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authorTed Kremenek <kremenek@apple.com>2012-07-14 05:04:10 +0000
committerTed Kremenek <kremenek@apple.com>2012-07-14 05:04:10 +0000
commit3f635c08b2d0b2d5bafb38da09589cb238407faa (patch)
tree04c1df56543f84916e9385ca2dcaadf8f47097b9 /lib/Analysis/CFG.cpp
parent5c3ea5c57971317c35b120ef0a2a2c79bd171008 (diff)
Refine CFG so that '&&' and '||' don't lead to extra confluence points when used in a branch, but
instead push the terminator for the branch down into the basic blocks of the subexpressions of '&&' and '||' respectively. This eliminates some artifical control-flow from the CFG and results in a more compact CFG. Note that this patch only alters the branches 'while', 'if' and 'for'. This was complex enough for one patch. The remaining branches (e.g., do...while) can be handled in a separate patch, but they weren't immediately tackled because they were less important. It is possible that this patch introduces some subtle bugs, particularly w.r.t. to destructor placement. I've tried to audit these changes, but it is also known that the destructor logic needs some refinement in the area of '||' and '&&' regardless (i.e., their are known bugs). git-svn-id: https://llvm.org/svn/llvm-project/cfe/trunk@160218 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Analysis/CFG.cpp')
-rw-r--r--lib/Analysis/CFG.cpp382
1 files changed, 232 insertions, 150 deletions
diff --git a/lib/Analysis/CFG.cpp b/lib/Analysis/CFG.cpp
index a0d34193db..e3cd74b1e4 100644
--- a/lib/Analysis/CFG.cpp
+++ b/lib/Analysis/CFG.cpp
@@ -344,6 +344,10 @@ private:
CFGBlock *VisitLabelStmt(LabelStmt *L);
CFGBlock *VisitLambdaExpr(LambdaExpr *E, AddStmtChoice asc);
CFGBlock *VisitLogicalOperator(BinaryOperator *B);
+ std::pair<CFGBlock *, CFGBlock *> VisitLogicalOperator(BinaryOperator *B,
+ Stmt *Term,
+ CFGBlock *TrueBlock,
+ CFGBlock *FalseBlock);
CFGBlock *VisitMemberExpr(MemberExpr *M, AddStmtChoice asc);
CFGBlock *VisitObjCAtCatchStmt(ObjCAtCatchStmt *S);
CFGBlock *VisitObjCAtSynchronizedStmt(ObjCAtSynchronizedStmt *S);
@@ -1170,46 +1174,98 @@ CFGBlock *CFGBuilder::VisitLogicalOperator(BinaryOperator *B) {
if (badCFG)
return 0;
- // create the block evaluating the LHS
- CFGBlock *LHSBlock = createBlock(false);
- LHSBlock->setTerminator(B);
+ return VisitLogicalOperator(B, 0, ConfluenceBlock, ConfluenceBlock).first;
+}
- // create the block evaluating the RHS
- Succ = ConfluenceBlock;
- Block = NULL;
- CFGBlock *RHSBlock = addStmt(B->getRHS());
+std::pair<CFGBlock*, CFGBlock*>
+CFGBuilder::VisitLogicalOperator(BinaryOperator *B,
+ Stmt *Term,
+ CFGBlock *TrueBlock,
+ CFGBlock *FalseBlock) {
- if (RHSBlock) {
- if (badCFG)
- return 0;
- } else {
- // Create an empty block for cases where the RHS doesn't require
- // any explicit statements in the CFG.
- RHSBlock = createBlock();
+ // Introspect the RHS. If it is a nested logical operation, we recursively
+ // build the CFG using this function. Otherwise, resort to default
+ // CFG construction behavior.
+ Expr *RHS = B->getRHS()->IgnoreParens();
+ CFGBlock *RHSBlock, *ExitBlock;
+
+ do {
+ if (BinaryOperator *B_RHS = dyn_cast<BinaryOperator>(RHS))
+ if (B_RHS->isLogicalOp()) {
+ llvm::tie(RHSBlock, ExitBlock) =
+ VisitLogicalOperator(B_RHS, Term, TrueBlock, FalseBlock);
+ break;
+ }
+
+ // The RHS is not a nested logical operation. Don't push the terminator
+ // down further, but instead visit RHS and construct the respective
+ // pieces of the CFG, and link up the RHSBlock with the terminator
+ // we have been provided.
