diff options
Diffstat (limited to 'lib/StaticAnalyzer/Core/ExplodedGraph.cpp')
-rw-r--r-- | lib/StaticAnalyzer/Core/ExplodedGraph.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/lib/StaticAnalyzer/Core/ExplodedGraph.cpp b/lib/StaticAnalyzer/Core/ExplodedGraph.cpp index 52892116a2..0dcbe1ff4a 100644 --- a/lib/StaticAnalyzer/Core/ExplodedGraph.cpp +++ b/lib/StaticAnalyzer/Core/ExplodedGraph.cpp @@ -45,8 +45,10 @@ void ExplodedNode::SetAuditor(ExplodedNode::Auditor* A) { // Cleanup. //===----------------------------------------------------------------------===// +static const unsigned CounterTop = 1000; + ExplodedGraph::ExplodedGraph() - : NumNodes(0), reclaimNodes(false) {} + : NumNodes(0), reclaimNodes(false), reclaimCounter(CounterTop) {} ExplodedGraph::~ExplodedGraph() {} @@ -125,12 +127,19 @@ void ExplodedGraph::collectNode(ExplodedNode *node) { node->~ExplodedNode(); } -void ExplodedGraph::reclaimChangedNodes() { +void ExplodedGraph::reclaimRecentlyAllocatedNodes() { if (ChangedNodes.empty()) return; - for (llvm::DenseSet<ExplodedNode*>::iterator it = - ChangedNodes.begin(), et = ChangedNodes.end(); + // Only periodically relcaim nodes so that we can build up a set of + // nodes that meet the reclamation criteria. Freshly created nodes + // by definition have no successor, and thus cannot be reclaimed (see below). + assert(reclaimCounter > 0); + if (--reclaimCounter != 0) + return; + reclaimCounter = CounterTop; + + for (NodeVector::iterator it = ChangedNodes.begin(), et = ChangedNodes.end(); it != et; ++it) { ExplodedNode *node = *it; if (shouldCollect(node)) @@ -151,12 +160,6 @@ void ExplodedNode::addPredecessor(ExplodedNode *V, ExplodedGraph &G) { assert (!V->isSink()); Preds.addNode(V, G); V->Succs.addNode(this, G); - if (G.reclaimNodes) { - if (Succs.size() == 1 && Preds.size() == 1) - G.ChangedNodes.insert(this); - if (V->Succs.size() == 1 && V->Preds.size() == 1) - G.ChangedNodes.insert(V); - } #ifndef NDEBUG if (NodeAuditor) NodeAuditor->AddEdge(V, this); #endif @@ -253,6 +256,9 @@ ExplodedNode *ExplodedGraph::getNode(const ProgramPoint &L, new (V) NodeTy(L, State, IsSink); + if (reclaimNodes) + ChangedNodes.push_back(V); + // Insert the node into the node set and return it. Nodes.InsertNode(V, InsertPos); ++NumNodes; |