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- Retrieves the type of the object/receiver from the state.
- Binds self during stack setup.
- Only explores the path on which the method is inlined (no
bifurcation to explore the path on which the method is not inlined).
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dispatched methods.
Disabled by default for now.
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This ensures that it is valid to reference-count any CallEvents, and we
won't accidentally try to reclaim a CallEvent that lives on the stack.
It also hides an ugly switch statement for handling CallExprs!
There should be no functionality change here.
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No functionality change.
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This allows us to get around the C++ "virtual constructor" problem
when we'd like to create a CallEvent from an ExplodedNode, an inlined
StackFrameContext, or another CallEvent. The solution has three parts:
- CallEventManager uses a BumpPtrAllocator to allocate CallEvent-sized
memory blocks. It also keeps a cache of freed CallEvents for reuse.
- CallEvents all have protected copy constructors, along with cloneTo()
methods that use placement new to copy into CallEventManager-managed
memory, vtables intact.
- CallEvents owned by CallEventManager are now wrapped in an
IntrusiveRefCntPtr. Going forwards, it's probably a good idea to create
ALL CallEvents through the CallEventManager, so that we don't accidentally
try to reclaim a stack-allocated CallEvent.
All of this machinery is currently unused but will be put into use shortly.
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After discussion, the type-based dispatch was decided to be bad for
maintenance and made it very easy for subtle bugs to creep in. Instead,
we'll just be very careful when we do have to allocate these on the heap.
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This uses CFG to tell if a constructor call is for a member, and uses
the member's region appropriately.
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Most of the logic here is fairly simple; the interesting thing is that
we now distinguish complete constructors from base or delegate constructors.
We also make sure to cast to the base class before evaluating a constructor
or destructor, since non-virtual base classes may behave differently.
This includes some refactoring of VisitCXXConstructExpr and VisitCXXDestructor
in order to keep ExprEngine.cpp as clean as possible (leaving the details for
ExprEngineCXX.cpp).
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This modifies BugReporter and friends to handle CallEnter and CallExitEnd
program points that came from implicit call CFG nodes (read: destructors).
This required some extra handling for nested implicit calls. For example,
the added multiple-inheritance test case has a call graph that looks like this:
testMultipleInheritance3
~MultipleInheritance
~SmartPointer
~Subclass
~SmartPointer
***bug here***
In this case we correctly notice that we started in an inlined function
when we reach the CallEnter program point for the second ~SmartPointer.
However, when we reach the next CallEnter (for ~Subclass), we were
accidentally re-using the inner ~SmartPointer call in the diagnostics.
Rather than guess if we saw the corresponding CallExitEnd based on the
contents of the active path, we now just ask the PathDiagnostic if there's
any known stack before popping off the top path.
(A similar issue could have occured without multiple inheritance, but there
wasn't a test case for it.)
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- Some cleanup(the TODOs) will be done after ObjC method inlining is
complete.
- Simplified CallEvent::getDefinition not to require ISDynamicDispatch
parameter.
- Also addressed Jordan's comments from r160530.
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needed).
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same implementation for call evaluation.
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As pointed out by Anna, we only differentiate between explicit message sends
This also adds support for ObjCSubscriptExprs, which are basically the same
as properties in many ways. We were already checking these, but not emitting
nice messages for them.
This depends on the llvm::PointerIntPair change in r160456.
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Per Anna's comment that "add..." sounds like a method that modifies
the receiver, rather than its argument.
No functionality change.
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We will need to be able to easily reconstruct a CallEvent from an ExplodedNode
for diagnostic purposes, and that's exactly what factory functions are for.
CallEvent objects are small enough (four pointers and a SourceLocation) that
returning them through the stack is fairly cheap. Clients who just need to use
existing CallEvents can continue to do so using const references.
This uses the same sort of "kind-field-dispatch" as SVal, though most of the
nastiness is contained in the DISPATCH and DISPATCH_ARG macros at the end of
the file. (We can't use a template for this because member-pointers to base
class methods don't call derived-class methods even when casting to the
derived class. We can't use variadic macros because they're a C99 feature.)
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ObjC properties are handled through their semantic form of ObjCMessageExprs
and their wrapper PseudoObjectExprs, and have been for quite a while. The
syntactic ObjCPropertyRefExprs do not appear in the CFG and are not visited
by ExprEngine.
No functionality change.
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This enables the faster SmallVector in clang and also allows clang's unused
variable warnings to be more effective. Fix the two instances that popped up.
The RetainCountChecker change actually changes functionality, it would be nice
if someone from the StaticAnalyzer folks could look at it.
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Previously we were using the static type of the base object to inline
methods, whether virtual or non-virtual. Now, we try to see if the base
object has a known type, and if so ask for its implementation of the method.
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This is probably not so useful yet because it is not path-sensitive, though
it does try to show inlining with indentation.
This also adds a dump() method to CallEvent, which should be useful for
debugging.
