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+============================================================
+Kaleidoscope: Extending the Language: User-defined Operators
+============================================================
+
+.. contents::
+ :local:
+
+Written by `Chris Lattner <mailto:sabre@nondot.org>`_
+
+Chapter 6 Introduction
+======================
+
+Welcome to Chapter 6 of the "`Implementing a language with
+LLVM <index.html>`_" tutorial. At this point in our tutorial, we now
+have a fully functional language that is fairly minimal, but also
+useful. There is still one big problem with it, however. Our language
+doesn't have many useful operators (like division, logical negation, or
+even any comparisons besides less-than).
+
+This chapter of the tutorial takes a wild digression into adding
+user-defined operators to the simple and beautiful Kaleidoscope
+language. This digression now gives us a simple and ugly language in
+some ways, but also a powerful one at the same time. One of the great
+things about creating your own language is that you get to decide what
+is good or bad. In this tutorial we'll assume that it is okay to use
+this as a way to show some interesting parsing techniques.
+
+At the end of this tutorial, we'll run through an example Kaleidoscope
+application that `renders the Mandelbrot set <#example>`_. This gives an
+example of what you can build with Kaleidoscope and its feature set.
+
+User-defined Operators: the Idea
+================================
+
+The "operator overloading" that we will add to Kaleidoscope is more
+general than languages like C++. In C++, you are only allowed to
+redefine existing operators: you can't programatically change the
+grammar, introduce new operators, change precedence levels, etc. In this
+chapter, we will add this capability to Kaleidoscope, which will let the
+user round out the set of operators that are supported.
+
+The point of going into user-defined operators in a tutorial like this
+is to show the power and flexibility of using a hand-written parser.
+Thus far, the parser we have been implementing uses recursive descent
+for most parts of the grammar and operator precedence parsing for the
+expressions. See `Chapter 2 <LangImpl2.html>`_ for details. Without
+using operator precedence parsing, it would be very difficult to allow
+the programmer to introduce new operators into the grammar: the grammar
+is dynamically extensible as the JIT runs.
+
+The two specific features we'll add are programmable unary operators
+(right now, Kaleidoscope has no unary operators at all) as well as
+binary operators. An example of this is:
+
+::
+
+ # Logical unary not.
+ def unary!(v)
+ if v then
+ 0
+ else
+ 1;
+
+ # Define > with the same precedence as <.
+ def binary> 10 (LHS RHS)
+ RHS < LHS;
+
+ # Binary "logical or", (note that it does not "short circuit")
+ def binary| 5 (LHS RHS)
+ if LHS then
+ 1
+ else if RHS then
+ 1
+ else
+ 0;
+
+ # Define = with slightly lower precedence than relationals.
+ def binary= 9 (LHS RHS)
+ !(LHS < RHS | LHS > RHS);
+
+Many languages aspire to being able to implement their standard runtime
+library in the language itself. In Kaleidoscope, we can implement
+significant parts of the language in the library!
+
+We will break down implementation of these features into two parts:
+implementing support for user-defined binary operators and adding unary
+operators.
+
+User-defined Binary Operators
+=============================
+
+Adding support for user-defined binary operators is pretty simple with
+our current framework. We'll first add support for the unary/binary
+keywords:
+
+.. code-block:: c++
+
+ enum Token {
+ ...
+ // operators
+ tok_binary = -11, tok_unary = -12
+ };
+ ...
+ static int gettok() {
+ ...
+ if (IdentifierStr == "for") return tok_for;
+ if (IdentifierStr == "in") return tok_in;
+ if (IdentifierStr == "binary") return tok_binary;
+ if (IdentifierStr == "unary") return tok_unary;
+ return tok_identifier;
+
+This just adds lexer support for the unary and binary keywords, like we
+did in `previous chapters <LangImpl5.html#iflexer>`_. One nice thing
+about our current AST, is that we represent binary operators with full
+generalisation by using their ASCII code as the opcode. For our extended
+operators, we'll use this same representation, so we don't need any new
+AST or parser support.
