diff options
author | Dan Gohman <gohman@apple.com> | 2009-09-25 20:36:54 +0000 |
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committer | Dan Gohman <gohman@apple.com> | 2009-09-25 20:36:54 +0000 |
commit | c76909abfec876c6b751d693ebd3df07df686aa0 (patch) | |
tree | bc66c4b4bc5955aa33a7c6fb19c0163ef070b08a /include/llvm/CodeGen/MachineMemOperand.h | |
parent | 602b0c8c17f458d2c80f2deb3c8e554d516ee316 (diff) |
Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
This eliminates MachineInstr's std::list member and allows the data to be
created by isel and live for the remainder of codegen, avoiding a lot of
copying and unnecessary translation. This also shrinks MemSDNode.
- Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
fields for MachineMemOperands.
- Change MemSDNode to have a MachineMemOperand member instead of its own
fields with the same information. This introduces some redundancy, but
it's more consistent with what MachineInstr will eventually want.
- Ignore alignment when searching for redundant loads for CSE, but remember
the greatest alignment.
Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/CodeGen/MachineMemOperand.h')
-rw-r--r-- | include/llvm/CodeGen/MachineMemOperand.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/MachineMemOperand.h b/include/llvm/CodeGen/MachineMemOperand.h index d52d7a6be8..dd70b81dd5 100644 --- a/include/llvm/CodeGen/MachineMemOperand.h +++ b/include/llvm/CodeGen/MachineMemOperand.h @@ -88,6 +88,16 @@ public: bool isStore() const { return Flags & MOStore; } bool isVolatile() const { return Flags & MOVolatile; } + /// refineAlignment - Update this MachineMemOperand to reflect the alignment + /// of MMO, if it has a greater alignment. This must only be used when the + /// new alignment applies to all users of this MachineMemOperand. + void refineAlignment(const MachineMemOperand *MMO); + + /// setValue - Change the SourceValue for this MachineMemOperand. This + /// should only be used when an object is being relocated and all references + /// to it are being updated. + void setValue(const Value *NewSV) { V = NewSV; } + /// Profile - Gather unique data for the object. /// void Profile(FoldingSetNodeID &ID) const; |