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// RUN: clang-cc -fsyntax-only -verify %s
void f()
{
try {
;
} catch(int i) {
;
} catch(...) {
}
}
void g()
{
try; // expected-error {{expected '{'}}
try {}
catch; // expected-error {{expected '('}}
try {}
catch (...); // expected-error {{expected '{'}}
try {}
catch {} // expected-error {{expected '('}}
}
void h() try {
} catch(...) {
}
struct A {
int i;
A(float) : i(0) try {} // expected-error {{expected '{' or ','}}
A(int);
A(char);
// FIXME: There's something very strange going on here. After the first
// inline function-try-block, subsequent inline bodies aren't parsed anymore.
// Valgrind is silent, though, and I can't even debug this properly.
A() try : i(0) {} catch(...) {}
void f() try {} catch(...) {}
};
A::A(char) : i(0) try {} // expected-error {{expected '{' or ','}}
A::A(int j) try : i(j) {} catch(...) {}
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