+
+On the other hand, we have to be able to represent the definitions of
+these new operators, in the "def binary\| 5" part of the function
+definition. In our grammar so far, the "name" for the function
+definition is parsed as the "prototype" production and into the
+``PrototypeAST`` AST node. To represent our new user-defined operators
+as prototypes, we have to extend the ``PrototypeAST`` AST node like
+this:
+
+.. code-block:: c++
+
+ /// PrototypeAST - This class represents the "prototype" for a function,
+ /// which captures its argument names as well as if it is an operator.
+ class PrototypeAST {
+ std::string Name;
+ std::vector<std::string> Args;
+ bool isOperator;
+ unsigned Precedence; // Precedence if a binary op.
+ public:
+ PrototypeAST(const std::string &name, const std::vector<std::string> &args,
+ bool isoperator = false, unsigned prec = 0)
+ : Name(name), Args(args), isOperator(isoperator), Precedence(prec) {}
+
+ bool isUnaryOp() const { return isOperator && Args.size() == 1; }
+ bool isBinaryOp() const { return isOperator && Args.size() == 2; }
+
+ char getOperatorName() const {
+ assert(isUnaryOp() || isBinaryOp());
+ return Name[Name.size()-1];
+ }
+
+ unsigned getBinaryPrecedence() const { return Precedence; }
+
+ Function *Codegen();
+ };
+
+Basically, in addition to knowing a name for the prototype, we now keep
+track of whether it was an operator, and if it was, what precedence
+level the operator is at. The precedence is only used for binary
+operators (as you'll see below, it just doesn't apply for unary
+operators). Now that we have a way to represent the prototype for a
+user-defined operator, we need to parse it:
+
+.. code-block:: c++
+
+ /// prototype
+ /// ::= id '(' id* ')'
+ /// ::= binary LETTER number? (id, id)
+ static PrototypeAST *ParsePrototype() {
+ std::string FnName;
+
+ unsigned Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
+ unsigned BinaryPrecedence = 30;
+
+ switch (CurTok) {
+ default:
+ return ErrorP("Expected function name in prototype");
+ case tok_identifier:
+ FnName = IdentifierStr;
+ Kind = 0;
+ getNextToken();
+ break;
+ case tok_binary:
+ getNextToken();
+ if (!isascii(CurTok))
+ return ErrorP("Expected binary operator");
+ FnName = "binary";
+ FnName += (char)CurTok;
+ Kind = 2;
+ getNextToken();
+
+ // Read the precedence if present.
+ if (CurTok == tok_number) {
+ if (NumVal < 1 || NumVal > 100)
+ return ErrorP("Invalid precedecnce: must be 1..100");
+ BinaryPrecedence = (unsigned)NumVal;
+ getNextToken();
+ }
+ break;
+ }
+
+ if (CurTok != '(')
+ return ErrorP("Expected '(' in prototype");
+
+ std::vector<std::string> ArgNames;
+ while (getNextToken() == tok_identifier)
+ ArgNames.push_back(IdentifierStr);
+ if (CurTok != ')')
+ return ErrorP("Expected ')' in prototype");
+
+ // success.
+ getNextToken(); // eat ')'.
+
+ // Verify right number of names for operator.
+ if (Kind && ArgNames.size() != Kind)
+ return ErrorP("Invalid number of operands for operator");
+
+ return new PrototypeAST(FnName, ArgNames, Kind != 0, BinaryPrecedence);
+ }
+
+This is all fairly straightforward parsing code, and we have already
+seen a lot of similar code in the past. One interesting part about the
+code above is the couple lines that set up ``FnName`` for binary
+operators. This builds names like "binary@" for a newly defined "@"
+operator. This then takes advantage of the fact that symbol names in the
+LLVM symbol table are allowed to have any character in them, including
+embedded nul characters.
+
+The next interesting thing to add, is codegen support for these binary
+operators. Given our current structure, this is a simple addition of a
+default case for our existing binary operator node:
+
+.. code-block:: c++
+
+ Value *BinaryExprAST::Codegen() {
+ Value *L = LHS->Codegen();
+ Value *R = RHS->Codegen();
+ if (L == 0 || R == 0) return 0;
+
+ switch (Op) {
+ case '+': return Builder.CreateFAdd(L, R, "addtmp");
+ case '-': return Builder.CreateFSub(L, R, "subtmp");
+ case '*': return Builder.CreateFMul(L, R, "multmp");
+ case '<':
+ L = Builder.CreateFCmpULT(L, R, "cmptmp");
+ // Convert bool 0/1 to double 0.0 or 1.0
+ return Builder.CreateUIToFP(L, Type::getDoubleTy(getGlobalContext()),
+ "booltmp");
+ default: break;
+ }
+
+ // If it wasn't a builtin binary operator, it must be a user defined one. Emit
+ // a call to it.
