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//=-- ExplodedGraph.h - Local, Path-Sens. "Exploded Graph" -*- C++ -*-------==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH
#define LLVM_CLANG_ANALYSIS_EXPLODEDGRAPH
#include "clang/Analysis/ProgramPoint.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/FoldingSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/Support/Allocator.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include <vector>
namespace clang {
class GREngineImpl;
class ExplodedNodeImpl;
class ExplodedNodeImpl : public llvm::FoldingSetNode {
protected:
friend class ExplodedGraphImpl;
class NodeGroup {
enum { Size1 = 0x0, SizeOther = 0x1, Flags = 0x1 };
uintptr_t P;
unsigned getKind() const { return P & Flags; }
std::vector<ExplodedNodeImpl*>& getVector() {
assert (getKind() == SizeOther);
return *reinterpret_cast<std::vector<ExplodedNodeImpl*>*>(P & ~Flags);
}
const std::vector<ExplodedNodeImpl*>& getVector() const {
assert (getKind() == SizeOther);
return *reinterpret_cast<std::vector<ExplodedNodeImpl*>*>(P & ~Flags);
}
ExplodedNodeImpl* getNode() const {
assert (getKind() == Size1);
return reinterpret_cast<ExplodedNodeImpl*>(P);
}
public:
NodeGroup() : P(0) {}
~NodeGroup() { if (getKind() == SizeOther) delete &getVector(); }
inline ExplodedNodeImpl** begin() const {
if (getKind() == Size1)
return (ExplodedNodeImpl**) &P;
else
return const_cast<ExplodedNodeImpl**>(&*(getVector().begin()));
}
inline ExplodedNodeImpl** end() const {
if (getKind() == Size1)
return ((ExplodedNodeImpl**) &P)+1;
else
return const_cast<ExplodedNodeImpl**>(&*(getVector().rbegin())+1);
}
inline unsigned size() const {
if (getKind() == Size1)
return getNode() ? 1 : 0;
else
return getVector().size();
}
inline bool empty() const {
if (getKind() == Size1)
return getNode() ? false : true;
else
return getVector().empty();
}
inline void addNode(ExplodedNodeImpl* N) {
if (getKind() == Size1) {
if (ExplodedNodeImpl* NOld = getNode()) {
std::vector<ExplodedNodeImpl*>* V = new std::vector<ExplodedNodeImpl*>();
V->push_back(NOld);
V->push_back(N);
P = reinterpret_cast<uintptr_t>(V) & SizeOther;
}
else
P = reinterpret_cast<uintptr_t>(N);
}
else
getVector().push_back(N);
}
};
/// Location - The program location (within a function body) associated
/// with this node.
const ProgramPoint Location;
/// State - The state associated with this node. Normally this value
/// is immutable, but we anticipate there will be times when algorithms
/// that directly manipulate the analysis graph will need to change it.
void* State;
/// Preds - The predecessors of this node.
NodeGroup Preds;
/// Succs - The successors of this node.
NodeGroup Succs;
/// Construct a ExplodedNodeImpl with the provided location and state.
explicit ExplodedNodeImpl(const ProgramPoint& loc, void* state)
: Location(loc), State(state) {}
/// addPredeccessor - Adds a predecessor to the current node, and
/// in tandem add this node as a successor of the other node. This
/// method is intended to be used only by ExplodedGraphImpl.
void addPredecessor(ExplodedNodeImpl* V) {
Preds.addNode(V);
V->Succs.addNode(this);
}
public:
/// getLocation - Returns the edge associated with the given node.
const ProgramPoint& getLocation() const { return Location; }
unsigned succ_size() const { return Succs.size(); }
unsigned pred_size() const { return Preds.size(); }
bool succ_empty() const { return Succs.empty(); }
bool pred_empty() const { return Preds.size(); }
};
template <typename StateTy>
struct GRTrait {
static inline void* toPtr(StateTy S) {
return reinterpret_cast<void*>(S);
}
static inline StateTy toState(void* P) {
return reinterpret_cast<StateTy>(P);
}
};
template <typename StateTy>
class ExplodedNode : public ExplodedNodeImpl {
public:
/// Construct a ExplodedNodeImpl with the given node ID, program edge,
/// and state.
explicit ExplodedNode(unsigned ID, const ProgramPoint& loc, StateTy state)
: ExplodedNodeImpl(ID, loc, GRTrait<StateTy>::toPtr(state)) {}
/// getState - Returns the state associated with the node.
inline StateTy getState() const {
return GRTrait<StateTy>::toState(State);
}
// Profiling (for FoldingSet).
inline void Profile(llvm::FoldingSetNodeID& ID) const {
StateTy::Profile(ID, getState());
}
// Iterators over successor and predecessor vertices.
typedef ExplodedNode** succ_iterator;
typedef const ExplodedNode** const_succ_iterator;
typedef ExplodedNode** pred_iterator;
typedef const ExplodedNode** const_pred_iterator;
pred_iterator pred_begin() { return (ExplodedNode**) Preds.begin(); }
pred_iterator pred_end() { return (ExplodedNode**) Preds.end(); }
const_pred_iterator pred_begin() const {
return const_cast<ExplodedNode*>(this)->pred_begin();
}
const_pred_iterator pred_end() const {
return const_cast<ExplodedNode*>(this)->pred_end();
}
succ_iterator succ_begin() { return (ExplodedNode**) Succs.begin(); }
succ_iterator succ_end() { return (ExplodedNode**) Succs.end(); }
const_succ_iterator succ_begin() const {
return const_cast<ExplodedNode*>(this)->succ_begin();
}
const_succ_iterator succ_end() const {
return const_cast<ExplodedNode*>(this)->succ_end();
}
};
class ExplodedGraphImpl {
protected:
friend class GREngineImpl;
// Type definitions.
typedef llvm::DenseMap<ProgramPoint,void*> EdgeNodeSetMap;
typedef llvm::SmallVector<ExplodedNodeImpl*,2> RootsTy;
typedef llvm::SmallVector<ExplodedNodeImpl*,10> EndNodesTy;
/// NodeCounter - The number of nodes that have been created, although
/// this need not be the current number of nodes in the graph that
/// are reachable from the roots. This counter is used to assign a unique
/// number to each node (which is useful for debugging).
unsigned NodeCounter;
/// Roots - The roots of the simulation graph. Usually there will be only
/// one, but clients are free to establish multiple subgraphs within a single
/// SimulGraph. Moreover, these subgraphs can often merge when paths from
/// different roots reach the same state at the same program location.
RootsTy Roots;
/// EndNodes - The nodes in the simulation graph which have been
/// specially marked as the endpoint of an abstract simulation path.
EndNodesTy EndNodes;
/// Nodes - A mapping from edges to nodes.
EdgeNodeSetMap Nodes;
/// Allocator - BumpPtrAllocator to create nodes.
llvm::BumpPtrAllocator Allocator;
/// getNodeImpl - Retrieve the node associated with a (Location,State)
/// pair, where 'State' is represented as an opaque void*. This method
/// is intended to be used only by GREngineImpl.
virtual ExplodedNodeImpl* getNodeImpl(const ProgramPoint& L, void* State,
bool* IsNew) = 0;
/// addRoot - Add an untyped node to the set of roots.
ExplodedNodeImpl* addRoot(ExplodedNodeImpl* V) {
Roots.push_back(V);
return V;
}
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