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This check is also accessible through the debug.ExprInspection checker.
Like clang_analyzer_eval, you can use it to test the analyzer engine's
current state; the argument should be true or false to indicate whether or
not you expect the function to be inlined.
When used in the positive case (clang_analyzer_checkInlined(true)), the
analyzer prints the message "TRUE" if the function is ever inlined. However,
clang_analyzer_checkInlined(false) should never print a message; this asserts
that there should be no paths on which the current function is inlined, but
then there are no paths on which to print a message! (If the assertion is
violated, the message "FALSE" will be printed.)
This asymmetry comes from the fact that the only other chance to print a
message is when the function is analyzed as a top-level function. However,
when we do that, we can't be sure it isn't also inlined elsewhere (such as
in a recursive function, or if we want to analyze in both general or
specialized cases). Rather than have all checkInlined calls have an appended,
meaningless "FALSE" or "TOP-LEVEL" case, there is just no message printed.
void clang_analyzer_checkInlined(int);
For debugging purposes only!
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When object is allocated with alloc or init, we assume it cannot be a
subclass (currently used only for bifurcation purposes).
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Remove Escaped state, which is not really necessary. We can just stop
tracking the symbol instead of keeping it around and marking escaped.
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Unfortunately, generalized region printing is very difficult:
- ElementRegions are used both for casting and as actual elements.
- Accessing values through a pointer means going through an intermediate
SymbolRegionValue; symbolic regions are untyped.
- Referring to implicitly-defined variables like 'this' and 'self' could be
very confusing if they come from another stack frame.
We fall back to simply not printing the region name if we can't be sure it
will print well. This will allow us to improve in the future.
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The main blocker on this (besides the previous commit) was that
ScanReachableSymbols was not looking through LazyCompoundVals.
Once that was fixed, it's easy enough to clear out malloc data on return,
just like we do when we bind to a global region.
<rdar://problem/10872635>
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I currently have a bit of redundancy with the cast kind switch statement
inside the ImplicitCast callback, but I might be adding more casts going
forward.
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Instead of sprinkling dynamic type info propagation throughout
ExprEngine, the added checker would add the more precise type
information on known APIs (Ex: ObjC alloc, new) and propagate
the type info in other cases (ex: ObjC init method, casts (the second is
not implemented yet)).
Add handling of ObjC alloc, new and init to the checker.
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The frameworks correctly use the 'cf_consumed' and 'ns_returns_retained'
attributes for NSMakeCollectable, but we can model the behavior under
garbage collection more precisely than that.
No functionality change.
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We can be in the situation where we did not track the symbol before
realloc was called on it.
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This should fix the failing test on the buildbot as well.
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While there is no such thing as a "null reference" in the C++ standard,
many implementations of references (including Clang's) do not actually
check that the location bound to them is non-null. Thus unlike a regular
null dereference, this will not cause a problem at runtime until the
reference is actually used. In order to catch these cases, we need to not
prune out paths on which the input pointer is null.
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Because of this, we would previously emit NO path notes when a parameter
is constrained to null (because there are no stores). Now we show where we
made the assumption, which is much more useful.
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There is no reason why we should not track the memory which was not
allocated in the current function, but was freed there. This would
allow to catch more use-after-free and double free with no/limited IPA.
Also fix a realloc issue which surfaced as the result of this patch.
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There's still more work to be done here; this doesn't catch reference
parameters or return values. But it's a step in the right direction.
Part of <rdar://problem/11212286>.
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This ensures that it is valid to reference-count any CallEvents, and we
won't accidentally try to reclaim a CallEvent that lives on the stack.
It also hides an ugly switch statement for handling CallExprs!
There should be no functionality change here.
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null/uninitialized pointer.
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have the time
to fix all the issues. Currently the code is essentially unmaintained and buggy, and
needs major revision (with coupled enhancements to the analyzer core).
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As pointed out by Anna, we only differentiate between explicit message sends
This also adds support for ObjCSubscriptExprs, which are basically the same
as properties in many ways. We were already checking these, but not emitting
nice messages for them.
This depends on the llvm::PointerIntPair change in r160456.
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This enables the faster SmallVector in clang and also allows clang's unused
variable warnings to be more effective. Fix the two instances that popped up.
The RetainCountChecker change actually changes functionality, it would be nice
if someone from the StaticAnalyzer folks could look at it.
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This is probably not so useful yet because it is not path-sensitive, though
it does try to show inlining with indentation.
This also adds a dump() method to CallEvent, which should be useful for
debugging.
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C++ method calls and C function calls both appear as CallExprs in the AST.
This was causing crashes for an object that had a 'free' method.
<rdar://problem/11822244>
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These ProgramPoints are used in inlining calls,
and not all calls have associated statements anymore.
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While this work is still fairly tentative (destructors are still left out of
the CFG by default), we now handle destructors in the same way as any other
calls, instead of just automatically trying to inline them.
