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authorSergei Larin <slarin@codeaurora.org>2012-09-04 14:49:56 +0000
committerSergei Larin <slarin@codeaurora.org>2012-09-04 14:49:56 +0000
commit3e59040810d0e6e04269ac8f781fa44df6088458 (patch)
tree20a1bc053a71a390be8cdd95b05c709d7565db87
parent67514e90669ec9ffd954c1fcb6f8979bafcabe8a (diff)
Porting Hexagon MI Scheduler to the new API.
Change current Hexagon MI scheduler to use new converging scheduler. Integrates DFA resource model into it. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163137 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/Target/Hexagon/CMakeLists.txt1
-rw-r--r--lib/Target/Hexagon/HexagonMachineScheduler.cpp874
-rw-r--r--lib/Target/Hexagon/HexagonMachineScheduler.h423
-rw-r--r--lib/Target/Hexagon/HexagonRegisterInfo.cpp52
-rw-r--r--lib/Target/Hexagon/HexagonRegisterInfo.h5
-rw-r--r--lib/Target/Hexagon/HexagonSchedule.td1
-rw-r--r--lib/Target/Hexagon/HexagonScheduleV4.td1
-rw-r--r--lib/Target/Hexagon/HexagonTargetMachine.cpp21
-rw-r--r--test/CodeGen/Hexagon/args.ll4
-rw-r--r--test/CodeGen/Hexagon/newvaluestore.ll2
-rw-r--r--test/CodeGen/Hexagon/static.ll2
11 files changed, 1381 insertions, 5 deletions
diff --git a/lib/Target/Hexagon/CMakeLists.txt b/lib/Target/Hexagon/CMakeLists.txt
index 1f2d8accbb..306084bb8c 100644
--- a/lib/Target/Hexagon/CMakeLists.txt
+++ b/lib/Target/Hexagon/CMakeLists.txt
@@ -16,6 +16,7 @@ add_llvm_target(HexagonCodeGen
HexagonExpandPredSpillCode.cpp
HexagonFrameLowering.cpp
HexagonHardwareLoops.cpp
+ HexagonMachineScheduler.cpp
HexagonMCInstLower.cpp
HexagonInstrInfo.cpp
HexagonISelDAGToDAG.cpp
diff --git a/lib/Target/Hexagon/HexagonMachineScheduler.cpp b/lib/Target/Hexagon/HexagonMachineScheduler.cpp
new file mode 100644
index 0000000000..6a37639889
--- /dev/null
+++ b/lib/Target/Hexagon/HexagonMachineScheduler.cpp
@@ -0,0 +1,874 @@
+//===- HexagonMachineScheduler.cpp - MI Scheduler for Hexagon -------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// MachineScheduler schedules machine instructions after phi elimination. It
+// preserves LiveIntervals so it can be invoked before register allocation.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "misched"
+
+#include "HexagonMachineScheduler.h"
+
+#include <queue>
+
+using namespace llvm;
+
+static cl::opt<bool> ForceTopDown("vliw-misched-topdown", cl::Hidden,
+ cl::desc("Force top-down list scheduling"));
+static cl::opt<bool> ForceBottomUp("vliw-misched-bottomup", cl::Hidden,
+ cl::desc("Force bottom-up list scheduling"));
+
+#ifndef NDEBUG
+static cl::opt<bool> ViewMISchedDAGs("vliw-view-misched-dags", cl::Hidden,
+ cl::desc("Pop up a window to show MISched dags after they are processed"));
+
+static cl::opt<unsigned> MISchedCutoff("vliw-misched-cutoff", cl::Hidden,
+ cl::desc("Stop scheduling after N instructions"), cl::init(~0U));
+#else
+static bool ViewMISchedDAGs = false;
+#endif // NDEBUG
+
+/// Decrement this iterator until reaching the top or a non-debug instr.
+static MachineBasicBlock::iterator
+priorNonDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator Beg) {
+ assert(I != Beg && "reached the top of the region, cannot decrement");
+ while (--I != Beg) {
+ if (!I->isDebugValue())
+ break;
+ }
+ return I;
+}
+
+/// If this iterator is a debug value, increment until reaching the End or a
+/// non-debug instruction.
+static MachineBasicBlock::iterator
+nextIfDebug(MachineBasicBlock::iterator I, MachineBasicBlock::iterator End) {
+ for(; I != End; ++I) {
+ if (!I->isDebugValue())
+ break;
+ }
+ return I;
+}
+
+/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
+/// NumPredsLeft reaches zero, release the successor node.
+///
+/// FIXME: Adjust SuccSU height based on MinLatency.
