diff options
Diffstat (limited to 'lib/CodeGen/CodeGenFunction.cpp')
-rw-r--r-- | lib/CodeGen/CodeGenFunction.cpp | 551 |
1 files changed, 360 insertions, 191 deletions
diff --git a/lib/CodeGen/CodeGenFunction.cpp b/lib/CodeGen/CodeGenFunction.cpp index 6df3af2b98..306989f11e 100644 --- a/lib/CodeGen/CodeGenFunction.cpp +++ b/lib/CodeGen/CodeGenFunction.cpp @@ -14,6 +14,7 @@ #include "CodeGenFunction.h" #include "CodeGenModule.h" #include "CGDebugInfo.h" +#include "CGException.h" #include "clang/Basic/TargetInfo.h" #include "clang/AST/APValue.h" #include "clang/AST/ASTContext.h" @@ -30,10 +31,12 @@ CodeGenFunction::CodeGenFunction(CodeGenModule &cgm) : BlockFunction(cgm, *this, Builder), CGM(cgm), Target(CGM.getContext().Target), Builder(cgm.getModule().getContext()), - DebugInfo(0), IndirectBranch(0), + ExceptionSlot(0), DebugInfo(0), IndirectBranch(0), SwitchInsn(0), CaseRangeBlock(0), InvokeDest(0), + DidCallStackSave(false), UnreachableBlock(0), CXXThisDecl(0), CXXThisValue(0), CXXVTTDecl(0), CXXVTTValue(0), - ConditionalBranchLevel(0), TerminateHandler(0), TrapBB(0) { + ConditionalBranchLevel(0), TerminateLandingPad(0), TerminateHandler(0), + TrapBB(0) { // Get some frequently used types. LLVMPointerWidth = Target.getPointerWidth(0); @@ -52,14 +55,6 @@ ASTContext &CodeGenFunction::getContext() const { } -llvm::BasicBlock *CodeGenFunction::getBasicBlockForLabel(const LabelStmt *S) { - llvm::BasicBlock *&BB = LabelMap[S]; - if (BB) return BB; - - // Create, but don't insert, the new block. - return BB = createBasicBlock(S->getName()); -} - llvm::Value *CodeGenFunction::GetAddrOfLocalVar(const VarDecl *VD) { llvm::Value *Res = LocalDeclMap[VD]; assert(Res && "Invalid argument to GetAddrOfLocalVar(), no decl!"); @@ -94,25 +89,26 @@ void CodeGenFunction::EmitReturnBlock() { // We have a valid insert point, reuse it if it is empty or there are no // explicit jumps to the return block. - if (CurBB->empty() || ReturnBlock->use_empty()) { - ReturnBlock->replaceAllUsesWith(CurBB); - delete ReturnBlock; + if (CurBB->empty() || ReturnBlock.Block->use_empty()) { + ReturnBlock.Block->replaceAllUsesWith(CurBB); + delete ReturnBlock.Block; } else - EmitBlock(ReturnBlock); + EmitBlock(ReturnBlock.Block); return; } // Otherwise, if the return block is the target of a single direct // branch then we can just put the code in that block instead. This // cleans up functions which started with a unified return block. - if (ReturnBlock->hasOneUse()) { + if (ReturnBlock.Block->hasOneUse()) { llvm::BranchInst *BI = - dyn_cast<llvm::BranchInst>(*ReturnBlock->use_begin()); - if (BI && BI->isUnconditional() && BI->getSuccessor(0) == ReturnBlock) { + dyn_cast<llvm::BranchInst>(*ReturnBlock.Block->use_begin()); + if (BI && BI->isUnconditional() && + BI->getSuccessor(0) == ReturnBlock.Block) { // Reset insertion point and delete the branch. Builder.SetInsertPoint(BI->getParent()); BI->eraseFromParent(); - delete ReturnBlock; + delete ReturnBlock.Block; return; } } @@ -121,16 +117,19 @@ void CodeGenFunction::EmitReturnBlock() { // unless it has uses. However, we still need a place to put the debug // region.end for now. - EmitBlock(ReturnBlock); + EmitBlock(ReturnBlock.Block); +} + +static void EmitIfUsed(CodeGenFunction &CGF, llvm::BasicBlock *BB) { + if (!BB) return; + if (!BB->use_empty()) + return CGF.CurFn->getBasicBlockList().push_back(BB); + delete BB; } void CodeGenFunction::FinishFunction(SourceLocation EndLoc) { assert(BreakContinueStack.empty() && "mismatched