+ Function *F = TheModule->getFunction(std::string("binary")+Op);
+ assert(F && "binary operator not found!");
+
+ Value *Ops[2] = { L, R };
+ return Builder.CreateCall(F, Ops, "binop");
+ }
+
+As you can see above, the new code is actually really simple. It just
+does a lookup for the appropriate operator in the symbol table and
+generates a function call to it. Since user-defined operators are just
+built as normal functions (because the "prototype" boils down to a
+function with the right name) everything falls into place.
+
+The final piece of code we are missing, is a bit of top-level magic:
+
+.. code-block:: c++
+
+ Function *FunctionAST::Codegen() {
+ NamedValues.clear();
+
+ Function *TheFunction = Proto->Codegen();
+ if (TheFunction == 0)
+ return 0;
+
+ // If this is an operator, install it.
+ if (Proto->isBinaryOp())
+ BinopPrecedence[Proto->getOperatorName()] = Proto->getBinaryPrecedence();
+
+ // Create a new basic block to start insertion into.
+ BasicBlock *BB = BasicBlock::Create(getGlobalContext(), "entry", TheFunction);
+ Builder.SetInsertPoint(BB);
+
+ if (Value *RetVal = Body->Codegen()) {
+ ...
+
+Basically, before codegening a function, if it is a user-defined
+operator, we register it in the precedence table. This allows the binary
+operator parsing logic we already have in place to handle it. Since we
+are working on a fully-general operator precedence parser, this is all
+we need to do to "extend the grammar".
+
+Now we have useful user-defined binary operators. This builds a lot on
+the previous framework we built for other operators. Adding unary
+operators is a bit more challenging, because we don't have any framework
+for it yet - lets see what it takes.
+
+User-defined Unary Operators
+============================
+
+Since we don't currently support unary operators in the Kaleidoscope
+language, we'll need to add everything to support them. Above, we added
+simple support for the 'unary' keyword to the lexer. In addition to
+that, we need an AST node:
+
+.. code-block:: c++
+
+ /// UnaryExprAST - Expression class for a unary operator.
+ class UnaryExprAST : public ExprAST {
+ char Opcode;
+ ExprAST *Operand;
+ public:
+ UnaryExprAST(char opcode, ExprAST *operand)
+ : Opcode(opcode), Operand(operand) {}
+ virtual Value *Codegen();
+ };
+
+This AST node is very simple and obvious by now. It directly mirrors the
+binary operator AST node, except that it only has one child. With this,
+we need to add the parsing logic. Parsing a unary operator is pretty
+simple: we'll add a new function to do it:
+
+.. code-block:: c++
+
+ /// unary
+ /// ::= primary
+ /// ::= '!' unary
+ static ExprAST *ParseUnary() {
+ // If the current token is not an operator, it must be a primary expr.
+ if (!isascii(CurTok) || CurTok == '(' || CurTok == ',')
+ return ParsePrimary();
+
+ // If this is a unary operator, read it.
+ int Opc = CurTok;
+ getNextToken();
+ if (ExprAST *Operand = ParseUnary())
+ return new UnaryExprAST(Opc, Operand);
+ return 0;
+ }
+
+The grammar we add is pretty straightforward here. If we see a unary
+operator when parsing a primary operator, we eat the operator as a
+prefix and parse the remaining piece as another unary operator. This
+allows us to handle multiple unary operators (e.g. "!!x"). Note that
+unary operators can't have ambiguous parses like binary operators can,
+so there is no need for precedence information.