+ ExitBlock = RHSBlock = createBlock(false);
+
+ if (!Term) {
+ assert(TrueBlock == FalseBlock);
+ addSuccessor(RHSBlock, TrueBlock);
+ }
+ else {
+ RHSBlock->setTerminator(Term);
+ TryResult KnownVal = tryEvaluateBool(RHS);
+ addSuccessor(RHSBlock, KnownVal.isFalse() ? NULL : TrueBlock);
+ addSuccessor(RHSBlock, KnownVal.isTrue() ? NULL : FalseBlock);
+ }
+
+ Block = RHSBlock;
+ RHSBlock = addStmt(RHS);
}
+ while (false);
+
+ if (badCFG)
+ return std::make_pair((CFGBlock*)0, (CFGBlock*)0);
// Generate the blocks for evaluating the LHS.
+ Expr *LHS = B->getLHS()->IgnoreParens();
+
+ if (BinaryOperator *B_LHS = dyn_cast<BinaryOperator>(LHS))
+ if (B_LHS->isLogicalOp()) {
+ if (B->getOpcode() == BO_LOr)
+ FalseBlock = RHSBlock;
+ else
+ TrueBlock = RHSBlock;
+
+ // For the LHS, treat 'B' as the terminator that we want to sink
+ // into the nested branch. The RHS always gets the top-most
+ // terminator.
+ return VisitLogicalOperator(B_LHS, B, TrueBlock, FalseBlock);
+ }
+
+ // Create the block evaluating the LHS.
+ // This contains the '&&' or '||' as the terminator.
+ CFGBlock *LHSBlock = createBlock(false);
+ LHSBlock->setTerminator(B);
+
Block = LHSBlock;
- CFGBlock *EntryLHSBlock = addStmt(B->getLHS());
+ CFGBlock *EntryLHSBlock = addStmt(LHS);
+
+ if (badCFG)
+ return std::make_pair((CFGBlock*)0, (CFGBlock*)0);
// See if this is a known constant.
- TryResult KnownVal = tryEvaluateBool(B->getLHS());
- if (KnownVal.isKnown() && (B->getOpcode() == BO_LOr))
- KnownVal.negate();
+ TryResult KnownVal = tryEvaluateBool(LHS);
// Now link the LHSBlock with RHSBlock.
if (B->getOpcode() == BO_LOr) {
- addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : ConfluenceBlock);
- addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : RHSBlock);
+ addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : TrueBlock);
+ addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : RHSBlock);
} else {
assert(B->getOpcode() == BO_LAnd);
addSuccessor(LHSBlock, KnownVal.isFalse() ? NULL : RHSBlock);
- addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : ConfluenceBlock);
+ addSuccessor(LHSBlock, KnownVal.isTrue() ? NULL : FalseBlock);
}
- return EntryLHSBlock;
+ return std::make_pair(EntryLHSBlock, ExitBlock);
}
+
CFGBlock *CFGBuilder::VisitBinaryOperator(BinaryOperator *B,
AddStmtChoice asc) {
// && or ||
@@ -1646,6 +1702,18 @@ CFGBlock *CFGBuilder::VisitIfStmt(IfStmt *I) {
}
}
+ // Specially handle "if (expr1 || ...)" and "if (expr1 && ...)" by
+ // having these handle the actual control-flow jump. Note that
+ // if we introduce a condition variable, e.g. "if (int x = exp1 || exp2)"
+ // we resort to the old control-flow behavior. This special handling
+ // removes infeasible paths from the control-flow graph by having the
+ // control-flow transfer of '&&' or '||' go directly into the then/else
+ // blocks directly.
+ if (!I->getConditionVariable())
+ if (BinaryOperator *Cond = dyn_cast<BinaryOperator>(I->getCond()))
+ if (Cond->isLogicalOp())
+ return VisitLogicalOperator(Cond, I, ThenBlock, ElseBlock).first;
+
// Now create a new block containing the if statement.
Block = createBlock(false);
@@ -1796,75 +1864,26 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
SaveAndRestore<JumpTarget> save_break(BreakJumpTarget);
BreakJumpTarget = JumpTarget(LoopSuccessor, ScopePos);
- // Because of short-circuit evaluation, the condition of the loop can span
- // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
- // evaluate the condition.
- CFGBlock *ExitConditionBlock = createBlock(false);
- CFGBlock *EntryConditionBlock = ExitConditionBlock;
-
- // Set the terminator for the "exit" condition block.
- ExitConditionBlock->setTerminator(F);
-
- // Now add the actual condition to the condition block. Because the condition
- // itself may contain control-flow, new blocks may be created.
- if (Stmt *C = F->getCond()) {
- Block = ExitConditionBlock;
- EntryConditionBlock = addStmt(C);
- if (badCFG)
- return 0;
- assert(Block == EntryConditionBlock ||
- (Block == 0 && EntryConditionBlock == Succ));
-
- // If this block contains a condition variable, add both the condition
- // variable and initializer to the CFG.