push/pop in break/continue stack!"); - assert(BlockScopes.empty() && - "did not remove all blocks from block scope map!"); - assert(CleanupEntries.empty() && - "mismatched push/pop in cleanup stack!"); // Emit function epilog (to return). EmitReturnBlock(); @@ -146,6 +145,9 @@ void CodeGenFunction::FinishFunction(SourceLocation EndLoc) { EmitFunctionEpilog(*CurFnInfo); EmitEndEHSpec(CurCodeDecl); + assert(EHStack.empty() && + "did not remove all scopes from cleanup stack!"); + // If someone did an indirect goto, emit the indirect goto block at the end of // the function. if (IndirectBranch) { @@ -167,6 +169,10 @@ void CodeGenFunction::FinishFunction(SourceLocation EndLoc) { PN->eraseFromParent(); } } + + EmitIfUsed(*this, TerminateLandingPad); + EmitIfUsed(*this, TerminateHandler); + EmitIfUsed(*this, UnreachableBlock); } /// ShouldInstrumentFunction - Return true if the current function should be @@ -241,7 +247,7 @@ void CodeGenFunction::StartFunction(GlobalDecl GD, QualType RetTy, if (Builder.isNamePreserving()) AllocaInsertPt->setName("allocapt"); - ReturnBlock = createBasicBlock("return"); + ReturnBlock = getJumpDestInCurrentScope("return"); Builder.SetInsertPoint(EntryBB); @@ -576,7 +582,7 @@ llvm::BlockAddress *CodeGenFunction::GetAddrOfLabel(const LabelStmt *L) { if (IndirectBranch == 0) GetIndirectGotoBlock(); - llvm::BasicBlock *BB = getBasicBlockForLabel(L); + llvm::BasicBlock *BB = getJumpDestForLabel(L).Block; // Make sure the indirect branch includes all of the address-taken blocks. IndirectBranch->addDestination(BB); @@ -653,223 +659,386 @@ llvm::Value* CodeGenFunction::EmitVAListRef(const Expr* E) { return EmitLValue(E).getAddress(); } -void CodeGenFunction::PushCleanupBlock(llvm::BasicBlock *CleanupEntryBlock, - llvm::BasicBlock *CleanupExitBlock, - llvm::BasicBlock *PreviousInvokeDest, - bool EHOnly) { - CleanupEntries.push_back(CleanupEntry(CleanupEntryBlock, CleanupExitBlock, - PreviousInvokeDest, EHOnly)); +/// Pops cleanup blocks until the given savepoint is reached. +void CodeGenFunction::PopCleanupBlocks(EHScopeStack::stable_iterator Old) { + assert(Old.isValid()); + + EHScopeStack::iterator E = EHStack.find(Old); + while (EHStack.begin() != E) + PopCleanupBlock(); } -void CodeGenFunction::EmitCleanupBlocks(size_t OldCleanupStackSize) { - assert(CleanupEntries.size() >= OldCleanupStackSize && - "Cleanup stack mismatch!"); +/// Destroys a cleanup if it was unused. +static void DestroyCleanup(CodeGenFunction &CGF, + llvm::BasicBlock *Entry, + llvm::BasicBlock *Exit) { + assert(Entry->use_empty() && "destroying cleanup with uses!"); + assert(Exit->getTerminator() == 0 && + "exit has terminator but entry has no predecessors!"); + + // This doesn't always remove the entire cleanup, but it's much + // safer as long as we don't know what blocks belong to the cleanup. + // A *much* better approach if we care about this inefficiency would + // be to lazily emit the cleanup. + + // If the exit block is distinct from the entry, give it a branch to + // an unreachable destination. This preserves the well-formedness + // of the IR. + if (Entry != Exit) + llvm::BranchInst::Create(CGF.getUnreachableBlock(), Exit); + + assert(!Entry->getParent() && "cleanup entry already positioned?"); + delete Entry; +} - while (CleanupEntries.size() > OldCleanupStackSize) - EmitCleanupBlock(); +/// Creates a switch instruction to thread branches out of the given +/// block (which is the exit block of a cleanup). +static