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authorDan Gohman <gohman@apple.com>2009-09-25 20:36:54 +0000
committerDan Gohman <gohman@apple.com>2009-09-25 20:36:54 +0000
commitc76909abfec876c6b751d693ebd3df07df686aa0 (patch)
treebc66c4b4bc5955aa33a7c6fb19c0163ef070b08a /include/llvm/CodeGen/MachineMemOperand.h
parent602b0c8c17f458d2c80f2deb3c8e554d516ee316 (diff)
Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/CodeGen/MachineMemOperand.h')
-rw-r--r--include/llvm/CodeGen/MachineMemOperand.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/MachineMemOperand.h b/include/llvm/CodeGen/MachineMemOperand.h
index d52d7a6be8..dd70b81dd5 100644
--- a/include/llvm/CodeGen/MachineMemOperand.h
+++ b/include/llvm/CodeGen/MachineMemOperand.h
@@ -88,6 +88,16 @@ public:
bool isStore() const { return Flags & MOStore; }
bool isVolatile() const { return Flags & MOVolatile; }
+ /// refineAlignment - Update this MachineMemOperand to reflect the alignment
+ /// of MMO, if it has a greater alignment. This must only be used when the
+ /// new alignment applies to all users of this MachineMemOperand.
+ void refineAlignment(const MachineMemOperand *MMO);
+
+ /// setValue - Change the SourceValue for this MachineMemOperand. This
+ /// should only be used when an object is being relocated and all references
+ /// to it are being updated.
+ void setValue(const Value *NewSV) { V = NewSV; }
+
/// Profile - Gather unique data for the object.
///
void Profile(FoldingSetNodeID &ID) const;