+
+The problem with this function, is that we need to call ParseUnary from
+somewhere. To do this, we change previous callers of ParsePrimary to
+call ParseUnary instead:
+
+.. code-block:: c++
+
+ /// binoprhs
+ /// ::= ('+' unary)*
+ static ExprAST *ParseBinOpRHS(int ExprPrec, ExprAST *LHS) {
+ ...
+ // Parse the unary expression after the binary operator.
+ ExprAST *RHS = ParseUnary();
+ if (!RHS) return 0;
+ ...
+ }
+ /// expression
+ /// ::= unary binoprhs
+ ///
+ static ExprAST *ParseExpression() {
+ ExprAST *LHS = ParseUnary();
+ if (!LHS) return 0;
+
+ return ParseBinOpRHS(0, LHS);
+ }
+
+With these two simple changes, we are now able to parse unary operators
+and build the AST for them. Next up, we need to add parser support for
+prototypes, to parse the unary operator prototype. We extend the binary
+operator code above with:
+
+.. code-block:: c++
+
+ /// prototype
+ /// ::= id '(' id* ')'
+ /// ::= binary LETTER number? (id, id)
+ /// ::= unary LETTER (id)
+ static PrototypeAST *ParsePrototype() {
+ std::string FnName;
+
+ unsigned Kind = 0; // 0 = identifier, 1 = unary, 2 = binary.
+ unsigned BinaryPrecedence = 30;
+
+ switch (CurTok) {
+ default:
+ return ErrorP("Expected function name in prototype");
+ case tok_identifier:
+ FnName = IdentifierStr;
+ Kind = 0;
+ getNextToken();
+ break;
+ case tok_unary:
+ getNextToken();
+ if (!isascii(CurTok))
+ return ErrorP("Expected unary operator");
+ FnName = "unary";
+ FnName += (char)CurTok;
+ Kind = 1;
+ getNextToken();
+ break;
+ case tok_binary:
+ ...
+
+As with binary operators, we name unary operators with a name that
+includes the operator character. This assists us at code generation
+time. Speaking of, the final piece we need to add is codegen support for
+unary operators. It looks like this:
+
+.. code-block:: c++
+
+ Value *UnaryExprAST::Codegen() {
+ Value *OperandV = Operand->Codegen();
+ if (OperandV == 0) return 0;
+
+ Function *F = TheModule->getFunction(std::string("unary")+Opcode);
+ if (F == 0)
+ return ErrorV("Unknown unary operator");
+
+ return Builder.CreateCall(F, OperandV, "unop");
+ }
+
+This code is similar to, but simpler than, the code for binary
+operators. It is simpler primarily because it doesn't need to handle any
+predefined operators.
+
+Kicking the Tires
+=================
+
+It is somewhat hard to believe, but with a few simple extensions we've
+covered in the last chapters, we have grown a real-ish language. With
+this, we can do a lot of interesting things, including I/O, math, and a
+bunch of other things. For example, we can now add a nice sequencing
+operator (printd is defined to print out the specified value and a
+newline):
+
+::
+
+ ready> extern printd(x);
+ Read extern:
+ declare double @printd(double)
+
+ ready> def binary : 1 (x y) 0; # Low-precedence operator that ignores operands.
+ ..
+ ready> printd(123) : printd(456) : printd(789);
+ 123.000000
+ 456.000000
+ 789.000000
+ Evaluated to 0.000000
+
+We can also define a bunch of other "primitive" operations, such as:
+
+::
+
+ # Logical unary not.
+ def unary!(v)
+ if v then
+ 0
+ else
+ 1;
+
+ # Unary negate.
+ def unary-(v)
+ 0-v;
+
+ # Define > with the same precedence as <.
+ def binary> 10 (LHS RHS)
+ RHS < LHS;
+
+ # Binary logical or, which does not short circuit.
+ def binary| 5 (LHS RHS)
+ if LHS then
+ 1
+ else if RHS then
+ 1
+ else
+ 0;
+
+ # Binary logical and, which does not short circuit.
+ def binary& 6 (LHS RHS)
+ if !LHS then
+ 0
+ else
+ !!RHS;
+
+ # Define = with slightly lower precedence than relationals.
+ def binary = 9 (LHS RHS)
+ !(LHS < RHS | LHS > RHS);
+
+ # Define ':' for sequencing: as a low-precedence operator that ignores operands
+ # and just returns the RHS.