+void VLIWMachineScheduler::releaseSucc(SUnit *SU, SDep *SuccEdge) {
+ SUnit *SuccSU = SuccEdge->getSUnit();
+
+#ifndef NDEBUG
+ if (SuccSU->NumPredsLeft == 0) {
+ dbgs() << "*** Scheduling failed! ***\n";
+ SuccSU->dump(this);
+ dbgs() << " has been released too many times!\n";
+ llvm_unreachable(0);
+ }
+#endif
+ --SuccSU->NumPredsLeft;
+ if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
+ SchedImpl->releaseTopNode(SuccSU);
+}
+
+/// releaseSuccessors - Call releaseSucc on each of SU's successors.
+void VLIWMachineScheduler::releaseSuccessors(SUnit *SU) {
+ for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ releaseSucc(SU, &*I);
+ }
+}
+
+/// ReleasePred - Decrement the NumSuccsLeft count of a predecessor. When
+/// NumSuccsLeft reaches zero, release the predecessor node.
+///
+/// FIXME: Adjust PredSU height based on MinLatency.
+void VLIWMachineScheduler::releasePred(SUnit *SU, SDep *PredEdge) {
+ SUnit *PredSU = PredEdge->getSUnit();
+
+#ifndef NDEBUG
+ if (PredSU->NumSuccsLeft == 0) {
+ dbgs() << "*** Scheduling failed! ***\n";
+ PredSU->dump(this);
+ dbgs() << " has been released too many times!\n";
+ llvm_unreachable(0);
+ }
+#endif
+ --PredSU->NumSuccsLeft;
+ if (PredSU->NumSuccsLeft == 0 && PredSU != &EntrySU)
+ SchedImpl->releaseBottomNode(PredSU);
+}
+
+/// releasePredecessors - Call releasePred on each of SU's predecessors.
+void VLIWMachineScheduler::releasePredecessors(SUnit *SU) {
+ for (SUnit::pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ releasePred(SU, &*I);
+ }
+}
+
+void VLIWMachineScheduler::moveInstruction(MachineInstr *MI,
+ MachineBasicBlock::iterator InsertPos) {
+ // Advance RegionBegin if the first instruction moves down.
+ if (&*RegionBegin == MI)
+ ++RegionBegin;
+
+ // Update the instruction stream.
+ BB->splice(InsertPos, BB, MI);
+
+ // Update LiveIntervals
+ LIS->handleMove(MI);
+
+ // Recede RegionBegin if an instruction moves above the first.
+ if (RegionBegin == InsertPos)
+ RegionBegin = MI;
+}
+
+bool VLIWMachineScheduler::checkSchedLimit() {
+#ifndef NDEBUG
+ if (NumInstrsScheduled == MISchedCutoff && MISchedCutoff != ~0U) {
+ CurrentTop = CurrentBottom;
+ return false;
+ }
+ ++NumInstrsScheduled;
+#endif
+ return true;
+}
+
+/// enterRegion - Called back from MachineScheduler::runOnMachineFunction after
+/// crossing a scheduling boundary. [begin, end) includes all instructions in
+/// the region, including the boundary itself and single-instruction regions
+/// that don't get scheduled.
+void VLIWMachineScheduler::enterRegion(MachineBasicBlock *bb,
+ MachineBasicBlock::iterator begin,
+ MachineBasicBlock::iterator end,
+ unsigned endcount)
+{
+ ScheduleDAGInstrs::enterRegion(bb, begin, end, endcount);
+
+ // For convenience remember the end of the liveness region.
+ LiveRegionEnd =
+ (RegionEnd == bb->end()) ? RegionEnd : llvm::next(RegionEnd);
+}
+
+// Setup the register pressure trackers for the top scheduled top and bottom
+// scheduled regions.
+void VLIWMachineScheduler::initRegPressure() {
+ TopRPTracker.init(&MF, RegClassInfo, LIS, BB, RegionBegin);
+ BotRPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
+
+ // Close the RPTracker to finalize live ins.
+ RPTracker.closeRegion();
+
+ DEBUG(RPTracker.getPressure().dump(TRI));
+
+ // Initialize the live ins and live outs.
+ TopRPTracker.addLiveRegs(RPTracker.getPressure().LiveInRegs);
+ BotRPTracker.addLiveRegs(RPTracker.getPressure().LiveOutRegs);
+
+ // Close one end of the tracker so we can call
+ // getMaxUpward/DownwardPressureDelta before advancing across any
+ // instructions. This converts currently live regs into live ins/outs.
+ TopRPTracker.closeTop();
+ BotRPTracker.closeBottom();
+
+ // Account for liveness generated by the region boundary.
+ if (LiveRegionEnd != RegionEnd)
+ BotRPTracker.recede();
+
+ assert(BotRPTracker.getPos() == RegionEnd && "Can't find the region bottom");
+
+ // Cache the list of excess pressure sets in this region. This will also track
+ // the max pressure in the scheduled code for these sets.