void CreateCleanupSwitch(CodeGenFunction &CGF, + llvm::BasicBlock *Block) { + if (Block->getTerminator()) { + assert(isa<llvm::SwitchInst>(Block->getTerminator()) && + "cleanup block already has a terminator, but it isn't a switch"); + return; + } + + llvm::Value *DestCodePtr + = CGF.CreateTempAlloca(CGF.Builder.getInt32Ty(), "cleanup.dst"); + CGBuilderTy Builder(Block); + llvm::Value *DestCode = Builder.CreateLoad(DestCodePtr, "tmp"); + + // Create a switch instruction to determine where to jump next. + Builder.CreateSwitch(DestCode, CGF.getUnreachableBlock()); } -CodeGenFunction::CleanupBlockInfo CodeGenFunction::PopCleanupBlock() { - CleanupEntry &CE = CleanupEntries.back(); +/// Attempts to reduce a cleanup's entry block to a fallthrough. This +/// is basically llvm::MergeBlockIntoPredecessor, except +/// simplified/optimized for the tighter constraints on cleanup +/// blocks. +static void SimplifyCleanupEntry(CodeGenFunction &CGF, + llvm::BasicBlock *Entry) { + llvm::BasicBlock *Pred = Entry->getSinglePredecessor(); + if (!Pred) return; - llvm::BasicBlock *CleanupEntryBlock = CE.CleanupEntryBlock; + llvm::BranchInst *Br = dyn_cast<llvm::BranchInst>(Pred->getTerminator()); + if (!Br || Br->isConditional()) return; + assert(Br->getSuccessor(0) == Entry); - std::vector<llvm::BasicBlock *> Blocks; - std::swap(Blocks, CE.Blocks); + // If we were previously inserting at the end of the cleanup entry + // block, we'll need to continue inserting at the end of the + // predecessor. + bool WasInsertBlock = CGF.Builder.GetInsertBlock() == Entry; + assert(!WasInsertBlock || CGF.Builder.GetInsertPoint() == Entry->end()); - std::vector<llvm::BranchInst *> BranchFixups; - std::swap(BranchFixups, CE.BranchFixups); + // Kill the branch. + Br->eraseFromParent(); - bool EHOnly = CE.EHOnly; + // Merge the blocks. + Pred->getInstList().splice(Pred->end(), Entry->getInstList()); - setInvokeDest(CE.PreviousInvokeDest); + // Kill the entry block. + Entry->eraseFromParent(); - CleanupEntries.pop_back(); + if (WasInsertBlock) + CGF.Builder.SetInsertPoint(Pred); +} - // Check if any branch fixups pointed to the scope we just popped. If so, - // we can remove them. - for (size_t i = 0, e = BranchFixups.size(); i != e; ++i) { - llvm::BasicBlock *Dest = BranchFixups[i]->getSuccessor(0); - BlockScopeMap::iterator I = BlockScopes.find(Dest); +/// Attempts to reduce an cleanup's exit switch to an unconditional +/// branch. +static void SimplifyCleanupExit(llvm::BasicBlock *Exit) { + llvm::TerminatorInst *Terminator = Exit->getTerminator(); + assert(Terminator && "completed cleanup exit has no terminator"); - if (I == BlockScopes.end()) - continue; + llvm::SwitchInst *Switch = dyn_cast<llvm::SwitchInst>(Terminator); + if (!Switch) return; + if (Switch->getNumCases() != 2) return; // default + 1 - assert(I->second <= CleanupEntries.size() && "Invalid branch fixup!"); + llvm::LoadInst *Cond = cast<llvm::LoadInst>(Switch->getCondition()); + llvm::AllocaInst *CondVar = cast<llvm::AllocaInst>(Cond->getPointerOperand()); - if (I->second == CleanupEntries.size()) { - // We don't need to do this branch fixup. - BranchFixups[i] = BranchFixups.back(); - BranchFixups.pop_back(); - i--; - e--; - continue; - } - } + // Replace the switch instruction with an unconditional branch. + llvm::BasicBlock *Dest = Switch->getSuccessor(1); // default is 0 + Switch->eraseFromParent(); + llvm::BranchInst::Create(Dest, Exit); - llvm::BasicBlock *SwitchBlock = CE.CleanupExitBlock; - llvm::BasicBlock *EndBlock = 0; - if (!BranchFixups.empty()) { - if (!SwitchBlock) - SwitchBlock = createBasicBlock("cleanup.switch"); - EndBlock = createBasicBlock("cleanup.end"); + // Delete all uses of the condition variable. + Cond->eraseFromParent(); + while (!CondVar->use_empty()) + cast<llvm::StoreInst>(*CondVar->use_begin())->eraseFromParent(); - llvm::BasicBlock *CurBB = Builder.GetInsertBlock(); + // Delete the condition variable itself. + CondVar->eraseFromParent(); +} - Builder.SetInsertPoint(SwitchBlock); +/// Threads a branch fixup through a cleanup block. +static void ThreadFixupThroughCleanup(CodeGenFunction &CGF, + BranchFixup &Fixup, + llvm::BasicBlock *Entry, + llvm::BasicBlock *Exit) { + if (!Exit->getTerminator()) + CreateCleanupSwitch(CGF, Exit); - llvm::Value *DestCodePtr = CreateTempAlloca(Int32Ty, "cleanup.dst"); - llvm::Value *DestCode = Builder.CreateLoad(DestCodePtr, "tmp"); + // Find the switch and its destination index alloca. + llvm::SwitchInst *Switch = cast<llvm::SwitchInst>(Exit->getTerminator()); + llvm::Value *DestCodePtr = + cast<llvm::LoadInst>(Switch->getCondition())->getPointerOperand(); - // Create a switch instruction to determine where to jump next. - llvm::SwitchInst *SI = Builder.CreateSwitch(DestCode, EndBlock, - BranchFixups.size()); + // Compute the index of the new case we're adding to the switch. + unsigned Index = Switch->getNumCases(); - // Restore the current basic block (if any) - if (CurBB) { - Builder.SetInsertPoint(CurBB); + const llvm::IntegerType *i32 = llvm::Type::getInt32Ty(CGF.getLLVMContext()); + llvm::ConstantInt *IndexV = llvm::ConstantInt::get(i32, Index); - // If we had a current basic block, we also need to emit an instruction - // to initialize the cleanup destination. - Builder.CreateStore(llvm::Constant::getNullValue(Int32Ty), - DestCodePtr); - } else - Builder.ClearInsertionPoint(); - - for (size_t i = 0, e = BranchFixups.size(); i != e; ++i) { - llvm::BranchInst *BI = BranchFixups[i]; - llvm::BasicBlock *Dest = BI->getSuccessor(0); - - // Fixup the branch instruction to point to the cleanup block. - BI->setSuccessor(0, CleanupEntryBlock); - - if (CleanupEntries.empty()) { - llvm::ConstantInt *ID; - - // Check if we already have a destination for this block. - if (Dest == SI->getDefaultDest()) - ID = llvm::ConstantInt::get(Int32Ty, 0); - else { - ID = SI->findCaseDest(Dest); - if (!ID) { - // No code found, get a new unique one by using the number of - // switch successors. - ID = llvm::ConstantInt::get(Int32Ty, SI->getNumSuccessors()); - SI->addCase(ID, Dest); - } - } - - // Store the jump destination before the branch instruction. - new llvm::StoreInst(ID, DestCodePtr, BI); - } else { - // We need to jump through another cleanup block. Create a pad block - // with a branch instruction that jumps to the final destination and add - // it as a branch fixup to the current cleanup scope. - - // Create the pad block. - llvm::BasicBlock *CleanupPad = createBasicBlock("cleanup.pad", CurFn); - - // Create a unique case ID. - llvm::ConstantInt *ID - = llvm::ConstantInt::get(Int32Ty, SI->getNumSuccessors()); - - // Store the jump destination before the branch instruction. - new llvm::StoreInst(ID, DestCodePtr, BI); - - // Add it as the destination. - SI->addCase(ID, CleanupPad); - - // Create the branch to the final destination. - llvm::BranchInst *BI = llvm::BranchInst::Create(Dest); - CleanupPad->getInstList().push_back(BI); - - // And add it as a branch