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authorJakob Stoklund Olesen <stoklund@2pi.dk>2012-08-20 22:01:38 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2012-08-20 22:01:38 +0000
commit990ca5517fd6666d4049b6b8281d9df99da11637 (patch)
treeeba24e2322ff7ca69f040973f3c5654ab03f3ae0 /include/llvm/CodeGen/MachineBranchProbabilityInfo.h
parente7fdef420d0c8a825555d246da259342c48bd527 (diff)
Fix a quadratic algorithm in MachineBranchProbabilityInfo.
The getSumForBlock function was quadratic in the number of successors because getSuccWeight would perform a linear search for an already known iterator. This patch was originally committed as r161460, but reverted again because of assertion failures. Now that duplicate Machine CFG edges have been eliminated, this works properly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@162233 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'include/llvm/CodeGen/MachineBranchProbabilityInfo.h')
-rw-r--r--include/llvm/CodeGen/MachineBranchProbabilityInfo.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/include/llvm/CodeGen/MachineBranchProbabilityInfo.h b/include/llvm/CodeGen/MachineBranchProbabilityInfo.h
index af4db7d6bd..12189ceb7f 100644
--- a/include/llvm/CodeGen/MachineBranchProbabilityInfo.h
+++ b/include/llvm/CodeGen/MachineBranchProbabilityInfo.h
@@ -16,14 +16,12 @@
#define LLVM_CODEGEN_MACHINEBRANCHPROBABILITYINFO_H
#include "llvm/Pass.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/Support/BranchProbability.h"
#include <climits>
namespace llvm {
-class raw_ostream;
-class MachineBasicBlock;
-
class MachineBranchProbabilityInfo : public ImmutablePass {
virtual void anchor();
@@ -52,6 +50,11 @@ public:
uint32_t getEdgeWeight(const MachineBasicBlock *Src,
const MachineBasicBlock *Dst) const;
+ // Same thing, but using a const_succ_iterator from Src. This is faster when
+ // the iterator is already available.
+ uint32_t getEdgeWeight(const MachineBasicBlock *Src,
+ MachineBasicBlock::const_succ_iterator Dst) const;
+
// Get sum of the block successors' weights, potentially scaling them to fit
// within 32-bits. If scaling is required, sets Scale based on the necessary
// adjustment. Any edge weights used with the sum should be divided by Scale.