+ RegionCriticalPSets.clear();
+ std::vector<unsigned> RegionPressure = RPTracker.getPressure().MaxSetPressure;
+ for (unsigned i = 0, e = RegionPressure.size(); i < e; ++i) {
+ unsigned Limit = TRI->getRegPressureSetLimit(i);
+ if (RegionPressure[i] > Limit)
+ RegionCriticalPSets.push_back(PressureElement(i, 0));
+ }
+ DEBUG(dbgs() << "Excess PSets: ";
+ for (unsigned i = 0, e = RegionCriticalPSets.size(); i != e; ++i)
+ dbgs() << TRI->getRegPressureSetName(
+ RegionCriticalPSets[i].PSetID) << " ";
+ dbgs() << "\n");
+
+ // Reset resource state.
+ TopResourceModel->resetPacketState();
+ TopResourceModel->resetDFA();
+ BotResourceModel->resetPacketState();
+ BotResourceModel->resetDFA();
+ TotalPackets = 0;
+}
+
+// FIXME: When the pressure tracker deals in pressure differences then we won't
+// iterate over all RegionCriticalPSets[i].
+void VLIWMachineScheduler::
+updateScheduledPressure(std::vector<unsigned> NewMaxPressure) {
+ for (unsigned i = 0, e = RegionCriticalPSets.size(); i < e; ++i) {
+ unsigned ID = RegionCriticalPSets[i].PSetID;
+ int &MaxUnits = RegionCriticalPSets[i].UnitIncrease;
+ if ((int)NewMaxPressure[ID] > MaxUnits)
+ MaxUnits = NewMaxPressure[ID];
+ }
+}
+
+/// Check if scheduling of this SU is possible
+/// in the current packet.
+/// It is _not_ precise (statefull), it is more like
+/// another heuristic. Many corner cases are figured
+/// empirically.
+bool VLIWResourceModel::isResourceAvailable(SUnit *SU) {
+ if (!SU || !SU->getInstr())
+ return false;
+
+ // First see if the pipeline could receive this instruction
+ // in the current cycle.
+ switch (SU->getInstr()->getOpcode()) {
+ default:
+ if (!ResourcesModel->canReserveResources(SU->getInstr()))
+ return false;
+ case TargetOpcode::EXTRACT_SUBREG:
+ case TargetOpcode::INSERT_SUBREG:
+ case TargetOpcode::SUBREG_TO_REG:
+ case TargetOpcode::REG_SEQUENCE:
+ case TargetOpcode::IMPLICIT_DEF:
+ case TargetOpcode::COPY:
+ case TargetOpcode::INLINEASM:
+ break;
+ }
+
+ // Now see if there are no other dependencies to instructions already
+ // in the packet.
+ for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
+ if (Packet[i]->Succs.size() == 0)
+ continue;
+ for (SUnit::const_succ_iterator I = Packet[i]->Succs.begin(),
+ E = Packet[i]->Succs.end(); I != E; ++I) {
+ // Since we do not add pseudos to packets, might as well
+ // ignore order dependencies.
+ if (I->isCtrl())
+ continue;
+
+ if (I->getSUnit() == SU)
+ return false;
+ }
+ }
+ return true;
+}
+
+/// Keep track of available resources.
+void VLIWResourceModel::reserveResources(SUnit *SU) {
+ // If this SU does not fit in the packet
+ // start a new one.
+ if (!isResourceAvailable(SU)) {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ TotalPackets++;
+ }
+
+ switch (SU->getInstr()->getOpcode()) {
+ default:
+ ResourcesModel->reserveResources(SU->getInstr());
+ break;
+ case TargetOpcode::EXTRACT_SUBREG:
+ case TargetOpcode::INSERT_SUBREG:
+ case TargetOpcode::SUBREG_TO_REG:
+ case TargetOpcode::REG_SEQUENCE:
+ case TargetOpcode::IMPLICIT_DEF:
+ case TargetOpcode::KILL:
+ case TargetOpcode::PROLOG_LABEL:
+ case TargetOpcode::EH_LABEL:
+ case TargetOpcode::COPY:
+ case TargetOpcode::INLINEASM:
+ break;
+ }
+ Packet.push_back(SU);
+
+#ifndef NDEBUG
+ DEBUG(dbgs() << "Packet[" << TotalPackets << "]:\n");
+ for (unsigned i = 0, e = Packet.size(); i != e; ++i) {
+ DEBUG(dbgs() << "\t[" << i << "] SU(");
+ DEBUG(dbgs() << Packet[i]->NodeNum << ")\n");
+ }
+#endif
+
+ // If packet is now full, reset the state so in the next cycle
+ // we start fresh.
+ if (Packet.size() >= InstrItins->SchedModel->IssueWidth) {
+ ResourcesModel->clearResources();
+ Packet.clear();
+ TotalPackets++;
+ }
+}
+
+// Release all DAG roots for scheduling.
+void VLIWMachineScheduler::releaseRoots() {
+ SmallVector<SUnit*, 16> BotRoots;
+
+ for (std::vector<SUnit>::iterator
+ I = SUnits.begin(), E = SUnits.end(); I != E; ++I) {
+ // A SUnit is ready to top schedule if it has no predecessors.
