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-rw-r--r--lib/Analysis/CFG.cpp382
1 files changed, 232 insertions, 150 deletions
diff --git a/lib/Analysis/CFG.cpp b/lib/Analysis/CFG.cpp
index a0d34193db..e3cd74b1e4 100644
--- a/lib/Analysis/CFG.cpp
+++ b/lib/Analysis/CFG.cpp
@@ -344,6 +344,10 @@ private:
CFGBlock *VisitLabelStmt(LabelStmt *L);
CFGBlock *VisitLambdaExpr(LambdaExpr *E, AddStmtChoice asc);
CFGBlock *VisitLogicalOperator(BinaryOperator *B);
+ std::pair<CFGBlock *, CFGBlock *> VisitLogicalOperator(BinaryOperator *B,
+ Stmt *Term,
+ CFGBlock *TrueBlock,
+ CFGBlock *FalseBlock);
CFGBlock *VisitMemberExpr(MemberExpr *M, AddStmtChoice asc);
CFGBlock *VisitObjCAtCatchStmt(ObjCAtCatchStmt *S);
CFGBlock *VisitObjCAtSynchronizedStmt(ObjCAtSynchronizedStmt *S);
@@ -1170,46 +1174,98 @@ CFGBlock *CFGBuilder::VisitLogicalOperator(BinaryOperator *B) {
if (badCFG)
return 0;
- // create the block evaluating the LHS
- CFGBlock *LHSBlock = createBlock(false);
- LHSBlock->setTerminator(B);
+ return VisitLogicalOperator(B, 0, ConfluenceBlock, ConfluenceBlock).first;
+}
- // create the block evaluating the RHS
- Succ = ConfluenceBlock;
- Block = NULL;
- CFGBlock *RHSBlock = addStmt(B->getRHS());
+std::pair<CFGBlock*, CFGBlock*>
+CFGBuilder::VisitLogicalOperator(BinaryOperator *B,
+ Stmt *Term,
+ CFGBlock *TrueBlock,
+ CFGBlock *FalseBlock) {
- if (RHSBlock) {
- if (badCFG)
- return 0;
- } else {
- // Create an empty block for cases where the RHS doesn't require
- // any explicit statements in the CFG.
- RHSBlock = createBlock();
+ // Introspect the RHS. If it is a nested logical operation, we recursively
+ // build the CFG using this function. Otherwise, resort to default
+ // CFG construction behavior.
+ Expr *RHS = B->getRHS()->IgnoreParens();
+ CFGBlock *RHSBlock, *ExitBlock;
+
+ do {
+ if (BinaryOperator *B_RHS = dyn_cast<BinaryOperator>(RHS))
+ if (B_RHS->isLogicalOp()) {
+ llvm::tie(RHSBlock, ExitBlock) =
+ VisitLogicalOperator(B_RHS, Term, TrueBlock, FalseBlock);
+ break;
+ }
+
+ // The RHS is not a nested logical operation. Don't push the terminator
+ // down further, but instead visit RHS and construct the respective
+ // pieces of the CFG, and link up the RHSBlock with the terminator
+ // we have been provided.
+ ExitBlock = RHSBlock = createBlock(false);
+
+ if (!Term) {
+ assert(TrueBlock == FalseBlock);
+ addSuccessor(RHSBlock, TrueBlock);
+ }
+ else {
+ RHSBlock->setTerminator(Term);
+ TryResult KnownVal = tryEvaluateBool(RHS);
+ addSuccessor(RHSBlock, KnownVal.isFalse() ? NULL : TrueBlock);
+ addSuccessor(RHSBlock, KnownVal.isTrue() ? NULL : FalseBlock);
+ }
+
+ Block = RHSBlock;
+ RHSBlock = addStmt(RHS);
}
+ while (false);
+
+ if (badCFG)
+ return std::make_pair((CFGBlock*)0, (CFGBlock*)0);
// Generate the blocks for evaluating the LHS.