fixup. - CleanupEntries.back().BranchFixups.push_back(BI); - } + // Set the index in the origin block. + new llvm::StoreInst(IndexV, DestCodePtr, Fixup.Origin); + + // Add a case to the switch. + Switch->addCase(IndexV, Fixup.Destination); + + // Change the last branch to point to the cleanup entry block. + Fixup.LatestBranch->setSuccessor(Fixup.LatestBranchIndex, Entry); + + // And finally, update the fixup. + Fixup.LatestBranch = Switch; + Fixup.LatestBranchIndex = Index; +} + +/// Try to simplify both the entry and exit edges of a cleanup. +static void SimplifyCleanupEdges(CodeGenFunction &CGF, + llvm::BasicBlock *Entry, + llvm::BasicBlock *Exit) { + + // Given their current implementations, it's important to run these + // in this order: SimplifyCleanupEntry will delete Entry if it can + // be merged into its predecessor, which will then break + // SimplifyCleanupExit if (as is common) Entry == Exit. + + SimplifyCleanupExit(Exit); + SimplifyCleanupEntry(CGF, Entry); +} + +/// Pops a cleanup block. If the block includes a normal cleanup, the +/// current insertion point is threaded through the cleanup, as are +/// any branch fixups on the cleanup. +void CodeGenFunction::PopCleanupBlock() { + assert(!EHStack.empty() && "cleanup stack is empty!"); + assert(isa<EHCleanupScope>(*EHStack.begin()) && "top not a cleanup!"); + EHCleanupScope &Scope = cast<EHCleanupScope>(*EHStack.begin()); + assert(Scope.getFixupDepth() <= EHStack.getNumBranchFixups()); + + // Handle the EH cleanup if (1) there is one and (2) it's different + // from the normal cleanup. + if (Scope.isEHCleanup() && + Scope.getEHEntry() != Scope.getNormalEntry()) { + llvm::BasicBlock *EHEntry = Scope.getEHEntry(); + llvm::BasicBlock *EHExit = Scope.getEHExit(); + + if (EHEntry->use_empty()) { + DestroyCleanup(*this, EHEntry, EHExit); + } else { + // TODO: this isn't really the ideal location to put this EH + // cleanup, but lazy emission is a better solution than trying + // to pick a better spot. + CGBuilderTy::InsertPoint SavedIP = Builder.saveAndClearIP(); + EmitBlock(EHEntry); + Builder.restoreIP(SavedIP); + + SimplifyCleanupEdges(*this, EHEntry, EHExit); } } - // Remove all blocks from the block scope map. - for (size_t i = 0, e = Blocks.size(); i != e; ++i) { - assert(BlockScopes.count(Blocks[i]) && - "Did not find block in scope map!"); + // If we only have an EH cleanup, we don't really need to do much + // here. Branch fixups just naturally drop down to the enclosing + // cleanup scope. + if (!Scope.isNormalCleanup()) { + EHStack.popCleanup(); + assert(EHStack.getNumBranchFixups() == 0 || EHStack.hasNormalCleanups()); + return; + } - BlockScopes.erase(Blocks[i]); + // Check whether the scope has any fixups that need to be threaded. + unsigned FixupDepth = Scope.getFixupDepth(); + bool HasFixups = EHStack.getNumBranchFixups() != FixupDepth; + + // Grab the entry and exit blocks. + llvm::BasicBlock *Entry = Scope.getNormalEntry(); + llvm::BasicBlock *Exit = Scope.getNormalExit(); + + // Check whether anything's been threaded through the cleanup already. + assert((Exit->getTerminator() == 0) == Entry->use_empty() && + "cleanup entry/exit mismatch"); + bool HasExistingBranches = !Entry->use_empty(); + + // Check whether we need to emit a "fallthrough" branch through the + // cleanup for the current insertion point. + llvm::BasicBlock *FallThrough = Builder.GetInsertBlock(); + if (FallThrough && FallThrough->getTerminator()) + FallThrough = 0; + + // If *nothing* is using the