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authorEvan Cheng <evan.cheng@apple.com>2011-12-07 07:15:52 +0000
committerEvan Cheng <evan.cheng@apple.com>2011-12-07 07:15:52 +0000
commit5a96b3dad2f634c9081c8b2b6c2575441dc5a2bd (patch)
tree88fa5be8f6cf6e9a222e79c8806f29c8841925d1 /lib/CodeGen/InlineSpiller.cpp
parent5729c5848c74a2413cc1d32a5f3c746aff5d9ccc (diff)
Add bundle aware API for querying instruction properties and switch the code
generator to it. For non-bundle instructions, these behave exactly the same as the MC layer API. For properties like mayLoad / mayStore, look into the bundle and if any of the bundled instructions has the property it would return true. For properties like isPredicable, only return true if *all* of the bundled instructions have the property. For properties like canFoldAsLoad, isCompare, conservatively return false for bundles. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@146026 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/CodeGen/InlineSpiller.cpp')
-rw-r--r--lib/CodeGen/InlineSpiller.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/lib/CodeGen/InlineSpiller.cpp b/lib/CodeGen/InlineSpiller.cpp
index 59907d9c4e..8f38887cb1 100644
--- a/lib/CodeGen/InlineSpiller.cpp
+++ b/lib/CodeGen/InlineSpiller.cpp
@@ -759,7 +759,7 @@ void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
// Find all spills and copies of VNI.
for (MachineRegisterInfo::use_nodbg_iterator UI = MRI.use_nodbg_begin(Reg);
MachineInstr *MI = UI.skipInstruction();) {
- if (!MI->isCopy() && !MI->getDesc().mayStore())
+ if (!MI->isCopy() && !MI->mayStore())
continue;
SlotIndex Idx = LIS.getInstructionIndex(MI);
if (LI->getVNInfoAt(Idx) != VNI)
@@ -878,7 +878,7 @@ bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg,
// Before rematerializing into a register for a single instruction, try to
// fold a load into the instruction. That avoids allocating a new register.
- if (RM.OrigMI->getDesc().canFoldAsLoad() &&
+ if (RM.OrigMI->canFoldAsLoad() &&
foldMemoryOperand(MI, Ops, RM.OrigMI)) {
Edit->markRematerialized(RM.ParentVNI);
++NumFoldedLoads;