+ Expr *LHS = B->getLHS()->IgnoreParens();
+
+ if (BinaryOperator *B_LHS = dyn_cast<BinaryOperator>(LHS))
+ if (B_LHS->isLogicalOp()) {
+ if (B->getOpcode() == BO_LOr)
+ FalseBlock = RHSBlock;
+ else
+ TrueBlock = RHSBlock;
+
+ // For the LHS, treat 'B' as the terminator that we want to sink
+ // into the nested branch. The RHS always gets the top-most
+ // terminator.
+ return VisitLogicalOperator(B_LHS, B, TrueBlock, FalseBlock);
+ }
+
+ // Create the block evaluating the LHS.
+ // This contains the '&&' or '||' as the terminator.
+ CFGBlock *LHSBlock = createBlock(false);
+ LHSBlock->setTerminator(B);
+
Block = LHSBlock;
- CFGBlock *EntryLHSBlock = addStmt(B->getLHS());
+ CFGBlock *EntryLHSBlock = addStmt(LHS);
+
+ if (badCFG)
+ return std::make_pair((CFGBlock*)0, (CFGBlock*)0);
// See if this is a known constant.
- TryResult KnownVal = tryEvaluateBool(B->getLHS());
- if (KnownVal.isKnown() && (B->getOpcode() == BO_LOr))
- KnownVal.negate();
+ TryResult KnownVal = tryEvaluateBool(LHS);
// Now link the LHSBlock with RHSBlock.
if (B->getOpcode() == BO_LOr) {
- addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : ConfluenceBlock);
- addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : RHSBlock);
+ addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : TrueBlock);
+ addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : RHSBlock);
} else {
assert(B->getOpcode() == BO_LAnd);
addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : RHSBlock);
- addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : ConfluenceBlock);
+ addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : FalseBlock);
}
- return EntryLHSBlock;
+ return std::make_pair(EntryLHSBlock, ExitBlock);
}
+
CFGBlock *CFGBuilder::VisitBinaryOperator(BinaryOperator *B,
AddStmtChoice asc) {
// && or ||
@@ -1646,6 +1702,18 @@ CFGBlock *CFGBuilder::VisitIfStmt(IfStmt *I) {
}
}
+ // Specially handle "if (expr1 || ...)" and "if (expr1 && ...)" by
+ // having these handle the actual control-flow jump. Note that
+ // if we introduce a condition variable, e.g. "if (int x = exp1 || exp2)"
+ // we resort to the old control-flow behavior. This special handling
+ // removes infeasible paths from the control-flow graph by having the
+ // control-flow transfer of '&&' or '||' go directly into the then/else
+ // blocks directly.
+ if (!I->getConditionVariable())
+ if (BinaryOperator *Cond = dyn_cast<BinaryOperator>(I->getCond()))
+ if (Cond->isLogicalOp())
+ return VisitLogicalOperator(Cond, I, ThenBlock, ElseBlock).first;
+
// Now create a new block containing the if statement.
Block = createBlock(false);
@@ -1796,75 +1864,26 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
SaveAndRestore<JumpTarget> save_break(BreakJumpTarget);
BreakJumpTarget = JumpTarget(LoopSuccessor, ScopePos);
- // Because of short-circuit evaluation, the condition of the loop can span
- // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
- // evaluate the condition.
- CFGBlock *ExitConditionBlock = createBlock(false);
- CFGBlock *EntryConditionBlock = ExitConditionBlock;
-
- // Set the terminator for the "exit" condition block.
- ExitConditionBlock->setTerminator(F);
-
- // Now add the actual condition to the condition block. Because the condition
- // itself may contain control-flow, new blocks may be created.
- if (Stmt *C = F->getCond()) {
- Block = ExitConditionBlock;
- EntryConditionBlock = addStmt(C);
- if (badCFG)
- return 0;
- assert(Block == EntryConditionBlock ||
- (Block == 0 && EntryConditionBlock == Succ));
-
- // If this block contains a condition variable, add both the condition
- // variable and initializer to the CFG.