cleanup, kill it. + if (!FallThrough && !HasFixups && !HasExistingBranches) { + EHStack.popCleanup(); + DestroyCleanup(*this, Entry, Exit); + return; } - return CleanupBlockInfo(CleanupEntryBlock, SwitchBlock, EndBlock, EHOnly); -} + // Otherwise, add the block to the function. + EmitBlock(Entry); -void CodeGenFunction::EmitCleanupBlock() { - CleanupBlockInfo Info = PopCleanupBlock(); + if (FallThrough) + Builder.SetInsertPoint(Exit); + else + Builder.ClearInsertionPoint(); - if (Info.EHOnly) { - // FIXME: Add this to the exceptional edge - if (Info.CleanupBlock->getNumUses() == 0) - delete Info.CleanupBlock; - return; + // Fast case: if we don't have to add any fixups, and either + // we don't have a fallthrough or the cleanup wasn't previously + // used, then the setup above is sufficient. + if (!HasFixups) { + if (!FallThrough) { + assert(HasExistingBranches && "no reason for cleanup but didn't kill before"); + EHStack.popCleanup(); + SimplifyCleanupEdges(*this, Entry, Exit); + return; + } else if (!HasExistingBranches) { + assert(FallThrough && "no reason for cleanup but didn't kill before"); + // We can't simplify the exit edge in this case because we're + // already inserting at the end of the exit block. + EHStack.popCleanup(); + SimplifyCleanupEntry(*this, Entry); + return; + } } - // Scrub debug location info. - for (llvm::BasicBlock::iterator LBI = Info.CleanupBlock->begin(), - LBE = Info.CleanupBlock->end(); LBI != LBE; ++LBI) - Builder.SetInstDebugLocation(LBI); + // Otherwise we're going to have to thread things through the cleanup. + llvm::SmallVector<BranchFixup*, 8> Fixups; - llvm::BasicBlock *CurBB = Builder.GetInsertBlock(); - if (CurBB && !CurBB->getTerminator() && - Info.CleanupBlock->getNumUses() == 0) { - CurBB->getInstList().splice(CurBB->end(), Info.CleanupBlock->getInstList()); - delete Info.CleanupBlock; - } else - EmitBlock(Info.CleanupBlock); + // Synthesize a fixup for the current insertion point. + BranchFixup Cur; + if (FallThrough) { + Cur.Destination = createBasicBlock("cleanup.cont"); + Cur.LatestBranch = FallThrough->getTerminator(); + Cur.LatestBranchIndex = 0; + Cur.Origin = Cur.LatestBranch; - if (Info.SwitchBlock) - EmitBlock(Info.SwitchBlock); - if (Info.EndBlock) - EmitBlock(Info.EndBlock); -} + // Restore fixup invariant. EmitBlock added a branch to the cleanup + // which we need to redirect to the destination. + cast<llvm::BranchInst>(Cur.LatestBranch)->setSuccessor(0, Cur.Destination); -void CodeGenFunction::AddBranchFixup(llvm::BranchInst *BI) { - assert(!CleanupEntries.empty() && - "Trying to add branch fixup without cleanup block!"); + Fixups.push_back(&Cur); + } else { + Cur.Destination = 0; + } + + // Collect any "real" fixups we need to thread. + for (unsigned I = FixupDepth, E = EHStack.getNumBranchFixups(); + I != E; ++I) + if (EHStack.getBranchFixup(I).Destination) + Fixups.push_back(&EHStack.getBranchFixup(I)); + + assert(!Fixups.empty() && "no fixups, invariants broken!"); + + // If there's only a single fixup to thread through, do so with + // unconditional branches. This only happens if there's a single + // branch and no fallthrough. + if (Fixups.size() == 1 && !HasExistingBranches) { + Fixups[0]->LatestBranch->setSuccessor(Fixups[0]->LatestBranchIndex, Entry); + llvm::BranchInst *Br = + llvm::BranchInst::Create(Fixups[0]->Destination, Exit); + Fixups[0]->LatestBranch = Br; + Fixups[0]->LatestBranchIndex = 0; + + // Otherwise, force a switch statement and thread everything