+ def binary : 1 (x y) y;
+
+Given the previous if/then/else support, we can also define interesting
+functions for I/O. For example, the following prints out a character
+whose "density" reflects the value passed in: the lower the value, the
+denser the character:
+
+::
+
+ ready>
+
+ extern putchard(char)
+ def printdensity(d)
+ if d > 8 then
+ putchard(32) # ' '
+ else if d > 4 then
+ putchard(46) # '.'
+ else if d > 2 then
+ putchard(43) # '+'
+ else
+ putchard(42); # '*'
+ ...
+ ready> printdensity(1): printdensity(2): printdensity(3):
+ printdensity(4): printdensity(5): printdensity(9):
+ putchard(10);
+ **++.
+ Evaluated to 0.000000
+
+Based on these simple primitive operations, we can start to define more
+interesting things. For example, here's a little function that solves
+for the number of iterations it takes a function in the complex plane to
+converge:
+
+::
+
+ # Determine whether the specific location diverges.
+ # Solve for z = z^2 + c in the complex plane.
+ def mandleconverger(real imag iters creal cimag)
+ if iters > 255 | (real*real + imag*imag > 4) then
+ iters
+ else
+ mandleconverger(real*real - imag*imag + creal,
+ 2*real*imag + cimag,
+ iters+1, creal, cimag);
+
+ # Return the number of iterations required for the iteration to escape
+ def mandleconverge(real imag)
+ mandleconverger(real, imag, 0, real, imag);
+
+This "``z = z2 + c``" function is a beautiful little creature that is
+the basis for computation of the `Mandelbrot
+Set <http://en.wikipedia.org/wiki/Mandelbrot_set>`_. Our
+``mandelconverge`` function returns the number of iterations that it
+takes for a complex orbit to escape, saturating to 255. This is not a
+very useful function by itself, but if you plot its value over a
+two-dimensional plane, you can see the Mandelbrot set. Given that we are
+limited to using putchard here, our amazing graphical output is limited,
+but we can whip together something using the density plotter above:
+
+::
+
+ # Compute and plot the mandlebrot set with the specified 2 dimensional range
+ # info.
+ def mandelhelp(xmin xmax xstep ymin ymax ystep)
+ for y = ymin, y < ymax, ystep in (
+ (for x = xmin, x < xmax, xstep in
+ printdensity(mandleconverge(x,y)))
+ : putchard(10)
+ )
+
+ # mandel - This is a convenient helper function for plotting the mandelbrot set
+ # from the specified position with the specified Magnification.
+ def mandel(realstart imagstart realmag imagmag)
+ mandelhelp(realstart, realstart+realmag*78, realmag,
+ imagstart, imagstart+imagmag*40, imagmag);
+
+Given this, we can try plotting out the mandlebrot set! Lets try it out:
+
+::
+
+ ready> mandel(-2.3, -1.3, 0.05, 0.07);
+ *******************************+++++++++++*************************************
+ *************************+++++++++++++++++++++++*******************************
+ **********************+++++++++++++++++++++++++++++****************************
+ *******************+++++++++++++++++++++.. ...++++++++*************************
+ *****************++++++++++++++++++++++.... ...+++++++++***********************
+ ***************+++++++++++++++++++++++..... ...+++++++++*********************
+ **************+++++++++++++++++++++++.... ....+++++++++********************
+ *************++++++++++++++++++++++...... .....++++++++*******************
+ ************+++++++++++++++++++++....... .......+++++++******************
+ ***********+++++++++++++++++++.... ... .+++++++*****************
+ **********+++++++++++++++++....... .+++++++****************
+ *********++++++++++++++........... ...+++++++***************
+ ********++++++++++++............ ...++++++++**************
+ ********++++++++++... .......... .++++++++**************
+ *******+++++++++..... .+++++++++*************
+ *******++++++++...... ..+++++++++*************
+ *******++++++....... ..+++++++++*************
+ *******+++++...... ..+++++++++*************