- if (VarDecl *VD = F->getConditionVariable()) {
- if (Expr *Init = VD->getInit()) {
- autoCreateBlock();
- appendStmt(Block, F->getConditionVariableDeclStmt());
- EntryConditionBlock = addStmt(Init);
- assert(Block == EntryConditionBlock);
- }
- }
-
- if (Block) {
- if (badCFG)
- return 0;
- }
- }
-
- // The condition block is the implicit successor for the loop body as well as
- // any code above the loop.
- Succ = EntryConditionBlock;
-
- // See if this is a known constant.
- TryResult KnownVal(true);
-
- if (F->getCond())
- KnownVal = tryEvaluateBool(F->getCond());
+ CFGBlock *BodyBlock = 0, *TransitionBlock = 0;
// Now create the loop body.
{
assert(F->getBody());
- // Save the current values for Block, Succ, and continue targets.
- SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
- SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget);
+ // Save the current values for Block, Succ, continue and break targets.
+ SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
+ SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget);
- // Create a new block to contain the (bottom) of the loop body.
- Block = NULL;
-
- // Loop body should end with destructor of Condition variable (if any).
- addAutomaticObjDtors(ScopePos, LoopBeginScopePos, F);
+ // Create an empty block to represent the transition block for looping back
+ // to the head of the loop. If we have increment code, it will
+ // go in this block as well.
+ Block = Succ = TransitionBlock = createBlock(false);
+ TransitionBlock->setLoopTarget(F);
if (Stmt *I = F->getInc()) {
// Generate increment code in its own basic block. This is the target of
// continue statements.
Succ = addStmt(I);
- } else {
- // No increment code. Create a special, empty, block that is used as the
- // target block for "looping back" to the start of the loop.
- assert(Succ == EntryConditionBlock);
- Succ = Block ? Block : createBlock();
}
// Finish up the increment (or empty) block if it hasn't been already.
@@ -1875,11 +1894,13 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
Block = 0;
}
- ContinueJumpTarget = JumpTarget(Succ, ContinueScopePos);
+ // The starting block for the loop increment is the block that should
+ // represent the 'loop target' for looping back to the start of the loop.
+ ContinueJumpTarget = JumpTarget(Succ, ContinueScopePos);
+ ContinueJumpTarget.block->setLoopTarget(F);
- // The starting block for the loop increment is the block that should
- // represent the 'loop target' for looping back to the start of the loop.
- ContinueJumpTarget.block->setLoopTarget(F);
+ // Loop body should end with destructor of Condition variable (if any).
+ addAutomaticObjDtors(ScopePos, LoopBeginScopePos, F);
// If body is not a compound statement create implicit scope
// and add destructors.
@@ -1888,20 +1909,78 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
// Now populate the body block, and in the process create new blocks as we
// walk the body of the loop.
- CFGBlock *BodyBlock = addStmt(F->getBody());
+ BodyBlock = addStmt(F->getBody());
- if (!BodyBlock)
- BodyBlock = ContinueJumpTarget.block;//can happen for "for (...;...;...);"
+ if (!BodyBlock) {
+ // In the case of "for (...;...;...);" we can have a null BodyBlock.
+ // Use the continue jump target as the proxy for the body.
+ BodyBlock = ContinueJumpTarget.block;
+ }
else if (badCFG)
return 0;
+ }
+
+ // Because of short-circuit evaluation, the condition of the loop can span
+ // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
+ // evaluate the condition.
+ CFGBlock *EntryConditionBlock = 0, *ExitConditionBlock = 0;
+
+ do {
+ Expr *C = F->getCond();
+
+ // Specially handle logical operators, which have a slightly
+ // more optimal CFG representation.
