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authorAndrew Trick <atrick@apple.com>2012-02-22 06:08:11 +0000
committerAndrew Trick <atrick@apple.com>2012-02-22 06:08:11 +0000
commitb4566a999970b514d7c6973d99e293a6625d3f70 (patch)
treee1dab12fabb7e460c56467210a23c15d87138e2f /lib/CodeGen/MachineScheduler.cpp
parent44d23825d61d530b8d562329ec8fc2d4f843bb8d (diff)
Initialize SUnits before DAG building.
Affect on SD scheduling and postRA scheduling: Printing the DAG will display the nodes in top-down topological order. This matches the order within the MBB and makes my life much easier in general. Affect on misched: We don't need to track virtual register uses at all. This is awesome. I also intend to rely on the SUnit ID as a topo-sort index. So if A < B then we cannot have an edge B -> A. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@151135 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/MachineScheduler.cpp')
-rw-r--r--lib/CodeGen/MachineScheduler.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/lib/CodeGen/MachineScheduler.cpp b/lib/CodeGen/MachineScheduler.cpp
index 6034c9082c..8a485e0fde 100644
--- a/lib/CodeGen/MachineScheduler.cpp
+++ b/lib/CodeGen/MachineScheduler.cpp
@@ -149,7 +149,8 @@ protected:
MachineScheduler *Pass;
public:
ScheduleTopDownLive(MachineScheduler *P):
- ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false), Pass(P) {}
+ ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS),
+ Pass(P) {}
/// ScheduleDAGInstrs callback.
void Schedule();
@@ -310,7 +311,8 @@ class DefaultMachineScheduler : public ScheduleDAGInstrs {
MachineScheduler *Pass;
public:
DefaultMachineScheduler(MachineScheduler *P):
- ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false), Pass(P) {}
+ ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS),
+ Pass(P) {}
/// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
/// time to do some work.
@@ -348,15 +350,14 @@ void DefaultMachineScheduler::Schedule() {
#ifndef NDEBUG
namespace {
-// Nodes with a higher number have lower priority. This way we attempt to
+// Nodes with a higher number have higher priority. This way we attempt to
// schedule the latest instructions earliest.
//
// TODO: Relies on the property of the BuildSchedGraph that results in SUnits
-// being ordered in sequence bottom-up. This will be formalized, probably be
-// constructing SUnits in a prepass.
+// being ordered in sequence top-down.
struct ShuffleSUnitOrder {
bool operator()(SUnit *A, SUnit *B) const {
- return A->NodeNum > B->NodeNum;
+ return A->NodeNum < B->NodeNum;
}
};