diff options
author | Ted Kremenek <kremenek@apple.com> | 2009-11-23 22:22:01 +0000 |
---|---|---|
committer | Ted Kremenek <kremenek@apple.com> | 2009-11-23 22:22:01 +0000 |
commit | 19d67b52b73c04ef8eb663980330a1de2b47c845 (patch) | |
tree | 964e9e8bd9b1fadf43dd6b17bb10dd3b0ecc0fa3 /lib/Analysis/DivZeroChecker.cpp | |
parent | a1b29a74eb702067f18f4cac184bc705e915fd6b (diff) |
Clean up the Checker API a little more, resolving some hidden bugs
along the way. Important changes:
1) To generate a sink node, use GenerateSink(); GenerateNode() is for
generating regular transitions. This makes the API clearer and also
allows us to use the 'bool' option to GenerateNode() for a different
purpose.
2) GenerateNode() now automatically adds the generated node to the
destination ExplodedNodeSet (autotransition) unless the client
specifies otherwise with a bool flag. Several checkers did not call
'addTransition()' after calling 'GenerateNode()', causing the
simulation path to be prematurely culled when a non-fail stop bug was
encountered.
3) Add variants of GenerateNode()/GenerateSink() that take neither a
Stmt* or a GRState*; most callers of GenerateNode() just pass in the
same Stmt* as provided when the CheckerContext object is created; we
can just use that the majority of the time. This cleanup also allows
us to potentially coelesce the APIs for evaluating branches and
end-of-paths (which currently directly use builders).
4) addTransition() no longer needs to be called except for a few
cases. We now have a variant of addTransition() that takes a
GRState*; this allows one to propagate the updated state without
caring about generating a new node explicitly. This nicely cleaned up
a bunch of cases that called autoTransition() with a bunch of
conditional logic surround the call (that common logic has now been
swallowed up by addTransition() itself).
git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@89707 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/DivZeroChecker.cpp')
-rw-r--r-- | lib/Analysis/DivZeroChecker.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/lib/Analysis/DivZeroChecker.cpp b/lib/Analysis/DivZeroChecker.cpp index a8630f1008..4052637043 100644 --- a/lib/Analysis/DivZeroChecker.cpp +++ b/lib/Analysis/DivZeroChecker.cpp @@ -63,7 +63,7 @@ void DivZeroChecker::PreVisitBinaryOperator(CheckerContext &C, llvm::tie(stateNotZero, stateZero) = CM.AssumeDual(C.getState(), *DV); if (stateZero && !stateNotZero) { - if (ExplodedNode *N = C.GenerateNode(B, stateZero, true)) { + if (ExplodedNode *N = C.GenerateSink(stateZero)) { if (!BT) BT = new BuiltinBug("Division by zero"); @@ -80,6 +80,5 @@ void DivZeroChecker::PreVisitBinaryOperator(CheckerContext &C, // If we get here, then the denom should not be zero. We abandon the implicit // zero denom case for now. - if (stateNotZero != C.getState()) - C.addTransition(C.GenerateNode(B, stateNotZero)); + C.addTransition(stateNotZero); } |