+ *******.... .... ...+++++++++*************
+ *******.... . ...+++++++++*************
+ *******+++++...... ...+++++++++*************
+ *******++++++....... ..+++++++++*************
+ *******++++++++...... .+++++++++*************
+ *******+++++++++..... ..+++++++++*************
+ ********++++++++++... .......... .++++++++**************
+ ********++++++++++++............ ...++++++++**************
+ *********++++++++++++++.......... ...+++++++***************
+ **********++++++++++++++++........ .+++++++****************
+ **********++++++++++++++++++++.... ... ..+++++++****************
+ ***********++++++++++++++++++++++....... .......++++++++*****************
+ ************+++++++++++++++++++++++...... ......++++++++******************
+ **************+++++++++++++++++++++++.... ....++++++++********************
+ ***************+++++++++++++++++++++++..... ...+++++++++*********************
+ *****************++++++++++++++++++++++.... ...++++++++***********************
+ *******************+++++++++++++++++++++......++++++++*************************
+ *********************++++++++++++++++++++++.++++++++***************************
+ *************************+++++++++++++++++++++++*******************************
+ ******************************+++++++++++++************************************
+ *******************************************************************************
+ *******************************************************************************
+ *******************************************************************************
+ Evaluated to 0.000000
+ ready> mandel(-2, -1, 0.02, 0.04);
+ **************************+++++++++++++++++++++++++++++++++++++++++++++++++++++
+ ***********************++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ *********************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++.
+ *******************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++...
+ *****************+++++++++++++++++++++++++++++++++++++++++++++++++++++++++.....
+ ***************++++++++++++++++++++++++++++++++++++++++++++++++++++++++........
+ **************++++++++++++++++++++++++++++++++++++++++++++++++++++++...........
+ ************+++++++++++++++++++++++++++++++++++++++++++++++++++++..............
+ ***********++++++++++++++++++++++++++++++++++++++++++++++++++........ .
+ **********++++++++++++++++++++++++++++++++++++++++++++++.............
+ ********+++++++++++++++++++++++++++++++++++++++++++..................
+ *******+++++++++++++++++++++++++++++++++++++++.......................
+ ******+++++++++++++++++++++++++++++++++++...........................
+ *****++++++++++++++++++++++++++++++++............................
+ *****++++++++++++++++++++++++++++...............................
+ ****++++++++++++++++++++++++++...... .........................
+ ***++++++++++++++++++++++++......... ...... ...........
+ ***++++++++++++++++++++++............
+ **+++++++++++++++++++++..............
+ **+++++++++++++++++++................
+ *++++++++++++++++++.................
+ *++++++++++++++++............ ...
+ *++++++++++++++..............
+ *+++....++++................
+ *.......... ...........
+ *
+ *.......... ...........
+ *+++....++++................
+ *++++++++++++++..............
+ *++++++++++++++++............ ...
+ *++++++++++++++++++.................
+ **+++++++++++++++++++................
+ **+++++++++++++++++++++..............
+ ***++++++++++++++++++++++............
+ ***++++++++++++++++++++++++......... ...... ...........
+ ****++++++++++++++++++++++++++...... .........................
+ *****++++++++++++++++++++++++++++...............................
+ *****++++++++++++++++++++++++++++++++............................
+ ******+++++++++++++++++++++++++++++++++++...........................
+ *******+++++++++++++++++++++++++++++++++++++++.......................
+ ********+++++++++++++++++++++++++++++++++++++++++++..................
