diff options
author | Evan Cheng <evan.cheng@apple.com> | 2011-12-07 07:15:52 +0000 |
---|---|---|
committer | Evan Cheng <evan.cheng@apple.com> | 2011-12-07 07:15:52 +0000 |
commit | 5a96b3dad2f634c9081c8b2b6c2575441dc5a2bd (patch) | |
tree | 88fa5be8f6cf6e9a222e79c8806f29c8841925d1 /lib/CodeGen/InlineSpiller.cpp | |
parent | 5729c5848c74a2413cc1d32a5f3c746aff5d9ccc (diff) |
Add bundle aware API for querying instruction properties and switch the code
generator to it. For non-bundle instructions, these behave exactly the same
as the MC layer API.
For properties like mayLoad / mayStore, look into the bundle and if any of the
bundled instructions has the property it would return true.
For properties like isPredicable, only return true if *all* of the bundled
instructions have the property.
For properties like canFoldAsLoad, isCompare, conservatively return false for
bundles.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@146026 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/InlineSpiller.cpp')
-rw-r--r-- | lib/CodeGen/InlineSpiller.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp index 59907d9c4e..8f38887cb1 100644 --- a/lib/CodeGen/InlineSpiller.cpp +++ b/lib/CodeGen/InlineSpiller.cpp @@ -759,7 +759,7 @@ void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) { // Find all spills and copies of VNI. for (MachineRegisterInfo::use_nodbg_iterator UI = MRI.use_nodbg_begin(Reg); MachineInstr *MI = UI.skipInstruction();) { - if (!MI->isCopy() && !MI->getDesc().mayStore()) + if (!MI->isCopy() && !MI->mayStore()) continue; SlotIndex Idx = LIS.getInstructionIndex(MI); if (LI->getVNInfoAt(Idx) != VNI) @@ -878,7 +878,7 @@ bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, // Before rematerializing into a register for a single instruction, try to // fold a load into the instruction. That avoids allocating a new register. - if (RM.OrigMI->getDesc().canFoldAsLoad() && + if (RM.OrigMI->canFoldAsLoad() && foldMemoryOperand(MI, Ops, RM.OrigMI)) { Edit->markRematerialized(RM.ParentVNI); ++NumFoldedLoads; |