+ if (I->Preds.empty())
+ SchedImpl->releaseTopNode(&(*I));
+ // A SUnit is ready to bottom schedule if it has no successors.
+ if (I->Succs.empty())
+ BotRoots.push_back(&(*I));
+ }
+ // Release bottom roots in reverse order so the higher priority nodes appear
+ // first. This is more natural and slightly more efficient.
+ for (SmallVectorImpl<SUnit*>::const_reverse_iterator
+ I = BotRoots.rbegin(), E = BotRoots.rend(); I != E; ++I)
+ SchedImpl->releaseBottomNode(*I);
+}
+
+/// schedule - Called back from MachineScheduler::runOnMachineFunction
+/// after setting up the current scheduling region. [RegionBegin, RegionEnd)
+/// only includes instructions that have DAG nodes, not scheduling boundaries.
+void VLIWMachineScheduler::schedule() {
+ DEBUG(dbgs()
+ << "********** MI Converging Scheduling VLIW BB#" << BB->getNumber()
+ << " " << BB->getName()
+ << " in_func " << BB->getParent()->getFunction()->getName()
+ << " at loop depth " << MLI->getLoopDepth(BB)
+ << " \n");
+
+ // Initialize the register pressure tracker used by buildSchedGraph.
+ RPTracker.init(&MF, RegClassInfo, LIS, BB, LiveRegionEnd);
+
+ // Account for liveness generate by the region boundary.
+ if (LiveRegionEnd != RegionEnd)
+ RPTracker.recede();
+
+ // Build the DAG, and compute current register pressure.
+ buildSchedGraph(AA, &RPTracker);
+
+ // Initialize top/bottom trackers after computing region pressure.
+ initRegPressure();
+
+ DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
+ SUnits[su].dumpAll(this));
+
+ if (ViewMISchedDAGs) viewGraph();
+
+ SchedImpl->initialize(this);
+
+ // Release edges from the special Entry node or to the special Exit node.
+ releaseSuccessors(&EntrySU);
+ releasePredecessors(&ExitSU);
+
+ // Release all DAG roots for scheduling.
+ releaseRoots();
+
+ CurrentTop = nextIfDebug(RegionBegin, RegionEnd);
+ CurrentBottom = RegionEnd;
+ bool IsTopNode = false;
+ while (SUnit *SU = SchedImpl->pickNode(IsTopNode)) {
+ if (!checkSchedLimit())
+ break;
+
+ // Move the instruction to its new location in the instruction stream.
+ MachineInstr *MI = SU->getInstr();
+
+ if (IsTopNode) {
+ assert(SU->isTopReady() && "node still has unscheduled dependencies");
+ if (&*CurrentTop == MI)
+ CurrentTop = nextIfDebug(++CurrentTop, CurrentBottom);
+ else {
+ moveInstruction(MI, CurrentTop);
+ TopRPTracker.setPos(MI);
+ }
+
+ // Update top scheduled pressure.
+ TopRPTracker.advance();
+ assert(TopRPTracker.getPos() == CurrentTop && "out of sync");
+ updateScheduledPressure(TopRPTracker.getPressure().MaxSetPressure);
+
+ // Update DFA state.
+ TopResourceModel->reserveResources(SU);
+
+ // Release dependent instructions for scheduling.
+ releaseSuccessors(SU);
+ }
+ else {
+ assert(SU->isBottomReady() && "node still has unscheduled dependencies");
+ MachineBasicBlock::iterator priorII =
+ priorNonDebug(CurrentBottom, CurrentTop);
+ if (&*priorII == MI)
+ CurrentBottom = priorII;
+ else {
+ if (&*CurrentTop == MI) {
+ CurrentTop = nextIfDebug(++CurrentTop, priorII);
+ TopRPTracker.setPos(CurrentTop);
+ }
+ moveInstruction(MI, CurrentBottom);
+ CurrentBottom = MI;
+ }
+ // Update bottom scheduled pressure.
+ BotRPTracker.recede();
+ assert(BotRPTracker.getPos() == CurrentBottom && "out of sync");
+ updateScheduledPressure(BotRPTracker.getPressure().MaxSetPressure);
+
+ // Update DFA state.
+ BotResourceModel->reserveResources(SU);
+
+ // Release dependent instructions for scheduling.
+ releasePredecessors(SU);
+ }
+ SU->isScheduled = true;
+ SchedImpl->schedNode(SU, IsTopNode);
+ }
+ assert(CurrentTop == CurrentBottom && "Nonempty unscheduled zone.");
+
+ DEBUG(dbgs() << "Final schedule has " << TopResourceModel->getTotalPackets() +
+ BotResourceModel->getTotalPackets()<< "packets.\n");
+
+ placeDebugValues();
+}
+
+/// Reinsert any remaining debug_values, just like the PostRA scheduler.