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These are currently unused, but are intended to be used in lieu of PreStmt
and PostStmt when the call is implicit (e.g. an automatic object destructor).
This also modifies the Data1 field of ProgramPoints to allow storing any
pointer-sized value, as opposed to only aligned pointers. This is necessary
to store SourceLocations.
There is currently no BugReporter support for these; they should be skipped
over in any diagnostic output.
This commit also tags checkers that currently rely on function calls only
occurring at StmtPoints.
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PR13319 Reported by Jozsef Mihalicza.
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very simple semantic analysis that just builds the AST; minor changes for lexer
to pick up source locations I didn't think about before.
Comments AST is modelled along the ideas of HTML AST: block and inline content.
* Block content is a paragraph or a command that has a paragraph as an argument
or verbatim command.
* Inline content is placed within some block. Inline content includes plain
text, inline commands and HTML as tag soup.
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Our current inlining support (specifically RegionStore::enterStackFrame)
doesn't know that calls to overloaded operators may be calls to non-static
member functions, and that in these cases the first argument should be
treated as 'this'. This caused incorrect results and sometimes crashes.
The long-term fix will be to rewrite RegionStore::enterStackFrame to use
CallEvent and its subclasses, but for now we can just disable these
problematic calls by classifying them under a new CallEvent,
CXXMemberOperatorCall.
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This is NOT full-blown support for operator new, but removes some nasty
duplicated code introduced in r158784.
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The preObjCMessage and postObjCMessage callbacks now take an ObjCMethodCall
argument, which can represent an explicit message send (ObjCMessageSend) or an
implicit message generated by a property access (ObjCPropertyAccess).
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Previously, the CallEvent subclass ObjCMessageInvocation was just a wrapper
around the existing ObjCMessage abstraction (over message sends and property
accesses). Now, we have abstract CallEvent ObjCMethodCall with subclasses
ObjCMessageSend and ObjCPropertyAccess.
In addition to removing yet another wrapper object, this should make it easy
to add a ObjCSubscriptAccess call event soon.
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This involved refactoring some common pointer-escapes code onto CallEvent,
then having MallocChecker use those callbacks for whether or not to consider
a pointer's /ownership/ as escaping. This still needs to be pinned down, and
probably we want to make the new argumentsMayEscape() function a little more
discerning (content invalidation vs. ownership/metadata invalidation), but
this is a good improvement.
As a bonus, also remove CallOrObjCMessage from the source completely.
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Both of these got uglier rather than cleaner because we don't have preCall and
postCall yet; properly wrapping a CallExpr in a CallEvent requires doing a bit
of deconstruction on the callee. Even when we have preCall and postCall we may
want to expose the current CallEvent to pre/postStmt<CallExpr>.
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This ended allowing quite a bit of cleanup, and some minor changes.
- CallEvent makes it easy to use hasNonZeroCallbackArg more aggressively, which
we check in order to avoid false positives with callbacks that might release
the object.
- In order to support this for functions which consume their arguments, there
are two new ArgEffects: DecRefAndStopTracking and DecRefMsgAndStopTracking.
These act just like StopTracking, except that if the object only had a
return count of +1 it's now considered released instead (so we still get
use-after-free messages).
- On the plus side, we no longer have to special-case
+[NSObject performSelector:withObject:afterDelay:] and friends.
- The use of IdentifierInfos in the method summary cache is now hidden; only
the ObjCInterfaceDecl gets passed around most of the time.
- Since we cache all "simple" summaries and check every function call, there is
no real benefit to having NULL stand in for default summaries anymore.
- Whitespace, unused methods, etc.
Even more simplification to come when we get check::postCall and can unify all
these other post* checks.
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This is intended to replace CallOrObjCMessage, and is eventually intended to be
used for anything that cares more about /what/ is being called than /how/ it's
being called. For example, inlining destructors should be the same as inlining
blocks, and checking __attribute__((nonnull)) should apply to the allocator
calls generated by operator new.
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individually disabled."
Jordan Rose corrected me that this actually isn't needed.
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disabled.
The solution is a bit inefficient: it creates N checkers, one for each check, and
each check does a dispatch on the function name. This is redundant, but we can fix
this once we have the proper ability to enable/disable subchecks.
Fixes <rdar://problem/11780180>.
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Previously:
...the comment said DFS...
...the WorkList being instantiated said BFS...
...and the implementation was actually DFS...
...due to an unintentional change in 2010...
...and everything kept working anyway.
This fixes our std::deque implementation of BFS, but switches back to a
SmallVector-based implementation of DFS.
We should probably still investigate the ramifications of DFS vs. BFS,
especially for large functions (and especially when we hit our block path
limit), since this might completely change our memory use. It can also mask
some bugs and reveal others depending on when we halt analysis. But at least
we will not have this kind of little mistake creep in again.
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The implicit global allocation functions do not have valid source locations,
but we still want to treat them as being "system header" functions for the
purposes of how they affect program state.
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relinquish memory.
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