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Previously, we were scanning the current store. Now, we properly scan the
store that the LazyCompoundVal came from, which may have very different
live symbols.
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Instead of using several callbacks to identify the pointer escape event,
checkers now can register for the checkPointerEscape.
Converted the Malloc checker to use the new callback.
SimpleStreamChecker will be converted next.
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This feature was probably intended to improve diagnostics, but was currently
only used when dumping the Environment. It shows what location a given value
was loaded from, e.g. when evaluating an LValueToRValue cast.
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uncovered.
This required manually correcting all of the incorrect main-module
headers I could find, and running the new llvm/utils/sort_includes.py
script over the files.
I also manually added quite a few missing headers that were uncovered by
shuffling the order or moving headers up to be main-module-headers.
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As Anna pointed out, ProgramStateTrait.h is a relatively obscure header,
and checker writers may not know to look there to add their own custom
state.
The base macro that specializes the template remains in ProgramStateTrait.h
(REGISTER_TRAIT_WITH_PROGRAMSTATE), which allows the analyzer core to keep
using it.
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Also, move the REGISTER_*_WITH_PROGRAMSTATE macros to ProgramStateTrait.h.
This doesn't get rid of /all/ explicit uses of ProgramStatePartialTrait,
but it does get a lot of them.
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It is possible and valid to have a state manager and associated objects
without having a SubEngine or checkers.
Patch by Olaf Krzikalla!
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removeDeadBindings."
Previously, we'd just keep constraints around forever, which means we'd
never be able to merge paths that differed only in constraints on dead
symbols.
Because we now allow constraints on symbolic expressions, not just single
symbols, this requires changing SymExpr::symbol_iterator to include
intermediate symbol nodes in its traversal, not just the SymbolData leaf
nodes.
This depends on the previous commit to be correct. Originally applied in
r163444, reverted in r164275, now being re-applied.
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removeDeadBindings."
While we definitely want this optimization in the future, we're not
currently handling constraints on symbolic /expressions/ correctly.
These should stay live even if the SymExpr itself is no longer referenced
because could recreate an identical SymExpr later. Only once the SymExpr
can no longer be recreated -- i.e. a component symbol is dead -- can we
safely remove the constraints on it.
This liveness issue is tracked by <rdar://problem/12333297>.
This reverts r163444 / 24c7f98828e039005cff3bd847e7ab404a6a09f8.
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Previously, we'd just keep constraints around forever, which means we'd
never be able to merge paths that differed only in constraints on dead
symbols.
Because we now allow constraints on symbolic expressions, not just single
symbols, this requires changing SymExpr::symbol_iterator to include
intermediate symbol nodes in its traversal, not just the SymbolData leaf
nodes.
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with at least one subtle bug in MacOSXKeyChainAPIChecker where the
calling the method was a substitute for assuming a symbolic value
was null (which is not the case).
We still keep ConstraintManager::getSymVal(), but we use that as
an optimization in SValBuilder and ProgramState::getSVal() to
constant-fold SVals. This is only if the ConstraintManager can
provide us with that information, which is no longer a requirement.
As part of this, introduce a default implementation of
ConstraintManager::getSymVal() which returns null.
For Checkers, introduce ConstraintManager::isNull(), which queries
the state to see if the symbolic value is constrained to be a null
value. It does this without assuming it has been implicitly constant
folded.
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'killBinding()'. The name is more specific, and one just forwarded
to the other.
Add some doxygen comments along the way.
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all forwarding methods.
This functionality is already covered by bindLoc().
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add doxygen comments.
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C++11 [class.cdtor]p4: When a virtual function is called directly or
indirectly from a constructor or from a destructor, including during
the construction or destruction of the class’s non-static data members,
and the object to which the call applies is the object under
construction or destruction, the function called is the final overrider
in the constructor's or destructor's class and not one overriding it in
a more-derived class.
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This allows us to store type info for non-symbolic regions.
No functionality change.
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The main blocker on this (besides the previous commit) was that
ScanReachableSymbols was not looking through LazyCompoundVals.
Once that was fixed, it's easy enough to clear out malloc data on return,
just like we do when we bind to a global region.
<rdar://problem/10872635>
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RegionStore currently uses a (Region, Offset) pair to describe the locations
of memory bindings. However, this representation breaks down when we have
regions like 'array[index]', where 'index' is unknown. We used to store this
as (SubRegion, 0); now we mark them specially as (SubRegion, SYMBOLIC).
Furthermore, ProgramState::scanReachableSymbols depended on the existence of
a sub-region map, but RegionStore's implementation doesn't provide for such
a thing. Moving the store-traversing logic of scanReachableSymbols into the
StoreManager allows us to eliminate the notion of SubRegionMap altogether.
This fixes some particularly awkward broken test cases, now in
array-struct-region.c.