through + // the switch. + } else { + CreateCleanupSwitch(*this, Exit); + for (unsigned I = 0, E = Fixups.size(); I != E; ++I) + ThreadFixupThroughCleanup(*this, *Fixups[I], Entry, Exit); + } + + // Emit the fallthrough destination block if necessary. + if (Cur.Destination) + EmitBlock(Cur.Destination); - // FIXME: We could be more clever here and check if there's already a branch - // fixup for this destination and recycle it. - CleanupEntries.back().BranchFixups.push_back(BI); + // We're finally done with the cleanup. + EHStack.popCleanup(); } -void CodeGenFunction::EmitBranchThroughCleanup(llvm::BasicBlock *Dest) { +void CodeGenFunction::EmitBranchThroughCleanup(JumpDest Dest) { if (!HaveInsertPoint()) return; - llvm::BranchInst* BI = Builder.CreateBr(Dest); - - Builder.ClearInsertionPoint(); + // Create the branch. + llvm::BranchInst *BI = Builder.CreateBr(Dest.Block); - // The stack is empty, no need to do any cleanup. - if (CleanupEntries.empty()) + // If we're not in a cleanup scope, we don't need to worry about + // fixups. + if (!EHStack.hasNormalCleanups()) { + Builder.ClearInsertionPoint(); return; + } - if (!Dest->getParent()) { - // We are trying to branch to a block that hasn't been inserted yet. - AddBranchFixup(BI); + // Initialize a fixup. + BranchFixup Fixup; + Fixup.Destination = Dest.Block; + Fixup.Origin = BI; + Fixup.LatestBranch = BI; + Fixup.LatestBranchIndex = 0; + + // If we can't resolve the destination cleanup scope, just add this + // to the current cleanup scope. + if (!Dest.ScopeDepth.isValid()) { + EHStack.addBranchFixup() = Fixup; + Builder.ClearInsertionPoint(); return; } - BlockScopeMap::iterator I = BlockScopes.find(Dest); - if (I == BlockScopes.end()) { - // We are trying to jump to a block that is outside of any cleanup scope. - AddBranchFixup(BI); - return; + for (EHScopeStack::iterator I = EHStack.begin(), + E = EHStack.find(Dest.ScopeDepth); I != E; ++I) { + if (isa<EHCleanupScope>(*I)) { + EHCleanupScope &Scope = cast<EHCleanupScope>(*I); + if (Scope.isNormalCleanup()) + ThreadFixupThroughCleanup(*this, Fixup, Scope.getNormalEntry(), + Scope.getNormalExit()); + } } + + Builder.ClearInsertionPoint(); +} - assert(I->second < CleanupEntries.size() && - "Trying to branch into cleanup region"); +void CodeGenFunction::EmitBranchThroughEHCleanup(JumpDest Dest) { + if (!HaveInsertPoint()) + return; - if (I->second == CleanupEntries.size() - 1) { - // We have a branch to a block in the same scope. + // Create the branch. + llvm::BranchInst *BI = Builder.CreateBr(Dest.Block); + + // If we're not in a cleanup scope, we don't need to worry about + // fixups. + if (!EHStack.hasEHCleanups()) { + Builder.ClearInsertionPoint(); return; } - AddBranchFixup(BI); + // Initialize a fixup. + BranchFixup Fixup; + Fixup.Destination = Dest.Block; + Fixup.Origin = BI; + Fixup.LatestBranch = BI; + Fixup.LatestBranchIndex = 0; + + // We should never get invalid scope depths for these: invalid scope + // depths only arise for as-yet-unemitted labels, and we can't do an + // EH-unwind to one of those. + assert(Dest.ScopeDepth.isValid() && "invalid scope depth on EH dest?"); + + for (EHScopeStack::iterator I = EHStack.begin(), + E = EHStack.find(Dest.ScopeDepth); I != E; ++I) { + if (isa<EHCleanupScope>(*I)) { + EHCleanupScope &Scope = cast<EHCleanupScope>(*I); + if (Scope.isEHCleanup()) + ThreadFixupThroughCleanup(*this, Fixup, Scope.getEHEntry(), + Scope.getEHExit()); + } + } + + Builder.ClearInsertionPoint(); } |