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authorJakob Stoklund Olesen <stoklund@2pi.dk>2012-08-03 20:10:24 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2012-08-03 20:10:24 +0000
commit0ab7103e06ee1da7bde5b196a68be77ab49a005d (patch)
treeb43967a87c6c80bd83fdcfcc8bd2c48da2dd95d8 /lib/CodeGen/LiveIntervalAnalysis.cpp
parent09a887345f283f3ffb46a36e78ca761026ab0cf2 (diff)
Make the hasPHIKills flag a computed property.
The VNInfo::HAS_PHI_KILL is only half supported. We precompute it in LiveIntervalAnalysis, but it isn't properly updated by live range splitting and functions like shrinkToUses(). It is only used in one place: RegisterCoalescer::removeCopyByCommutingDef(). This patch changes that function to use a new LiveIntervals::hasPHIKill() function that computes the flag for a given value number. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@161254 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/LiveIntervalAnalysis.cpp')
-rw-r--r--lib/CodeGen/LiveIntervalAnalysis.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/lib/CodeGen/LiveIntervalAnalysis.cpp b/lib/CodeGen/LiveIntervalAnalysis.cpp
index 31f938e435..54d665595c 100644
--- a/lib/CodeGen/LiveIntervalAnalysis.cpp
+++ b/lib/CodeGen/LiveIntervalAnalysis.cpp
@@ -780,6 +780,25 @@ LiveIntervals::intervalIsInOneMBB(const LiveInterval &LI) const {
return MBB1 == MBB2 ? MBB1 : NULL;
}
+bool
+LiveIntervals::hasPHIKill(const LiveInterval &LI, const VNInfo *VNI) const {
+ for (LiveInterval::const_vni_iterator I = LI.vni_begin(), E = LI.vni_end();
+ I != E; ++I) {
+ const VNInfo *PHI = *I;
+ if (PHI->isUnused() || !PHI->isPHIDef())
+ continue;
+ const MachineBasicBlock *PHIMBB = getMBBFromIndex(PHI->def);
+ // Conservatively return true instead of scanning huge predecessor lists.
+ if (PHIMBB->pred_size() > 100)
+ return true;
+ for (MachineBasicBlock::const_pred_iterator
+ PI = PHIMBB->pred_begin(), PE = PHIMBB->pred_end(); PI != PE; ++PI)
+ if (VNI == LI.getVNInfoBefore(Indexes->getMBBEndIdx(*PI)))
+ return true;
+ }
+ return false;
+}
+
float
LiveIntervals::getSpillWeight(bool isDef, bool isUse, unsigned loopDepth) {
// Limit the loop depth ridiculousness.