+ Evaluated to 0.000000
+ ready> mandel(-0.9, -1.4, 0.02, 0.03);
+ *******************************************************************************
+ *******************************************************************************
+ *******************************************************************************
+ **********+++++++++++++++++++++************************************************
+ *+++++++++++++++++++++++++++++++++++++++***************************************
+ +++++++++++++++++++++++++++++++++++++++++++++**********************************
+ ++++++++++++++++++++++++++++++++++++++++++++++++++*****************************
+ ++++++++++++++++++++++++++++++++++++++++++++++++++++++*************************
+ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++**********************
+ +++++++++++++++++++++++++++++++++.........++++++++++++++++++*******************
+ +++++++++++++++++++++++++++++++.... ......+++++++++++++++++++****************
+ +++++++++++++++++++++++++++++....... ........+++++++++++++++++++**************
+ ++++++++++++++++++++++++++++........ ........++++++++++++++++++++************
+ +++++++++++++++++++++++++++......... .. ...+++++++++++++++++++++**********
+ ++++++++++++++++++++++++++........... ....++++++++++++++++++++++********
+ ++++++++++++++++++++++++............. .......++++++++++++++++++++++******
+ +++++++++++++++++++++++............. ........+++++++++++++++++++++++****
+ ++++++++++++++++++++++........... ..........++++++++++++++++++++++***
+ ++++++++++++++++++++........... .........++++++++++++++++++++++*
+ ++++++++++++++++++............ ...........++++++++++++++++++++
+ ++++++++++++++++............... .............++++++++++++++++++
+ ++++++++++++++................. ...............++++++++++++++++
+ ++++++++++++.................. .................++++++++++++++
+ +++++++++.................. .................+++++++++++++
+ ++++++........ . ......... ..++++++++++++
+ ++............ ...... ....++++++++++
+ .............. ...++++++++++
+ .............. ....+++++++++
+ .............. .....++++++++
+ ............. ......++++++++
+ ........... .......++++++++
+ ......... ........+++++++
+ ......... ........+++++++
+ ......... ....+++++++
+ ........ ...+++++++
+ ....... ...+++++++
+ ....+++++++
+ .....+++++++
+ ....+++++++
+ ....+++++++
+ ....+++++++
+ Evaluated to 0.000000
+ ready> ^D
+
+At this point, you may be starting to realize that Kaleidoscope is a
+real and powerful language. It may not be self-similar :), but it can be
+used to plot things that are!
+
+With this, we conclude the "adding user-defined operators" chapter of
+the tutorial. We have successfully augmented our language, adding the
+ability to extend the language in the library, and we have shown how
+this can be used to build a simple but interesting end-user application
+in Kaleidoscope. At this point, Kaleidoscope can build a variety of
+applications that are functional and can call functions with
+side-effects, but it can't actually define and mutate a variable itself.
+
+Strikingly, variable mutation is an important feature of some languages,
+and it is not at all obvious how to `add support for mutable
+variables <LangImpl7.html>`_ without having to add an "SSA construction"
+phase to your front-end. In the next chapter, we will describe how you
+can add variable mutation without building SSA in your front-end.
+
+Full Code Listing
+=================
+
+Here is the complete code listing for our running example, enhanced with
+the if/then/else and for expressions.. To build this example, use:
+
+.. code-block:: bash
+
+ # Compile
+ clang++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core jit native` -O3 -o toy
+ # Run
+ ./toy
+
+On some platforms, you will need to specify -rdynamic or
+-Wl,--export-dynamic when linking. This ensures that symbols defined in
+the main executable are exported to the dynamic linker and so are
+available for symbol resolution at run time. This is not needed if you
+compile your support code into a shared library, although doing that
+will cause problems on Windows.
+
+Here is the code:
+
+.. code-block:: c++
+
+ #include "llvm/DerivedTypes.h"
+ #include "llvm/ExecutionEngine/ExecutionEngine.h"
+ #include "llvm/ExecutionEngine/JIT.h"
+ #include "llvm/IRBuilder.h"
+ #include "llvm/LLVMContext.h"
+ #include "llvm/Module.h"
+ #include "llvm/PassManager.h"
+ #include "llvm/Analysis/Verifier.h"
+ #include "llvm/Analysis/Passes.h"
+ #include "llvm/DataLayout.h"
+ #include "llvm/Transforms/Scalar.h"
+ #include "llvm/Support/TargetSelect.h"
+ #include <cstdio>
+ #include <string>
+ #include <map>
+ #include <vector>
+ using namespace llvm;
+
+ //===----------------------------------------------------------------------===//
+ // Lexer
+ //===----------------------------------------------------------------------===//
+
+ // The lexer returns tokens [0-255] if it is an unknown character, otherwise one
+ // of these for known things.