+void VLIWMachineScheduler::placeDebugValues() {
+ // If first instruction was a DBG_VALUE then put it back.
+ if (FirstDbgValue) {
+ BB->splice(RegionBegin, BB, FirstDbgValue);
+ RegionBegin = FirstDbgValue;
+ }
+
+ for (std::vector<std::pair<MachineInstr *, MachineInstr *> >::iterator
+ DI = DbgValues.end(), DE = DbgValues.begin(); DI != DE; --DI) {
+ std::pair<MachineInstr *, MachineInstr *> P = *prior(DI);
+ MachineInstr *DbgValue = P.first;
+ MachineBasicBlock::iterator OrigPrevMI = P.second;
+ BB->splice(++OrigPrevMI, BB, DbgValue);
+ if (OrigPrevMI == llvm::prior(RegionEnd))
+ RegionEnd = DbgValue;
+ }
+ DbgValues.clear();
+ FirstDbgValue = NULL;
+}
+
+void ConvergingVLIWScheduler::initialize(VLIWMachineScheduler *dag) {
+ DAG = dag;
+ TRI = DAG->TRI;
+ Top.DAG = dag;
+ Bot.DAG = dag;
+
+ // Initialize the HazardRecognizers.
+ const TargetMachine &TM = DAG->MF.getTarget();
+ const InstrItineraryData *Itin = TM.getInstrItineraryData();
+ Top.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+ Bot.HazardRec = TM.getInstrInfo()->CreateTargetMIHazardRecognizer(Itin, DAG);
+
+ assert((!ForceTopDown || !ForceBottomUp) &&
+ "-misched-topdown incompatible with -misched-bottomup");
+}
+
+void ConvergingVLIWScheduler::releaseTopNode(SUnit *SU) {
+ if (SU->isScheduled)
+ return;
+
+ for (SUnit::succ_iterator I = SU->Preds.begin(), E = SU->Preds.end();
+ I != E; ++I) {
+ unsigned PredReadyCycle = I->getSUnit()->TopReadyCycle;
+ unsigned MinLatency = I->getMinLatency();
+#ifndef NDEBUG
+ Top.MaxMinLatency = std::max(MinLatency, Top.MaxMinLatency);
+#endif
+ if (SU->TopReadyCycle < PredReadyCycle + MinLatency)
+ SU->TopReadyCycle = PredReadyCycle + MinLatency;
+ }
+ Top.releaseNode(SU, SU->TopReadyCycle);
+}
+
+void ConvergingVLIWScheduler::releaseBottomNode(SUnit *SU) {
+ if (SU->isScheduled)
+ return;
+
+ assert(SU->getInstr() && "Scheduled SUnit must have instr");
+
+ for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
+ I != E; ++I) {
+ unsigned SuccReadyCycle = I->getSUnit()->BotReadyCycle;
+ unsigned MinLatency = I->getMinLatency();
+#ifndef NDEBUG
+ Bot.MaxMinLatency = std::max(MinLatency, Bot.MaxMinLatency);
+#endif
+ if (SU->BotReadyCycle < SuccReadyCycle + MinLatency)
+ SU->BotReadyCycle = SuccReadyCycle + MinLatency;
+ }
+ Bot.releaseNode(SU, SU->BotReadyCycle);
+}
+
+/// Does this SU have a hazard within the current instruction group.
+///
+/// The scheduler supports two modes of hazard recognition. The first is the
+/// ScheduleHazardRecognizer API. It is a fully general hazard recognizer that
+/// supports highly complicated in-order reservation tables
+/// (ScoreboardHazardRecognizer) and arbitrary target-specific logic.
+///
+/// The second is a streamlined mechanism that checks for hazards based on
+/// simple counters that the scheduler itself maintains. It explicitly checks
+/// for instruction dispatch limitations, including the number of micro-ops that
+/// can dispatch per cycle.
+///
+/// TODO: Also check whether the SU must start a new group.
+bool ConvergingVLIWScheduler::SchedBoundary::checkHazard(SUnit *SU) {
+ if (HazardRec->isEnabled())
+ return HazardRec->getHazardType(SU) != ScheduleHazardRecognizer::NoHazard;
+
+ if (IssueCount + DAG->getNumMicroOps(SU->getInstr()) > DAG->getIssueWidth())
+ return true;
+
+ return false;
+}
+
+void ConvergingVLIWScheduler::SchedBoundary::releaseNode(SUnit *SU,
+ unsigned ReadyCycle) {
+ if (ReadyCycle < MinReadyCycle)
+ MinReadyCycle = ReadyCycle;
+
+ // Check for interlocks first. For the purpose of other heuristics, an
+ // instruction that cannot issue appears as if it's not in the ReadyQueue.
