aboutsummaryrefslogtreecommitdiff
path: root/include/clang/Analysis/PathSensitive/ExplodedGraph.h
blob: 1fd2f4085919faf0b258aa5bf4b684c91438c41c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
//=-- ExplodedGraph.h - Local, Path-Sens. "Exploded Graph" -*- C++ -*-------==//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//  This file defines the template classes ExplodedNode and ExplodedGraph,
//  which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//

#ifndef LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH
#define LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH

#include "clang/Analysis/ProgramPoint.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/Support/Allocator.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/DepthFirstIterator.h"

namespace clang {

class GREngineImpl;
class ExplodedNodeImpl;
class GRNodeBuilderImpl;

class ExplodedNodeImpl : public llvm::FoldingSetNode {
protected:
  friend class ExplodedGraphImpl;
  friend class GREngineImpl;
  friend class GRNodeBuilderImpl;
  
  class NodeGroup {
    enum { Size1 = 0x0, SizeOther = 0x1, Infeasible = 0x2, Flags = 0x3 };
    uintptr_t P;
    
    unsigned getKind() const { return P & Flags; }
    void* getPtr() const { return reinterpret_cast<void*>(P & ~Flags); }
    ExplodedNodeImpl* getNode() const;
    
  public:
    NodeGroup() : P(0) {}
    
    ~NodeGroup();
    
    ExplodedNodeImpl** begin() const;
    
    ExplodedNodeImpl** end() const;
    
    unsigned size() const;
    
    bool empty() const;
    
    void addNode(ExplodedNodeImpl* N);
    
    void setInfeasibleFlag() {
      P |= Infeasible;
    }
    
    bool getInfeasibleFlag() const {
      return P & Infeasible ? true : false;
    }
  };
  
  
  /// Location - The program location (within a function body) associated
  ///  with this node.
  const ProgramPoint Location;
  
  /// State - The state associated with this node. Normally this value
  ///  is immutable, but we anticipate there will be times when algorithms
  ///  that directly manipulate the analysis graph will need to change it.
  void* State;
  
  /// Preds - The predecessors of this node.
  NodeGroup Preds;
  
  /// Succs - The successors of this node.
  NodeGroup Succs;
  
  /// Construct a ExplodedNodeImpl with the provided location and state.
  explicit ExplodedNodeImpl(const ProgramPoint& loc, void* state)
  : Location(loc), State(state) {}
  
  /// addPredeccessor - Adds a predecessor to the current node, and 
  ///  in tandem add this node as a successor of the other node.
  void addPredecessor(ExplodedNodeImpl* V) {
    assert (!V->isInfeasible());
    Preds.addNode(V);
    V->Succs.addNode(this);
  }
  
public:
  // This method is only defined so that we can cast a
  // void* to FoldingSet<ExplodedNodeImpl> so that we can iterate
  // over the vertices of EdgeNodeSetMap in ExplodeGraphImpl.
  // The actual profiling of vertices will be done in the derived
  // class, ExplodedNode<>.  Nodes will NEVER be INSERTED into the
  // FoldingSet using this Profile method (since it doesn't do anything).
  inline void Profile(llvm::FoldingSetNodeID& ID) const {
    assert (false && "Needs to be implemented in derived class.");
  }
  
  /// getLocation - Returns the edge associated with the given node.
  const ProgramPoint& getLocation() const { return Location; }
  
  unsigned succ_size() const { return Succs.size(); }
  unsigned pred_size() const { return Preds.size(); }
  bool succ_empty() const { return Succs.empty(); }
  bool pred_empty() const { return Preds.size(); }
  
  bool isInfeasible() const { return Preds.getInfeasibleFlag(); }
  void setInfeasible() { Preds.setInfeasibleFlag(); }  
};


template <typename StateTy>
struct GRTrait {
  static inline void* toPtr(StateTy S) {
    return reinterpret_cast<void*>(S);
  }  
  static inline StateTy toState(void* P) {
    return reinterpret_cast<StateTy>(P);
  }
};


template <typename StateTy>
class ExplodedNode : public ExplodedNodeImpl {
public:
  /// Construct a ExplodedNodeImpl with the given node ID, program edge,
  ///  and state.
  explicit ExplodedNode(unsigned ID, const ProgramPoint& loc, StateTy state)
  : ExplodedNodeImpl(ID, loc, GRTrait<StateTy>::toPtr(state)) {}
  
  /// getState - Returns the state associated with the node.  
  inline StateTy getState() const {
    return GRTrait<StateTy>::toState(State);
  }
  
  // Profiling (for FoldingSet).
  inline void Profile(llvm::FoldingSetNodeID& ID) const {
    StateTy::Profile(ID, getState());
  }
  
