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authorJakob Stoklund Olesen <stoklund@2pi.dk>2013-01-05 05:00:09 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2013-01-05 05:00:09 +0000
commitf1d015f3429f611c423f943c75f86e6823810dc3 (patch)
tree16a64afd13e03a5d1ff16ed1a582b60d11469215 /include/llvm/CodeGen/MachineFunction.h
parentbced5cd924e47818d67e33b3ae1550ab96fc239a (diff)
Use ArrayRecycler for MachineInstr operand lists.
Instead of an std::vector<MachineOperand>, use MachineOperand arrays from an ArrayRecycler living in MachineFunction. This has several advantages: - MachineInstr now has a trivial destructor, making it possible to delete them in batches when destroying MachineFunction. This will be enabled in a later patch. - Bypassing malloc() and free() can be faster, depending on the system library. - MachineInstr objects and their operands are allocated from the same BumpPtrAllocator, so they will usually be next to each other in memory, providing better locality of reference. - Reduce MachineInstr footprint. A std::vector is 24 bytes, the new operand array representation only uses 8+4+1 bytes in MachineInstr. - Better control over operand array reallocations. In the old representation, the use-def chains would be reordered whenever a std::vector reached its capacity. The new implementation never changes the use-def chain order. Note that some decisions in the code generator depend on the use-def chain orders, so this patch may cause different assembly to be produced in a few cases. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171598 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/CodeGen/MachineFunction.h')
-rw-r--r--include/llvm/CodeGen/MachineFunction.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/MachineFunction.h b/include/llvm/CodeGen/MachineFunction.h
index bb5b23b00c..cd704c1c53 100644
--- a/include/llvm/CodeGen/MachineFunction.h
+++ b/include/llvm/CodeGen/MachineFunction.h
@@ -21,6 +21,7 @@
#include "llvm/ADT/ilist.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/Allocator.h"
+#include "llvm/Support/ArrayRecycler.h"
#include "llvm/Support/DebugLoc.h"
#include "llvm/Support/Recycler.h"
@@ -105,6 +106,9 @@ class MachineFunction {
// Allocation management for instructions in function.
Recycler<MachineInstr> InstructionRecycler;
+ // Allocation management for operand arrays on instructions.
+ ArrayRecycler<MachineOperand> OperandRecycler;
+
// Allocation management for basic blocks in function.
Recycler<MachineBasicBlock> BasicBlockRecycler;
@@ -394,6 +398,21 @@ public:
MachineMemOperand *getMachineMemOperand(const MachineMemOperand *MMO,
int64_t Offset, uint64_t Size);
+ typedef ArrayRecycler<MachineOperand>::Capacity OperandCapacity;
+
+ /// Allocate an array of MachineOperands. This is only intended for use by
+ /// internal MachineInstr functions.
+ MachineOperand *allocateOperandArray(OperandCapacity Cap) {
+ return OperandRecycler.allocate(Cap, Allocator);
+ }
+
+ /// Dellocate an array of MachineOperands and recycle the memory. This is
+ /// only intended for use by internal MachineInstr functions.
+ /// Cap must be the same capacity that was used to allocate the array.
+ void deallocateOperandArray(OperandCapacity Cap, MachineOperand *Array) {
+ OperandRecycler.deallocate(Cap, Array);
+ }
+
/// allocateMemRefsArray - Allocate an array to hold MachineMemOperand
/// pointers. This array is owned by the MachineFunction.
MachineInstr::mmo_iterator allocateMemRefsArray(unsigned long Num);