+ if (ReadyCycle > CurrCycle || checkHazard(SU))
+
+ Pending.push(SU);
+ else
+ Available.push(SU);
+}
+
+/// Move the boundary of scheduled code by one cycle.
+void ConvergingVLIWScheduler::SchedBoundary::bumpCycle() {
+ unsigned Width = DAG->getIssueWidth();
+ IssueCount = (IssueCount <= Width) ? 0 : IssueCount - Width;
+
+ assert(MinReadyCycle < UINT_MAX && "MinReadyCycle uninitialized");
+ unsigned NextCycle = std::max(CurrCycle + 1, MinReadyCycle);
+
+ if (!HazardRec->isEnabled()) {
+ // Bypass HazardRec virtual calls.
+ CurrCycle = NextCycle;
+ }
+ else {
+ // Bypass getHazardType calls in case of long latency.
+ for (; CurrCycle != NextCycle; ++CurrCycle) {
+ if (isTop())
+ HazardRec->AdvanceCycle();
+ else
+ HazardRec->RecedeCycle();
+ }
+ }
+ CheckPending = true;
+
+ DEBUG(dbgs() << "*** " << Available.getName() << " cycle "
+ << CurrCycle << '\n');
+}
+
+/// Move the boundary of scheduled code by one SUnit.
+void ConvergingVLIWScheduler::SchedBoundary::bumpNode(SUnit *SU) {
+
+ // Update the reservation table.
+ if (HazardRec->isEnabled()) {
+ if (!isTop() && SU->isCall) {
+ // Calls are scheduled with their preceding instructions. For bottom-up
+ // scheduling, clear the pipeline state before emitting.
+ HazardRec->Reset();
+ }
+ HazardRec->EmitInstruction(SU);
+ }
+ // Check the instruction group dispatch limit.
+ // TODO: Check if this SU must end a dispatch group.
+ IssueCount += DAG->getNumMicroOps(SU->getInstr());
+ if (IssueCount >= DAG->getIssueWidth()) {
+ DEBUG(dbgs() << "*** Max instrs at cycle " << CurrCycle << '\n');
+ bumpCycle();
+ }
+}
+
+/// Release pending ready nodes in to the available queue. This makes them
+/// visible to heuristics.
+void ConvergingVLIWScheduler::SchedBoundary::releasePending() {
+ // If the available queue is empty, it is safe to reset MinReadyCycle.
+ if (Available.empty())
+ MinReadyCycle = UINT_MAX;
+
+ // Check to see if any of the pending instructions are ready to issue. If
+ // so, add them to the available queue.
+ for (unsigned i = 0, e = Pending.size(); i != e; ++i) {
+ SUnit *SU = *(Pending.begin()+i);
+ unsigned ReadyCycle = isTop() ? SU->TopReadyCycle : SU->BotReadyCycle;
+
+ if (ReadyCycle < MinReadyCycle)
+ MinReadyCycle = ReadyCycle;
+
+ if (ReadyCycle > CurrCycle)
+ continue;
+
+ if (checkHazard(SU))
+ continue;
+
+ Available.push(SU);
+ Pending.remove(Pending.begin()+i);
+ --i; --e;
+ }
+ CheckPending = false;
+}
+
+/// Remove SU from the ready set for this boundary.
+void ConvergingVLIWScheduler::SchedBoundary::removeReady(SUnit *SU) {
+ if (Available.isInQueue(SU))
+ Available.remove(Available.find(SU));
+ else {
+ assert(Pending.isInQueue(SU) && "bad ready count");
+ Pending.remove(Pending.find(SU));
+ }
+}
+
+/// If this queue only has one ready candidate, return it. As a side effect,
+/// advance the cycle until at least one node is ready. If multiple instructions
+/// are ready, return NULL.
+SUnit *ConvergingVLIWScheduler::SchedBoundary::pickOnlyChoice() {
+ if (CheckPending)
+ releasePending();
+
+ for (unsigned i = 0; Available.empty(); ++i) {
+ assert(i <= (HazardRec->getMaxLookAhead() + MaxMinLatency) &&
+ "permanent hazard"); (void)i;
+ bumpCycle();
+ releasePending();
+ }
+ if (Available.size() == 1)
+ return *Available.begin();
+ return NULL;
+}
+
+#ifndef NDEBUG
+void ConvergingVLIWScheduler::traceCandidate(const char *Label, const ReadyQueue &Q,
+ SUnit *SU, PressureElement P) {
+ dbgs() << Label << " " << Q.getName() << " ";
+ if (P.isValid())
+ dbgs() << TRI->getRegPressureSetName(P.PSetID) << ":" << P.UnitIncrease
+ << " ";
+ else
+ dbgs() << " ";
+ SU->dump(DAG);
+}
+#endif
+
+// Constants used to denote relative importance of
+// heuristic components for cost computation.