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@160030 91177308-0d34-0410-b5e6-96231b3b80d8
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In order to accomplish this, we now build the callee's stack frame
as part of the CallEnter node, rather than the subsequent BlockEdge node.
This should not have any effect on perceived behavior or diagnostics.
This makes it safe to re-enable inlining of member overloaded operators.
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While this work is still fairly tentative (destructors are still left out of
the CFG by default), we now handle destructors in the same way as any other
calls, instead of just automatically trying to inline them.
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These are currently unused, but are intended to be used in lieu of PreStmt
and PostStmt when the call is implicit (e.g. an automatic object destructor).
This also modifies the Data1 field of ProgramPoints to allow storing any
pointer-sized value, as opposed to only aligned pointers. This is necessary
to store SourceLocations.
There is currently no BugReporter support for these; they should be skipped
over in any diagnostic output.
This commit also tags checkers that currently rely on function calls only
occurring at StmtPoints.
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This was a regression introduced during the CallEvent changes; a call to
FunctionDecl::hasBody was also being used to replace the decl found by
lookup with the actual definition. To keep from making this mistake again
(particularly if/when we start inlining Objective-C methods), this commit
adds a "getDefinition()" method to CallEvent, which should do the right
thing under any circumstances.
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No functionality change.
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This required moving the ctors for IntegerLiteral and FloatingLiteral out of
line which shouldn't change anything as they are usually called through Create
methods that are already out of line.
ASTContext::Deallocate has been a nop for a long time, drop it from ASTVector
and make it independent from ASTContext.h
Pass the StorageAllocator directly to AccessedEntity so it doesn't need to
have a definition of ASTContext around.
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Our current inlining support (specifically RegionStore::enterStackFrame)
doesn't know that calls to overloaded operators may be calls to non-static
member functions, and that in these cases the first argument should be
treated as 'this'. This caused incorrect results and sometimes crashes.
The long-term fix will be to rewrite RegionStore::enterStackFrame to use
CallEvent and its subclasses, but for now we can just disable these
problematic calls by classifying them under a new CallEvent,
CXXMemberOperatorCall.
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This is NOT full-blown support for operator new, but removes some nasty
duplicated code introduced in r158784.
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code."
...and instead add an accessor. We're not using this today, but it's something
that should probably stay in the source for potential clients, and it doesn't
cost a lot. (ObjCPropertyAccess is only created on the stack, and right now
there's only ever one alive at a time.)
This reverts r159581 / commit 8e674e1da34a131faa7d43dc3fcbd6e49120edbe.
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This member became unused in r159559.
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The preObjCMessage and postObjCMessage callbacks now take an ObjCMethodCall
argument, which can represent an explicit message send (ObjCMessageSend) or an
implicit message generated by a property access (ObjCPropertyAccess).
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@159559 91177308-0d34-0410-b5e6-96231b3b80d8
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Previously, the CallEvent subclass ObjCMessageInvocation was just a wrapper
around the existing ObjCMessage abstraction (over message sends and property
accesses). Now, we have abstract CallEvent ObjCMethodCall with subclasses
ObjCMessageSend and ObjCPropertyAccess.
In addition to removing yet another wrapper object, this should make it easy
to add a ObjCSubscriptAccess call event soon.
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This involved refactoring some common pointer-escapes code onto CallEvent,
then having MallocChecker use those callbacks for whether or not to consider
a pointer's /ownership/ as escaping. This still needs to be pinned down, and
probably we want to make the new argumentsMayEscape() function a little more
discerning (content invalidation vs. ownership/metadata invalidation), but
this is a good improvement.
As a bonus, also remove CallOrObjCMessage from the source completely.
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This is intended to replace CallOrObjCMessage, and is eventually intended to be
used for anything that cares more about /what/ is being called than /how/ it's
being called. For example, inlining destructors should be the same as inlining
blocks, and checking __attribute__((nonnull)) should apply to the allocator
calls generated by operator new.
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Previously:
...the comment said DFS...
...the WorkList being instantiated said BFS...
...and the implementation was actually DFS...
...due to an unintentional change in 2010...
...and everything kept working anyway.
This fixes our std::deque implementation of BFS, but switches back to a
SmallVector-based implementation of DFS.
We should probably still investigate the ramifications of DFS vs. BFS,
especially for large functions (and especially when we hit our block path
limit), since this might completely change our memory use. It can also mask
some bugs and reveal others depending on when we halt analysis. But at least
we will not have this kind of little mistake creep in again.
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The implicit global allocation functions do not have valid source locations,
but we still want to treat them as being "system header" functions for the
purposes of how they affect program state.
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Add a concept of symbolic memory region belonging to heap memory space.
When comparing symbolic regions allocated on the heap, assume that they
do not alias.
Use symbolic heap region to suppress a common false positive pattern in
the malloc checker, in code that relies on malloc not returning the
memory aliased to other malloc allocations, stack.
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