -39,9 +39,9 @@ ScoreboardHazardRecognizer(const InstrItineraryData *II, DebugType = ParentDebugType; #endif - // Determine the maximum depth of any itinerary. This determines the - // depth of the scoreboard. We always make the scoreboard at least 1 - // cycle deep to avoid dealing with the boundary condition. + // Determine the maximum depth of any itinerary. This determines the depth of + // the scoreboard. We always make the scoreboard at least 1 cycle deep to + // avoid dealing with the boundary condition. unsigned ScoreboardDepth = 1; if (ItinData && !ItinData->isEmpty()) { IssueWidth = ItinData->IssueWidth; @@ -63,16 +63,22 @@ ScoreboardHazardRecognizer(const InstrItineraryData *II, // Find the next power-of-2 >= ItinDepth while (ItinDepth > ScoreboardDepth) { ScoreboardDepth *= 2; + // Don't set MaxLookAhead until we find at least one nonzero stage. + // This way, an itinerary with no stages has MaxLookAhead==0, which + // completely bypasses the scoreboard hazard logic. + MaxLookAhead = ScoreboardDepth; } } - MaxLookAhead = ScoreboardDepth; } ReservedScoreboard.reset(ScoreboardDepth); RequiredScoreboard.reset(ScoreboardDepth); - DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " - << ScoreboardDepth << '\n'); + if (!MaxLookAhead) + DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n"); + else + DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = " + << ScoreboardDepth << '\n'); } void ScoreboardHazardRecognizer::Reset() { |