+static const unsigned PriorityOne = 200;
+static const unsigned PriorityThree = 50;
+static const unsigned ScaleTwo = 10;
+static const unsigned FactorOne = 2;
+
+/// Single point to compute overall scheduling cost.
+/// TODO: More heuristics will be used soon.
+int ConvergingVLIWScheduler::SchedulingCost(ReadyQueue &Q, SUnit *SU,
+ SchedCandidate &Candidate,
+ RegPressureDelta &Delta,
+ bool verbose) {
+ // Initial trivial priority.
+ int ResCount = 1;
+
+ // Do not waste time on a node that is already scheduled.
+ if (!SU || SU->isScheduled)
+ return ResCount;
+
+ // Forced priority is high.
+ if (SU->isScheduleHigh)
+ ResCount += PriorityOne;
+
+ // Critical path first.
+ if (Q.getID() == TopQID)
+ ResCount += (SU->getHeight() * ScaleTwo);
+ else
+ ResCount += (SU->getDepth() * ScaleTwo);
+
+ // If resources are available for it, multiply the
+ // chance of scheduling.
+ if (DAG->getTopResourceModel()->isResourceAvailable(SU))
+ ResCount <<= FactorOne;
+
+ // Factor in reg pressure as a heuristic.
+ ResCount -= (Delta.Excess.UnitIncrease * PriorityThree);
+ ResCount -= (Delta.CriticalMax.UnitIncrease * PriorityThree);
+
+ DEBUG(if (verbose) dbgs() << " Total(" << ResCount << ")");
+
+ return ResCount;
+}
+
+/// Pick the best candidate from the top queue.
+///
+/// TODO: getMaxPressureDelta results can be mostly cached for each SUnit during
+/// DAG building. To adjust for the current scheduling location we need to
+/// maintain the number of vreg uses remaining to be top-scheduled.
+ConvergingVLIWScheduler::CandResult ConvergingVLIWScheduler::
+pickNodeFromQueue(ReadyQueue &Q, const RegPressureTracker &RPTracker,
+ SchedCandidate &Candidate) {
+ DEBUG(Q.dump());
+
+ // getMaxPressureDelta temporarily modifies the tracker.
+ RegPressureTracker &TempTracker = const_cast<RegPressureTracker&>(RPTracker);
+
+ // BestSU remains NULL if no top candidates beat the best existing candidate.
+ CandResult FoundCandidate = NoCand;
+ for (ReadyQueue::iterator I = Q.begin(), E = Q.end(); I != E; ++I) {
+ RegPressureDelta RPDelta;
+ TempTracker.getMaxPressureDelta((*I)->getInstr(), RPDelta,
+ DAG->getRegionCriticalPSets(),
+ DAG->getRegPressure().MaxSetPressure);
+
+ int CurrentCost = SchedulingCost(Q, *I, Candidate, RPDelta, false);
+
+ // Initialize the candidate if needed.
+ if (!Candidate.SU) {
+ Candidate.SU = *I;
+ Candidate.RPDelta = RPDelta;
+ Candidate.SCost = CurrentCost;
+ FoundCandidate = NodeOrder;
+ continue;
+ }
+
+
+ // Best cost.
+ if (CurrentCost > Candidate.SCost) {
+ DEBUG(traceCandidate("CCAND", Q, *I));
+ Candidate.SU = *I;
+ Candidate.RPDelta = RPDelta;
+ Candidate.SCost = CurrentCost;
+ FoundCandidate = BestCost;
+ continue;
+ }
+
+ // Fall through to original instruction order.
+ // Only consider node order if Candidate was chosen from this Q.
+ if (FoundCandidate == NoCand)
+ continue;
+ }
+ return FoundCandidate;
+}
+
+/// Pick the best candidate node from either the top or bottom queue.
+SUnit *ConvergingVLIWScheduler::pickNodeBidrectional(bool &IsTopNode) {
+ // Schedule as far as possible in the direction of no choice. This is most
+ // efficient, but also provides the best heuristics for CriticalPSets.
+ if (SUnit *SU = Bot.pickOnlyChoice()) {
+ IsTopNode = false;
+ return SU;
+ }
+ if (SUnit *SU = Top.pickOnlyChoice()) {
+ IsTopNode = true;
+ return SU;
+ }
+ SchedCandidate BotCand;
+ // Prefer bottom scheduling when heuristics are silent.
+ CandResult BotResult = pickNodeFromQueue(Bot.Available,
+ DAG->getBotRPTracker(), BotCand);
+ assert(BotResult != NoCand && "failed to find the first candidate");
+
+ // If either Q has a single candidate that provides the least increase in
+ // Excess pressure, we can immediately schedule from that Q.
+ //
+ // RegionCriticalPSets summarizes the pressure within the scheduled region and
+ // affects picking from either Q. If scheduling in one direction must
+ // increase pressure for one of the excess PSets, then schedule in that
+ // direction first to provide more freedom in the other direction.