+ enum Token {
+ tok_eof = -1,
+
+ // commands
+ tok_def = -2, tok_extern = -3,
+
+ // primary
+ tok_identifier = -4, tok_number = -5,
+
+ // control
+ tok_if = -6, tok_then = -7, tok_else = -8,
+ tok_for = -9, tok_in = -10,
+
+ // operators
+ tok_binary = -11, tok_unary = -12
+ };
+
+ static std::string IdentifierStr; // Filled in if tok_identifier
+ static double NumVal; // Filled in if tok_number
+
+ /// gettok - Return the next token from standard input.
+ static int gettok() {
+ static int LastChar = ' ';
+
+ // Skip any whitespace.
+ while (isspace(LastChar))
+ LastChar = getchar();
+
+ if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
+ IdentifierStr = LastChar;
+ while (isalnum((LastChar = getchar())))
+ IdentifierStr += LastChar;
+
+ if (IdentifierStr == "def") return tok_def;
+ if (IdentifierStr == "extern") return tok_extern;
+ if (IdentifierStr == "if") return tok_if;
+ if (IdentifierStr == "then") return tok_then;
+ if (IdentifierStr == "else") return tok_else;
+ if (IdentifierStr == "for") return tok_for;
+ if (IdentifierStr == "in") return tok_in;
+ if (IdentifierStr == "binary") return tok_binary;
+ if (IdentifierStr == "unary") return tok_unary;
+ return tok_identifier;
+ }
+
+ if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+
+ std::string NumStr;
+ do {
+ NumStr += LastChar;
+ LastChar = getchar();
+ } while (isdigit(LastChar) || LastChar == '.');
+
+ NumVal = strtod(NumStr.c_str(), 0);
+ return tok_number;
+ }
+
+ if (LastChar == '#') {
+ // Comment until end of line.
+ do LastChar = getchar();
+ while (LastChar != EOF && LastChar != '\n' && LastChar != '\r');
+
+ if (LastChar != EOF)
+ return gettok();
+ }
+
+ // Check for end of file. Don't eat the EOF.
+ if (LastChar == EOF)
+ return tok_eof;
+
+ // Otherwise, just return the character as its ascii value.
+ int ThisChar = LastChar;
+ LastChar = getchar();
+ return ThisChar;
+ }
+
+ //===----------------------------------------------------------------------===//
+ // Abstract Syntax Tree (aka Parse Tree)
+ //===----------------------------------------------------------------------===//
+
+ /// ExprAST - Base class for all expression nodes.
+ class ExprAST {
+ public:
+ virtual ~ExprAST() {}
+ virtual Value *Codegen() = 0;
+ };
+
+ /// NumberExprAST - Expression class for numeric literals like "1.0".
+ class NumberExprAST : public ExprAST {
+ double Val;
+ public:
+ NumberExprAST(double val) : Val(val) {}
+ virtual Value *Codegen();
+ };
+
+ /// VariableExprAST - Expression class for referencing a variable, like "a".
+ class VariableExprAST : public ExprAST {
+ std::string Name;
+ public:
+ VariableExprAST(const std::string &name) : Name(name) {}
+ virtual Value *Codegen();
+ };
+
+ /// UnaryExprAST - Expression class for a unary operator.
+ class UnaryExprAST : public ExprAST {
+ char Opcode;
+ ExprAST *Operand;
+ public:
+ UnaryExprAST(char opcode, ExprAST *operand)
+ : Opcode(opcode), Operand(operand) {}
+ virtual Value *Codegen();
+ };
+
+ /// BinaryExprAST - Expression class for a binary operator.
+ class BinaryExprAST : public ExprAST {
+ char Op;
+ ExprAST *LHS, *RHS;
+ public:
+ BinaryExprAST(char op, ExprAST *lhs, ExprAST *rhs)
+ : Op(op), LHS(lhs), RHS(rhs) {}
+ virtual Value *Codegen();
+ };
+
+ /// CallExprAST - Expression class for function calls.
+ class CallExprAST : public ExprAST {
+ std::string Callee;
+ std::vector<ExprAST*> Args;
+ public:
+ CallExprAST(const std::string &callee, std::vector<ExprAST*> &args)
+ : Callee(callee), Args(args) {}
+ virtual Value *Codegen();
+ };
+
+ /// IfExprAST - Expression class for if/then/else.
+ class IfExprAST : public ExprAST {
+ ExprAST *Cond, *Then, *Else;