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This was causing a crash when we tried to re-apply a base object region to
itself. It probably also caused incorrect offset calculations in RegionStore.
PR13569 / <rdar://problem/12076683>
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This mostly affects pure virtual methods, but would also affect parent
methods defined inline in the header when analyzing the child's source file.
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When object is allocated with alloc or init, we assume it cannot be a
subclass (currently used only for bifurcation purposes).
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when we don't need to split.
In some cases we know that a method cannot have a different
implementation in a subclass:
- the class is declared in the main file (private)
- all the method declarations (including the ones coming from super
classes) are in the main file.
This can be improved further, but might be enough for the heuristic.
(When we are too aggressive splitting the state, efficiency suffers.
When we fail to split the state coverage might suffer.)
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Both methods need to clear out existing bindings and provide a new default
binding. Originally KillStruct always provided UnknownVal as the default,
but it's allowed symbolic values for quite some time (for handling returned
structs in C).
No functionality change.
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This should speed up activities that need to access bindings by cluster,
such as invalidation and dead-bindings cleaning. In some cases all we save
is the cost of building the region cluster map, but other times we can
actually avoid traversing the rest of the store.
In casual testing, this produced a speedup of nearly 10% analyzing SQLite,
with /less/ memory used.
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This makes it faster to access and invalidate bindings with symbolic offsets
by only computing this information once.
No intended functionality change.
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An ASTContext's RecordLayoutInfo can only be used to look up offsets of
direct base classes, and we need the offset to make non-symbolic bindings
in RegionStore. This change makes sure that we have one layer of
CXXBaseObjectRegion for each base we are casting through.
This was causing crashes on an internal buildbot.
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r161552.
As per Jordan's feedback.
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Declaring "const Decl *Decl" is not a good idea.
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This is an initial (unoptimized) version. We split the path when
inlining ObjC instance methods. On one branch we always assume that the
type information for the given memory region is precise. On the other we
assume that we don't have the exact type info. It is important to check
since the class could be subclassed and the method can be overridden. If
we always inline we can loose coverage.
Had to refactor some of the call eval functions.
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Unfortunately, generalized region printing is very difficult:
- ElementRegions are used both for casting and as actual elements.
- Accessing values through a pointer means going through an intermediate
SymbolRegionValue; symbolic regions are untyped.
- Referring to implicitly-defined variables like 'this' and 'self' could be
very confusing if they come from another stack frame.
We fall back to simply not printing the region name if we can't be sure it
will print well. This will allow us to improve in the future.
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The main blocker on this (besides the previous commit) was that
ScanReachableSymbols was not looking through LazyCompoundVals.
Once that was fixed, it's easy enough to clear out malloc data on return,
just like we do when we bind to a global region.
<rdar://problem/10872635>
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RegionStore currently uses a (Region, Offset) pair to describe the locations
of memory bindings. However, this representation breaks down when we have
regions like 'array[index]', where 'index' is unknown. We used to store this
as (SubRegion, 0); now we mark them specially as (SubRegion, SYMBOLIC).
Furthermore, ProgramState::scanReachableSymbols depended on the existence of
a sub-region map, but RegionStore's implementation doesn't provide for such
a thing. Moving the store-traversing logic of scanReachableSymbols into the
StoreManager allows us to eliminate the notion of SubRegionMap altogether.
This fixes some particularly awkward broken test cases, now in
array-struct-region.c.
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Instead of sprinkling dynamic type info propagation throughout
ExprEngine, the added checker would add the more precise type
information on known APIs (Ex: ObjC alloc, new) and propagate
the type info in other cases (ex: ObjC init method, casts (the second is
not implemented yet)).
Add handling of ObjC alloc, new and init to the checker.
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Like base constructors, delegating constructors require no further
processing in the CFGInitializer node.
Also, add PrettyStackTraceLoc to the initializer and destructor logic
so we can get better stack traces in the future.
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Because of this, we would previously emit NO path notes when a parameter
is constrained to null (because there are no stores). Now we show where we
made the assumption, which is much more useful.
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The visitor walks back through the ExplodedGraph as expected, but
it wasn't actually keeping track of when a value was assigned. This
meant that it only worked when the value was assigned when the variable
was defined.