+ if (BotResult == SingleExcess || BotResult == SingleCritical) {
+ IsTopNode = false;
+ return BotCand.SU;
+ }
+ // Check if the top Q has a better candidate.
+ SchedCandidate TopCand;
+ CandResult TopResult = pickNodeFromQueue(Top.Available,
+ DAG->getTopRPTracker(), TopCand);
+ assert(TopResult != NoCand && "failed to find the first candidate");
+
+ if (TopResult == SingleExcess || TopResult == SingleCritical) {
+ IsTopNode = true;
+ return TopCand.SU;
+ }
+ // If either Q has a single candidate that minimizes pressure above the
+ // original region's pressure pick it.
+ if (BotResult == SingleMax) {
+ IsTopNode = false;
+ return BotCand.SU;
+ }
+ if (TopResult == SingleMax) {
+ IsTopNode = true;
+ return TopCand.SU;
+ }
+ if (TopCand.SCost > BotCand.SCost) {
+ IsTopNode = true;
+ return TopCand.SU;
+ }
+ // Otherwise prefer the bottom candidate in node order.
+ IsTopNode = false;
+ return BotCand.SU;
+}
+
+/// Pick the best node to balance the schedule. Implements MachineSchedStrategy.
+SUnit *ConvergingVLIWScheduler::pickNode(bool &IsTopNode) {
+ if (DAG->top() == DAG->bottom()) {
+ assert(Top.Available.empty() && Top.Pending.empty() &&
+ Bot.Available.empty() && Bot.Pending.empty() && "ReadyQ garbage");
+ return NULL;
+ }
+ SUnit *SU;
+ if (ForceTopDown) {
+ SU = Top.pickOnlyChoice();
+ if (!SU) {
+ SchedCandidate TopCand;
+ CandResult TopResult =
+ pickNodeFromQueue(Top.Available, DAG->getTopRPTracker(), TopCand);
+ assert(TopResult != NoCand && "failed to find the first candidate");
+ (void)TopResult;
+ SU = TopCand.SU;
+ }
+ IsTopNode = true;
+ } else if (ForceBottomUp) {
+ SU = Bot.pickOnlyChoice();
+ if (!SU) {
+ SchedCandidate BotCand;
+ CandResult BotResult =
+ pickNodeFromQueue(Bot.Available, DAG->getBotRPTracker(), BotCand);
+ assert(BotResult != NoCand && "failed to find the first candidate");
+ (void)BotResult;
+ SU = BotCand.SU;
+ }
+ IsTopNode = false;
+ } else {
+ SU = pickNodeBidrectional(IsTopNode);
+ }
+ if (SU->isTopReady())
+ Top.removeReady(SU);
+ if (SU->isBottomReady())
+ Bot.removeReady(SU);
+
+ DEBUG(dbgs() << "*** " << (IsTopNode ? "Top" : "Bottom")
+ << " Scheduling Instruction in cycle "
+ << (IsTopNode ? Top.CurrCycle : Bot.CurrCycle) << '\n';
+ SU->dump(DAG));
+ return SU;
+}
+
+/// Update the scheduler's state after scheduling a node. This is the same node
+/// that was just returned by pickNode(). However, VLIWMachineScheduler needs to update
+/// it's state based on the current cycle before MachineSchedStrategy does.
+void ConvergingVLIWScheduler::schedNode(SUnit *SU, bool IsTopNode) {
+ if (IsTopNode) {
+ SU->TopReadyCycle = Top.CurrCycle;
+ Top.bumpNode(SU);
+ }
+ else {
+ SU->BotReadyCycle = Bot.CurrCycle;
+ Bot.bumpNode(SU);
+ }
+}
+
diff --git a/lib/Target/Hexagon/HexagonMachineScheduler.h b/lib/Target/Hexagon/HexagonMachineScheduler.h
new file mode 100644
index 0000000000..0f4c5de490
--- /dev/null
+++ b/lib/Target/Hexagon/HexagonMachineScheduler.h
@@ -0,0 +1,423 @@
+//===-- HexagonMachineScheduler.h - Custom Hexagon MI scheduler. ----===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// Custom Hexagon MI scheduler.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef HEXAGONASMPRINTER_H
+#define HEXAGONASMPRINTER_H
+
+#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/MachineScheduler.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/RegisterClassInfo.h"
+#include "llvm/CodeGen/RegisterPressure.h"
+#include "llvm/CodeGen/ResourcePriorityQueue.h"
+#include "llvm/CodeGen/ScheduleDAGInstrs.h"
+#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/Target/TargetInstrInfo.h"
+#include "llvm/Support/CommandLine.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
+#include "llvm/ADT/OwningPtr.h"
+#include "llvm/ADT/PriorityQueue.h"
+
+using namespace llvm;
+
+//===----------------------------------------------------------------------===//
+// MachineSchedStrategy - Interface to a machine scheduling algorithm.
+//===-------------------------------------------------------------