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+//===--- FileManager.cpp - File System Probing and Caching ----------------===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by Chris Lattner and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the FileManager interface.
+//
+//===----------------------------------------------------------------------===//
+//
+// TODO: This should index all interesting directories with dirent calls.
+// getdirentries ?
+// opendir/readdir_r/closedir ?
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Basic/FileManager.h"
+#include "llvm/ADT/SmallString.h"
+#include <iostream>
+using namespace clang;
+
+// FIXME: Enhance libsystem to support inode and other fields.
+#include <sys/stat.h>
+
+
+/// NON_EXISTANT_DIR - A special value distinct from null that is used to
+/// represent a dir name that doesn't exist on the disk.
+#define NON_EXISTANT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
+
+/// getDirectory - Lookup, cache, and verify the specified directory. This
+/// returns null if the directory doesn't exist.
+///
+const DirectoryEntry *FileManager::getDirectory(const char *NameStart,
+ const char *NameEnd) {
+ ++NumDirLookups;
+ llvm::StringMapEntry<DirectoryEntry *> &NamedDirEnt =
+ DirEntries.GetOrCreateValue(NameStart, NameEnd);
+
+ // See if there is already an entry in the map.
+ if (NamedDirEnt.getValue())
+ return NamedDirEnt.getValue() == NON_EXISTANT_DIR
+ ? 0 : NamedDirEnt.getValue();
+
+ ++NumDirCacheMisses;
+
+ // By default, initialize it to invalid.
+ NamedDirEnt.setValue(NON_EXISTANT_DIR);
+
+ // Get the null-terminated directory name as stored as the key of the
+ // DirEntries map.
+ const char *InterndDirName = NamedDirEnt.getKeyData();
+
+ // Check to see if the directory exists.
+ struct stat StatBuf;
+ if (stat(InterndDirName, &StatBuf) || // Error stat'ing.
+ !S_ISDIR(StatBuf.st_mode)) // Not a directory?
+ return 0;
+
+ // It exists. See if we have already opened a directory with the same inode.
+ // This occurs when one dir is symlinked to another, for example.
+ DirectoryEntry &UDE =
+ UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
+
+ NamedDirEnt.setValue(&UDE);
+ if (UDE.getName()) // Already have an entry with this inode, return it.
+ return &UDE;
+
+ // Otherwise, we don't have this directory yet, add it. We use the string
+ // key from the DirEntries map as the string.
+ UDE.Name = InterndDirName;
+ return &UDE;
+}
+
+/// NON_EXISTANT_FILE - A special value distinct from null that is used to
+/// represent a filename that doesn't exist on the disk.
+#define NON_EXISTANT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
+
+/// getFile - Lookup, cache, and verify the specified file. This returns null
+/// if the file doesn't exist.
+///
+const FileEntry *FileManager::getFile(const char *NameStart,
+ const char *NameEnd) {
+ ++NumFileLookups;
+
+ // See if there is already an entry in the map.
+ llvm::StringMapEntry<FileEntry *> &NamedFileEnt =
+ FileEntries.GetOrCreateValue(NameStart, NameEnd);
+
+ // See if there is already an entry in the map.
+ if (NamedFileEnt.getValue())
+ return NamedFileEnt.getValue() == NON_EXISTANT_FILE
+ ? 0 : NamedFileEnt.getValue();
+
+ ++NumFileCacheMisses;
+
+ // By default, initialize it to invalid.
+ NamedFileEnt.setValue(NON_EXISTANT_FILE);
+
+ // Figure out what directory it is in. If the string contains a / in it,
+ // strip off everything after it.
+ // FIXME: this logic should be in sys::Path.
+ const char *SlashPos = NameEnd-1;
+ while (SlashPos >= NameStart && SlashPos[0] != '/')
+ --SlashPos;
+
+ const DirectoryEntry *DirInfo;
+ if (SlashPos < NameStart) {
+ // Use the current directory if file has no path component.
+ const char *Name = ".";
+ DirInfo = getDirectory(Name, Name+1);
+ } else if (SlashPos == NameEnd-1)
+ return 0; // If filename ends with a /, it's a directory.
+ else
+ DirInfo = getDirectory(NameStart, SlashPos);
+
+ if (DirInfo == 0) // Directory doesn't exist, file can't exist.
+ return 0;
+
+ // Get the null-terminated file name as stored as the key of the
+ // FileEntries map.
+ const char *InterndFileName = NamedFileEnt.getKeyData();
+
+ // FIXME: Use the directory info to prune this, before doing the stat syscall.
+ // FIXME: This will reduce the # syscalls.
+
+ // Nope, there isn't. Check to see if the file exists.
+ struct stat StatBuf;
+ //std::cerr << "STATING: " << Filename;
+ if (stat(InterndFileName, &StatBuf) || // Error stat'ing.
+ S_ISDIR(StatBuf.st_mode)) { // A directory?
+ // If this file doesn't exist, we leave a null in FileEntries for this path.
+ //std::cerr << ": Not existing\n";
+ return 0;
+ }
+ //std::cerr << ": exists\n";
+
+ // It exists. See if we have already opened a directory with the same inode.
+ // This occurs when one dir is symlinked to another, for example.
+ FileEntry &UFE = UniqueFiles[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
+
+ NamedFileEnt.setValue(&UFE);
+ if (UFE.getName()) // Already have an entry with this inode, return it.
+ return &UFE;
+
+ // Otherwise, we don't have this directory yet, add it.
+ // FIXME: Change the name to be a char* that points back to the 'FileEntries'
+ // key.
+ UFE.Name = InterndFileName;
+ UFE.Size = StatBuf.st_size;
+ UFE.ModTime = StatBuf.st_mtime;
+ UFE.Dir = DirInfo;
+ UFE.UID = NextFileUID++;
+ return &UFE;
+}
+
+void FileManager::PrintStats() const {
+ std::cerr << "\n*** File Manager Stats:\n";
+ std::cerr << UniqueFiles.size() << " files found, "
+ << UniqueDirs.size() << " dirs found.\n";
+ std::cerr << NumDirLookups << " dir lookups, "
+ << NumDirCacheMisses << " dir cache misses.\n";
+ std::cerr << NumFileLookups << " file lookups, "
+ << NumFileCacheMisses << " file cache misses.\n";
+
+ //std::cerr << PagesMapped << BytesOfPagesMapped << FSLookups;
+}