+ if (BinaryOperator *Cond = dyn_cast_or_null<BinaryOperator>(C))
+ if (Cond->isLogicalOp()) {
+ llvm::tie(EntryConditionBlock, ExitConditionBlock) =
+ VisitLogicalOperator(Cond, F, BodyBlock, LoopSuccessor);
+ break;
+ }
- // This new body block is a successor to our "exit" condition block.
+ // The default case when not handling logical operators.
+ EntryConditionBlock = ExitConditionBlock = createBlock(false);
+ ExitConditionBlock->setTerminator(F);
+
+ // See if this is a known constant.
+ TryResult KnownVal(true);
+
+ if (C) {
+ // Now add the actual condition to the condition block.
+ // Because the condition itself may contain control-flow, new blocks may
+ // be created. Thus we update "Succ" after adding the condition.
+ Block = ExitConditionBlock;
+ EntryConditionBlock = addStmt(C);
+
+ // If this block contains a condition variable, add both the condition
+ // variable and initializer to the CFG.
+ if (VarDecl *VD = F->getConditionVariable()) {
+ if (Expr *Init = VD->getInit()) {
+ autoCreateBlock();
+ appendStmt(Block, F->getConditionVariableDeclStmt());
+ EntryConditionBlock = addStmt(Init);
+ assert(Block == EntryConditionBlock);
+ }
+ }
+
+ if (Block && badCFG)
+ return 0;
+
+ KnownVal = tryEvaluateBool(C);
+ }
+
+ // Add the loop body entry as a successor to the condition.
addSuccessor(ExitConditionBlock, KnownVal.isFalse() ? NULL : BodyBlock);
- }
+ // Link up the condition block with the code that follows the loop. (the
+ // false branch).
+ addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
- // Link up the condition block with the code that follows the loop. (the
- // false branch).
- addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
+ } while (false);
+
+ // Link up the loop-back block to the entry condition block.
+ addSuccessor(TransitionBlock, EntryConditionBlock);
+
+ // The condition block is the implicit successor for any code above the loop.
+ Succ = EntryConditionBlock;
// If the loop contains initialization, create a new block for those
// statements. This block can also contain statements that precede the loop.
@@ -2109,74 +2188,30 @@ CFGBlock *CFGBuilder::VisitWhileStmt(WhileStmt *W) {
return 0;
LoopSuccessor = Block;
Block = 0;
- } else
+ } else {
LoopSuccessor = Succ;
-
- // Because of short-circuit evaluation, the condition of the loop can span
- // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
- // evaluate the condition.
- CFGBlock *ExitConditionBlock = createBlock(false);
- CFGBlock *EntryConditionBlock = ExitConditionBlock;
-
- // Set the terminator for the "exit" condition block.
- ExitConditionBlock->setTerminator(W);
-
- // Now add the actual condition to the condition block. Because the condition
- // itself may contain control-flow, new blocks may be created. Thus we update
- // "Succ" after adding the condition.
- if (Stmt *C = W->getCond()) {
- Block = ExitConditionBlock;
- EntryConditionBlock = addStmt(C);
- // The condition might finish the current 'Block'.
- Block = EntryConditionBlock;
-
- // If this block contains a condition variable, add both the condition
- // variable and initializer to the CFG.
- if (VarDecl *VD = W->getConditionVariable()) {
- if (Expr *Init = VD->getInit()) {
- autoCreateBlock();
- appendStmt(Block, W->getConditionVariableDeclStmt());
- EntryConditionBlock = addStmt(Init);
- assert(Block == EntryConditionBlock);
- }
- }
-
- if (Block) {
- if (badCFG)
- return 0;
- }
}
- // The condition block is the implicit successor for the loop body as well as
- // any code above the loop.
- Succ = EntryConditionBlock;
-
- // See if this is a known constant.
- const TryResult& KnownVal = tryEvaluateBool(W->getCond());
+ CFGBlock *BodyBlock = 0, *TransitionBlock = 0;
// Process the loop body.
