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grammar requires a string-literal and not a user-defined-string-literal. The
two constructs are still represented by the same TokenKind, in order to prevent
a combinatorial explosion of different kinds of token. A flag on Token tracks
whether a ud-suffix is present, in order to prevent clients from needing to look
at the token's spelling.
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The class name is long enough without the llvm:: added.
Also bring in RefCountedBase and RefCountedBaseVPTR.
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(I was going to fix the TODO about DenseMap too, but
that would break self-host right now. See PR11922.)
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into using non-absolute system includes (<foo>)...
... and introduce another hack that is simultaneously more heineous
and more effective. We whitelist Clang-supplied headers that augment
or override system headers (such as float.h, stdarg.h, and
tgmath.h). For these headers, Clang does not provide a module
mapping. Instead, a system-supplied module map can refer to these
headers in a system module, and Clang will look both in its own
include directory and wherever the system-supplied module map
suggests, then adds either or both headers. The end result is that
Clang-supplied headers get merged into the system-supplied module for
the C standard library.
As a drive-by, fix up a few dependencies in the _Builtin_instrinsics
module.
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target-specific module requirements.
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single attribute ("system") that allows us to mark a module as being a
"system" module. Each of the headers that makes up a system module is
considered to be a system header, so that we (for example) suppress
warnings there.
If a module is being inferred for a framework, and that framework
directory is within a system frameworks directory, infer it as a
system framework.
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appropriate or when GCC requires it)
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requirement to headers under PrivateHeaders. We don't want to build
them as part of the module (yet).
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include stack to find the first file that is known to be part of the
module. This copes with situations where the module map doesn't
completely specify all of the headers that are involved in the module,
which can come up when there are very strange #include_next chains
(e.g., with weird compiler/stdlib headers like stdarg.h or float.h).
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from a module file, don't bother parsing a new definition
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in the module map. This provides a bit more predictability for the
user, as well as eliminating the need to sort the submodules when
serializing them.
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features needed for a particular module to be available. This allows
mixed-language modules, where certain headers only work under some
language variants (e.g., in C++, std.tuple might only be available in
C++11 mode).
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all of the headers below that particular directory. Use umbrella
directories as a clean way to deal with (1) directories/frameworks
that don't have an umbrella header, but don't want to enumerate all of
their headers, and (2) PrivateHeaders, which we never want to
enumerate and want to keep separate from the main umbrella header.
This also eliminates a little more of the "magic" for private headers,
and frameworks in general.
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umbrella headers in the sense that all of the headers within that
directory (and eventually its subdirectories) are considered to be
part of the module with that umbrella directory. However, unlike
umbrella headers, which are expected to include all of the headers
within their subdirectories, Clang will automatically include all of
the headers it finds in the named subdirectory.
The intent here is to allow a module map to trivially turn a
subdirectory into a module, where the module's structure can mimic the
directory structure.
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a modifier for a header declarartion, e.g.,
umbrella header "headername"
Collapse the umbrella-handling code in the parser into the
header-handling code, so we don't duplicate the header-search logic.
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header to also support umbrella directories. The umbrella directory
for an umbrella header is the directory in which the umbrella header
resides.
No functionality change yet, but it's coming.
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directory_iterator for them.
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private headers in a framework.
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when we load a module map (module.map) from a directory, also load a
private module map (module_private.map) for that directory, if
present. That private module map can inject a new submodule that
captures private headers.
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modules for each of its subframeworks.
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frameworks). A submodule can now be labeled as a "framework", and
header search will look into the appropriate Headers/PrivateHeaders
subdirectories for named headers.
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functionality change yet.
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implicitly generates submodules corresponding to the headers that fall
within a module.
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Module, and (de-)serialize this information. Semantics of inferred
submodules to follow.
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(i.e., 'export *'), to better match the semantics of headers.
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to re-export anything that it imports. This opt-in feature makes a
module behave more like a header, because it can be used to re-export
the transitive closure of a (sub)module's dependencies.
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it imports, establishing dependencies at the (sub)module
granularity. This is not a user-visible change (yet).
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within module maps, which will (eventually) be used to re-export a
module from another module. There are still some pieces missing,
however.
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ill-formedness
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library, since modules cut across all of the libraries. Rename
serialization::Module to serialization::ModuleFile to side-step the
annoying naming conflict. Prune a bunch of ModuleMap.h includes that
are no longer needed (most files only needed the Module type).
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submodules. This information will eventually be used for name hiding
when dealing with submodules. For now, we only use it to ensure that
the module "key" returned when loading a module will always be a
module (rather than occasionally being a FileEntry).
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raw_ostream::write_escaped. Thanks, Benjamin!
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that use \ as a separator.
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we infer the module map, we'll just print the module map to a
temporary file and generate the module using that.
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module map, rather than assuming that there is an umbrella
header. This allows us to automatically build umbrella-less modules.
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interface. No functionality change.
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modules (obviously) describe frameworks, and understand the header
layout of frameworks.
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into a module. This module can either be loaded from a module map in
the framework directory (which isn't quite working yet) or inferred
from an umbrella header (which does work, and replaces the existing
hack).
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the umbrella header's directory and its subdirectories are part of the
module (that's why it's an umbrella). Make sure that these headers are
considered to be part of the module for lookup purposes.
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map, so long as they have an umbrella header. This makes it possible
to introduce a module map + umbrella header for a given set of
headers, to turn it into a module.
There are two major deficiencies here: first, we don't go hunting for
module map files when we just see a module import (so we won't know
about the modules described therein). Second, we don't yet have a way
to build modules that don't have umbrella headers, or have incomplete
umbrella headers.
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the corresponding (top-level) modules. This isn't actually useful yet,
because we don't yet have a way to build modules out of module maps.
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