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Instead of sprinkling dynamic type info propagation throughout
ExprEngine, the added checker would add the more precise type
information on known APIs (Ex: ObjC alloc, new) and propagate
the type info in other cases (ex: ObjC init method, casts (the second is
not implemented yet)).
Add handling of ObjC alloc, new and init to the checker.
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In the following code, find the type of the symbolic receiver by
following it and updating the dynamic type info in the state when we
cast the symbol from id to MyClass *.
MyClass *a = [[self alloc] init];
return 5/[a testSelf];
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- Retrieves the type of the object/receiver from the state.
- Binds self during stack setup.
- Only explores the path on which the method is inlined (no
bifurcation to explore the path on which the method is not inlined).
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This allows us to get around the C++ "virtual constructor" problem
when we'd like to create a CallEvent from an ExplodedNode, an inlined
StackFrameContext, or another CallEvent. The solution has three parts:
- CallEventManager uses a BumpPtrAllocator to allocate CallEvent-sized
memory blocks. It also keeps a cache of freed CallEvents for reuse.
- CallEvents all have protected copy constructors, along with cloneTo()
methods that use placement new to copy into CallEventManager-managed
memory, vtables intact.
- CallEvents owned by CallEventManager are now wrapped in an
IntrusiveRefCntPtr. Going forwards, it's probably a good idea to create
ALL CallEvents through the CallEventManager, so that we don't accidentally
try to reclaim a stack-allocated CallEvent.
All of this machinery is currently unused but will be put into use shortly.
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In order to accomplish this, we now build the callee's stack frame
as part of the CallEnter node, rather than the subsequent BlockEdge node.
This should not have any effect on perceived behavior or diagnostics.
This makes it safe to re-enable inlining of member overloaded operators.
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This is intended to replace CallOrObjCMessage, and is eventually intended to be
used for anything that cares more about /what/ is being called than /how/ it's
being called. For example, inlining destructors should be the same as inlining
blocks, and checking __attribute__((nonnull)) should apply to the allocator
calls generated by operator new.
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positive with nested array literals. <rdar://problem/10686586>
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for functions called more than once.
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(In response of Ted's review of r150112.)
This moves the logic which checked if a symbol escapes through a
parameter to invalidateRegionCallback (instead of post CallExpr visit.)
To accommodate the change, added a CallOrObjCMessage parameter to
checkRegionChanges callback.
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Original log:
Convert ProgramStateRef to a smart pointer for managing the reference counts of ProgramStates. This leads to a slight memory
improvement, and a simplification of the logic for managing ProgramState objects.
# Please enter the commit message for your changes. Lines starting
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Original log:
Convert ProgramStateRef to a smart pointer for managing the reference counts of ProgramStates. This leads to a slight memory
improvement, and a simplification of the logic for managing ProgramState objects.
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of ProgramStates. This leads to a slight memory
improvement, and a simplification of the logic for managing ProgramState objects.
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At this point this is largely cosmetic, but it opens the door to replace
ProgramStateRef with a smart pointer that more eagerly acts in the role
of reclaiming unused ProgramState objects.
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printing.
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limit the call stack depth. The analyzer can now accurately simulate factorial for limited depths.
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We already have a more conservative check in the compiler (if the
format string is not a literal, we warn). Still adding it here for
completeness and since this check is stronger - only triggered if the
format string is tainted.
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entries map from
(Stmt*,LocationContext*) pairs to SVals instead of Stmt* to SVals.
This is needed to support basic IPA via inlining. Without this, we cannot tell
if a Stmt* binding is part of the current analysis scope (StackFrameContext) or
part of a parent context.
This change introduces an uglification of the use of getSVal(), and thus takes
two steps forward and one step back. There are also potential performance implications
of enlarging the Environment. Both can be addressed going forward by refactoring the
APIs and optimizing the internal representation of Environment. This patch
mainly introduces the functionality upon when we want to build upon (and clean up).
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as a result of a call.
Problem:
Global variables, which come in from system libraries should not be
invalidated by all calls. Also, non-system globals should not be
invalidated by system calls.
Solution:
The following solution to invalidation of globals seems flexible enough
for taint (does not invalidate stdin) and should not lead to too
many false positives. We split globals into 3 classes:
* immutable - values are preserved by calls (unless the specific
global is passed in as a parameter):
A : Most system globals and const scalars
* invalidated by functions defined in system headers:
B: errno
* invalidated by all other functions (note, these functions may in
turn contain system calls):
B: errno
C: all other globals (which are not in A nor B)
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http://llvm.org/docs/CodingStandards.html#ll_virtual_anch
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Also, allow adding taint to a region (not only a symbolic value).
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Fix a bug in SimpleSValBuilder, where we should swap lhs and rhs when calling generateUnknownVal(), - the function which creates symbolic expressions when data is tainted. The issue is not visible when we only create the expressions for taint since all expressions are commutative from taint perspective.
Refactor SymExpr::symbol_iterator::expand() to use a switch instead of a chain of ifs.
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+ random comments
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