{
assert(W->getBody());
- // Save the current values for Block, Succ, and continue and break targets
+ // Save the current values for Block, Succ, continue and break targets.
SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget),
- save_break(BreakJumpTarget);
+ save_break(BreakJumpTarget);
// Create an empty block to represent the transition block for looping back
// to the head of the loop.
- Block = 0;
- assert(Succ == EntryConditionBlock);
- Succ = createBlock();
- Succ->setLoopTarget(W);
+ Succ = TransitionBlock = createBlock(false);
+ TransitionBlock->setLoopTarget(W);
ContinueJumpTarget = JumpTarget(Succ, LoopBeginScopePos);
// All breaks should go to the code following the loop.
BreakJumpTarget = JumpTarget(LoopSuccessor, ScopePos);
- // NULL out Block to force lazy instantiation of blocks for the body.
- Block = NULL;
-
// Loop body should end with destructor of Condition variable (if any).
addAutomaticObjDtors(ScopePos, LoopBeginScopePos, W);
@@ -2186,22 +2221,69 @@ CFGBlock *CFGBuilder::VisitWhileStmt(WhileStmt *W) {
addLocalScopeAndDtors(W->getBody());
// Create the body. The returned block is the entry to the loop body.
- CFGBlock *BodyBlock = addStmt(W->getBody());
+ BodyBlock = addStmt(W->getBody());
if (!BodyBlock)
BodyBlock = ContinueJumpTarget.block; // can happen for "while(...) ;"
- else if (Block) {
- if (badCFG)
- return 0;
+ else if (Block && badCFG)
+ return 0;
+ }
+
+ // Because of short-circuit evaluation, the condition of the loop can span
+ // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
+ // evaluate the condition.
+ CFGBlock *EntryConditionBlock = 0, *ExitConditionBlock = 0;
+
+ do {
+ Expr *C = W->getCond();
+
+ // Specially handle logical operators, which have a slightly
+ // more optimal CFG representation.
+ if (BinaryOperator *Cond = dyn_cast<BinaryOperator>(C))
+ if (Cond->isLogicalOp()) {
+ llvm::tie(EntryConditionBlock, ExitConditionBlock) =
+ VisitLogicalOperator(Cond, W, BodyBlock,
+ LoopSuccessor);
+ break;
+ }
+
+ // The default case when not handling logical operators.
+ EntryConditionBlock = ExitConditionBlock = createBlock(false);
+ ExitConditionBlock->setTerminator(W);
+
+ // Now add the actual condition to the condition block.
+ // Because the condition itself may contain control-flow, new blocks may
+ // be created. Thus we update "Succ" after adding the condition.
+ Block = ExitConditionBlock;
+ Block = EntryConditionBlock = addStmt(C);
+
+ // If this block contains a condition variable, add both the condition
+ // variable and initializer to the CFG.
+ if (VarDecl *VD = W->getConditionVariable()) {
+ if (Expr *Init = VD->getInit()) {
+ autoCreateBlock();
+ appendStmt(Block, W->getConditionVariableDeclStmt());
+ EntryConditionBlock = addStmt(Init);
+ assert(Block == EntryConditionBlock);
+ }
}
+ if (Block && badCFG)
+ return 0;
+
+ // See if this is a known constant.
+ const TryResult& KnownVal = tryEvaluateBool(C);
+
// Add the loop body entry as a successor to the condition.
addSuccessor(ExitConditionBlock, KnownVal.isFalse() ? NULL : BodyBlock);
- }
+ // Link up the condition block with the code that follows the loop. (the
+ // false branch).
+ addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
- // Link up the condition block with the code that follows the loop. (the
- // false branch).
- addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
+ } while(false);
+
+ // Link up the loop-back block to the entry condition block.
+ addSuccessor(TransitionBlock, EntryConditionBlock);
// There can be no more statements in the condition block since we loop back
// to this block. NULL out Block to force lazy creation of another block.