  // Iterators over successor and predecessor vertices.
  typedef ExplodedNode**       succ_iterator;
  typedef const ExplodedNode** const_succ_iterator;
  typedef ExplodedNode**       pred_iterator;
  typedef const ExplodedNode** const_pred_iterator;

  pred_iterator pred_begin() { return (ExplodedNode**) Preds.begin(); }
  pred_iterator pred_end() { return (ExplodedNode**) Preds.end(); }

  const_pred_iterator pred_begin() const {
    return const_cast<ExplodedNode*>(this)->pred_begin();
  }  
  const_pred_iterator pred_end() const {
    return const_cast<ExplodedNode*>(this)->pred_end();
  }

  succ_iterator succ_begin() { return (ExplodedNode**) Succs.begin(); }
  succ_iterator succ_end() { return (ExplodedNode**) Succs.end(); }

  const_succ_iterator succ_begin() const {
    return const_cast<ExplodedNode*>(this)->succ_begin();
  }
  const_succ_iterator succ_end() const {
    return const_cast<ExplodedNode*>(this)->succ_end();
  }
};


class ExplodedGraphImpl {
protected:
  friend class GREngineImpl;
  friend class GRNodeBuilderImpl;
  
  // Type definitions.
  typedef llvm::DenseMap<ProgramPoint,void*>        EdgeNodeSetMap;
  typedef llvm::SmallVector<ExplodedNodeImpl*,2>    RootsTy;
  typedef llvm::SmallVector<ExplodedNodeImpl*,10>   EndNodesTy;
  
  /// NodeCounter - The number of nodes that have been created, although
  ///  this need not be the current number of nodes in the graph that
  ///  are reachable from the roots.  This counter is used to assign a unique
  ///  number to each node (which is useful for debugging).
  unsigned NodeCounter;
  
  /// Roots - The roots of the simulation graph. Usually there will be only
  /// one, but clients are free to establish multiple subgraphs within a single
  /// SimulGraph. Moreover, these subgraphs can often merge when paths from
  /// different roots reach the same state at the same program location.
  RootsTy Roots;

  /// EndNodes - The nodes in the simulation graph which have been
  ///  specially marked as the endpoint of an abstract simulation path.
  EndNodesTy EndNodes;
    
  /// Nodes - A mapping from edges to nodes.
  EdgeNodeSetMap Nodes;
  
  /// Allocator - BumpPtrAllocator to create nodes.
  llvm::BumpPtrAllocator Allocator;

  /// getNodeImpl - Retrieve the node associated with a (Location,State)
  ///  pair, where 'State' is represented as an opaque void*.  This method
  ///  is intended to be used only by GREngineImpl.
  virtual ExplodedNodeImpl* getNodeImpl(const ProgramPoint& L, void* State,
                                        bool* IsNew) = 0;

  /// addRoot - Add an untyped node to the set of roots.
  ExplodedNodeImpl* addRoot(ExplodedNodeImpl* V) {
    Roots.push_back(V);
    return V;
  }

  /// addEndOfPath - Add an untyped node to the set of EOP nodes.
  ExplodedNodeImpl* addEndOfPath(ExplodedNodeImpl* V) {
    EndNodes.push_back(V);
    return V;
  }

public:
  virtual ~ExplodedGraphImpl();

  unsigned num_roots() const { return Roots.size(); }
  unsigned num_eops() const { return EndNodes.size(); }
  unsigned getCounter() const { return NodeCounter; }
};
  
template <typename CHECKER>
class ExplodedGraph : public ExplodedGraphImpl {
public:
  typedef CHECKER                     CheckerTy;
  typedef typename CHECKER::StateTy   StateTy;
  typedef ExplodedNode<StateTy>       NodeTy;
  
protected:
  llvm::OwningPtr<CheckerTy> CheckerState;

protected:
  virtual ExplodedNodeImpl*
  getNodeImpl(const ProgramPoint& L, void* State, bool* IsNew) {
    return getNode(L,GRTrait<StateTy>::toState(State),IsNew);
  }
    
public:
  /// getCheckerState - Returns the internal checker state associated
  ///  with the exploded graph.  Ownership remains with the ExplodedGraph
  ///  objecct.
  CheckerTy* getCheckerState() const { return CheckerState.get(); }
  
  /// getNode - Retrieve the node associated with a (Location,State) pair,
  ///  where the 'Location' is a ProgramPoint in the CFG.  If no node for
  ///  this pair exists, it is created.  IsNew is set to true if
  ///  the node was freshly created.
  NodeTy* getNode(const ProgramPoint