Tests in the next commit (dependent on another change).
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In the following code, find the type of the symbolic receiver by
following it and updating the dynamic type info in the state when we
cast the symbol from id to MyClass *.
MyClass *a = [[self alloc] init];
return 5/[a testSelf];
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engine.
The code that was supposed to split the tie in a deterministic way is
not deterministic. Most likely one of the profile methods uses a
pointer. After this change we do finally get the consistent diagnostic
output. Testing this requires running the analyzer on large code bases
and diffing the results.
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This makes the diagnostic output order deterministic.
1) This makes order of text diagnostics consistent from run to run.
2) Also resulted in different bugs being reported (from one run to
another) with plist-html output.
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For now this will stay on, but this way it's easy to switch off if we need
to pull back our support for a while.
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While usually we'd use a symbolic region rather than a straight-up Unknown,
we can still generate unknowns via array subscripts with symbolic indexes.
(And if this ever changes in the future, we still shouldn't crash.)
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This was causing a crash in our array-to-pointer logic, since the region
was clearly not an array.
PR13440 / <rdar://problem/11977113>
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This removes explicit checks for 'this' and 'self' from
Store::enterStackFrame. It also removes getCXXThisRegion() as a virtual
method on all CallEvents; it's now only implemented in the parts of the
hierarchy where it is relevant. Finally, it removes the option to ask
for the ParmVarDecls attached to the definition of an inlined function,
saving a recomputation of the result of getRuntimeDefinition().
No visible functionality change!
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Use self-init.m for testing. (It used to have a bunch of failing tests
with dynamic inlining turned on.)
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Previously, we were only checking the origin expressions of inlined calls.
Checkers using the generic postCall and older postObjCMessage callbacks were
ignored. Now that we have CallEventManager, it is much easier to create
a CallEvent generically when exiting an inlined function, which we can then
use for post-call checks.
No test case because we don't (yet) have any checkers that depend on this
behavior (which is why it hadn't been fixed before now).
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- Retrieves the type of the object/receiver from the state.
- Binds self during stack setup.
- Only explores the path on which the method is inlined (no
bifurcation to explore the path on which the method is not inlined).
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dispatched methods.
Disabled by default for now.
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This ensures that it is valid to reference-count any CallEvents, and we
won't accidentally try to reclaim a CallEvent that lives on the stack.
It also hides an ugly switch statement for handling CallExprs!
There should be no functionality change here.
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This allows us to get around the C++ "virtual constructor" problem
when we'd like to create a CallEvent from an ExplodedNode, an inlined
StackFrameContext, or another CallEvent. The solution has three parts:
- CallEventManager uses a BumpPtrAllocator to allocate CallEvent-sized
memory blocks. It also keeps a cache of freed CallEvents for reuse.
- CallEvents all have protected copy constructors, along with cloneTo()
methods that use placement new to copy into CallEventManager-managed
memory, vtables intact.
- CallEvents owned by CallEventManager are now wrapped in an
IntrusiveRefCntPtr. Going forwards, it's probably a good idea to create
ALL CallEvents through the CallEventManager, so that we don't accidentally
try to reclaim a stack-allocated CallEvent.
All of this machinery is currently unused but will be put into use shortly.
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We were treating this like a CXXDefaultArgExpr, but
SubstNonTypeTemplateParmExpr actually appears when a template is
instantiated, i.e. we have all the information necessary to evaluate it.
This allows us to inline functions like llvm::array_lengthof.
<rdar://problem/11949235>
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It's a good thing CallEvents aren't created all over the place yet.
I checked all the uses this time and the private copy constructor
/really/ shouldn't cause any more problems.
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Passing a temporary via reference parameter still requires a visible
copy constructor.
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ExprEngine::VisitGuardedExpr
instead of walking to the preceding PostStmt node. There are cases where the last evaluated
expression does not appear in the ExplodedGraph.
Fixes PR 13466.
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After discussion, the type-based dispatch was decided to be bad for
maintenance and made it very easy for subtle bugs to creep in. Instead,
we'll just be very careful when we do have to allocate these on the heap.
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