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//===--- Action.h - Abstract compilation steps ------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef CLANG_DRIVER_ACTION_H_
#define CLANG_DRIVER_ACTION_H_
#include "clang/Driver/Types.h"
#include "clang/Driver/Util.h"
#include "llvm/ADT/SmallVector.h"
namespace clang {
namespace driver {
class Arg;
/// Action - Represent an abstract compilation step to perform.
///
/// An action represents an edge in the compilation graph; typically
/// it is a job to transform an input using some tool.
///
/// The current driver is hard wired to expect actions which produce a
/// single primary output, at least in terms of controlling the
/// compilation. Actions can produce auxiliary files, but can only
/// produce a single output to feed into subsequent actions.
class Action {
public:
typedef ActionList::size_type size_type;
typedef ActionList::iterator iterator;
typedef ActionList::const_iterator const_iterator;
enum ActionClass {
InputClass = 0,
BindArchClass,
PreprocessJobClass,
PrecompileJobClass,
AnalyzeJobClass,
MigrateJobClass,
CompileJobClass,
AssembleJobClass,
LinkJobClass,
LipoJobClass,
DsymutilJobClass,
VerifyJobClass,
JobClassFirst=PreprocessJobClass,
JobClassLast=VerifyJobClass
};
static const char *getClassName(ActionClass AC);
private:
ActionClass Kind;
/// The output type of this action.
types::ID Type;
ActionList Inputs;
unsigned OwnsInputs : 1;
protected:
Action(ActionClass _Kind, types::ID _Type)
: Kind(_Kind), Type(_Type), OwnsInputs(true) {}
Action(ActionClass _Kind, Action *Input, types::ID _Type)
: Kind(_Kind), Type(_Type), Inputs(&Input, &Input + 1), OwnsInputs(true) {}
Action(ActionClass _Kind, const ActionList &_Inputs, types::ID _Type)
: Kind(_Kind), Type(_Type), Inputs(_Inputs), OwnsInputs(true) {}
public:
virtual ~Action();
const char *getClassName() const { return Action::getClassName(getKind()); }
bool getOwnsInputs() { return OwnsInputs; }
void setOwnsInputs(bool Value) { OwnsInputs = Value; }
ActionClass getKind() const { return Kind; }
types::ID getType() const { return Type; }
ActionList &getInputs() { return Inputs; }
const ActionList &getInputs() const { return Inputs; }
size_type size() const { return Inputs.size(); }
iterator begin() { return Inputs.begin(); }
iterator end() { return Inputs.end(); }
const_iterator begin() const { return Inputs.begin(); }
const_iterator end() const { return Inputs.end(); }
static bool classof(const Action *) { return true; }
};
class InputAction : public Action {
virtual void anchor();
const Arg &Input;
public:
InputAction(const Arg &_Input, types::ID _Type);
const Arg &getInputArg() const { return Input; }
static bool classof(const Action *A) {
return A->getKind() == InputClass;
}
static bool classof(const InputAction *) { return true; }
};
class BindArchAction : public Action {
virtual void anchor();
/// The architecture to bind, or 0 if the default architecture
/// should be bound.
const char *ArchName;
public:
BindArchAction(Action *Input, const char *_ArchName);
const char *getArchName() const { return ArchName; }
static bool classof(const Action *A) {
return A->getKind() == BindArchClass;
}
static bool classof(const BindArchAction *) { return true; }
};
class JobAction : public Action {
virtual void anchor();
protected:
JobAction(ActionClass Kind, Action *Input, types::ID Type);
JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type);
public:
static bool classof(const Action *A) {
return (A->getKind() >= JobClassFirst &&
A->getKind() <= JobClassLast);
}
static bool classof(const JobAction *) { return true; }
};
class PreprocessJobAction : public JobAction {
virtual void anchor();
public:
PreprocessJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == PreprocessJobClass;
}
static bool classof(const PreprocessJobAction *) { return true; }
};
class PrecompileJobAction : public JobAction {
virtual void anchor();
public:
PrecompileJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == PrecompileJobClass;
}
static bool classof(const PrecompileJobAction *) { return true; }
};
class AnalyzeJobAction : public JobAction {
virtual void anchor();
public:
AnalyzeJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == AnalyzeJobClass;
}
static bool classof(const AnalyzeJobAction *) { return true; }
};
class MigrateJobAction : public JobAction {
virtual void anchor();
public:
MigrateJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == MigrateJobClass;
}
static bool classof(const MigrateJobAction *) { return true; }
};
class CompileJobAction : public JobAction {
virtual void anchor();
public:
CompileJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == CompileJobClass;
}
static bool classof(const CompileJobAction *) { return true; }
};
class AssembleJobAction : public JobAction {
virtual void anchor();
public:
AssembleJobAction(Action *Input, types::ID OutputType);
static bool classof(const Action *A) {
return A->getKind() == AssembleJobClass;
}
static bool classof(const AssembleJobAction *) { return true; }
};
class LinkJobAction : public JobAction {
virtual void anchor();
public:
LinkJobAction(ActionList &Inputs, types::ID Type);
static bool classof(const Action *A) {
return A->getKind() == LinkJobClass;
}
static bool classof(const LinkJobAction *) { return true; }
};
class LipoJobAction : public JobAction {
virtual void anchor();
public:
LipoJobAction(ActionList &Inputs, types::ID Type);
static bool classof(const Action *A) {
return A->getKind() == LipoJobClass;
}
static bool classof(const LipoJobAction *) { return true; }
};
class DsymutilJobAction : public JobAction {
virtual void anchor();
public:
DsymutilJobAction(ActionList &Inputs, types::ID Type);
static bool classof(const Action *A) {
return A->getKind() == DsymutilJobClass;
}
static bool classof(const DsymutilJobAction *) { return true; }
};
class VerifyJobAction : public JobAction {
virtual void anchor();
public:
VerifyJobAction(ActionList &Inputs, types::ID Type);
static bool classof(const Action *A) {
return A->getKind() == VerifyJobClass;
}
static bool classof(const VerifyJobAction *) { return true; }
};
} // end namespace driver
} // end namespace clang
#endif
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