- if (VarDecl *VD = F->getConditionVariable()) {
- if (Expr *Init = VD->getInit()) {
- autoCreateBlock();
- appendStmt(Block, F->getConditionVariableDeclStmt());
- EntryConditionBlock = addStmt(Init);
- assert(Block == EntryConditionBlock);
- }
- }
-
- if (Block) {
- if (badCFG)
- return 0;
- }
- }
-
- // The condition block is the implicit successor for the loop body as well as
- // any code above the loop.
- Succ = EntryConditionBlock;
-
- // See if this is a known constant.
- TryResult KnownVal(true);
-
- if (F->getCond())
- KnownVal = tryEvaluateBool(F->getCond());
+ CFGBlock *BodyBlock = 0, *TransitionBlock = 0;
// Now create the loop body.
{
assert(F->getBody());
- // Save the current values for Block, Succ, and continue targets.
- SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
- SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget);
+ // Save the current values for Block, Succ, continue and break targets.
+ SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
+ SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget);
- // Create a new block to contain the (bottom) of the loop body.
- Block = NULL;
-
- // Loop body should end with destructor of Condition variable (if any).
- addAutomaticObjDtors(ScopePos, LoopBeginScopePos, F);
+ // Create an empty block to represent the transition block for looping back
+ // to the head of the loop. If we have increment code, it will
+ // go in this block as well.
+ Block = Succ = TransitionBlock = createBlock(false);
+ TransitionBlock->setLoopTarget(F);
if (Stmt *I = F->getInc()) {
// Generate increment code in its own basic block. This is the target of
// continue statements.
Succ = addStmt(I);
- } else {
- // No increment code. Create a special, empty, block that is used as the
- // target block for "looping back" to the start of the loop.
- assert(Succ == EntryConditionBlock);
- Succ = Block ? Block : createBlock();
}
// Finish up the increment (or empty) block if it hasn't been already.
@@ -1875,11 +1894,13 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
Block = 0;
}
- ContinueJumpTarget = JumpTarget(Succ, ContinueScopePos);
+ // The starting block for the loop increment is the block that should
+ // represent the 'loop target' for looping back to the start of the loop.
+ ContinueJumpTarget = JumpTarget(Succ, ContinueScopePos);
+ ContinueJumpTarget.block->setLoopTarget(F);
- // The starting block for the loop increment is the block that should
- // represent the 'loop target' for looping back to the start of the loop.
- ContinueJumpTarget.block->setLoopTarget(F);
+ // Loop body should end with destructor of Condition variable (if any).
+ addAutomaticObjDtors(ScopePos, LoopBeginScopePos, F);
// If body is not a compound statement create implicit scope
// and add destructors.
@@ -1888,20 +1909,78 @@ CFGBlock *CFGBuilder::VisitForStmt(ForStmt *F) {
// Now populate the body block, and in the process create new blocks as we
// walk the body of the loop.
- CFGBlock *BodyBlock = addStmt(F->getBody());
+ BodyBlock = addStmt(F->getBody());
- if (!BodyBlock)
- BodyBlock = ContinueJumpTarget.block;//can happen for "for (...;...;...);"
+ if (!BodyBlock) {
+ // In the case of "for (...;...;...);" we can have a null BodyBlock.
+ // Use the continue jump target as the proxy for the body.
+ BodyBlock = ContinueJumpTarget.block;
+ }
else if (badCFG)
return 0;
+ }
+
+ // Because of short-circuit evaluation, the condition of the loop can span
+ // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
+ // evaluate the condition.
+ CFGBlock *EntryConditionBlock = 0, *ExitConditionBlock = 0;
+
+ do {
+ Expr *C = F->getCond();
+
+ // Specially handle logical operators, which have a slightly
+ // more optimal CFG representation.
+ if (BinaryOperator *Cond = dyn_cast_or_null<BinaryOperator>(C))
+ if (Cond->isLogicalOp()) {
+ llvm::tie(EntryConditionBlock, ExitConditionBlock) =
+ VisitLogicalOperator(Cond, F, BodyBlock, LoopSuccessor);
+ break;
+ }
- // This new body block is a successor to our "exit" condition block.
+ // The default case when not handling logical operators.
+ EntryConditionBlock = ExitConditionBlock = createBlock(false);
+ ExitConditionBlock->setTerminator(F);
+
+ // See if this is a known constant.
+ TryResult KnownVal(true);
+
+ if (C) {
+ // Now add the actual condition to the condition block.
+ // Because the condition itself may contain control-flow, new blocks may
+ // be created. Thus we update "Succ" after adding the condition.
+ Block = ExitConditionBlock;
+ EntryConditionBlock = addStmt(C);
+
+ // If this block contains a condition variable, add both the condition
+ // variable and initializer to the CFG.
+ if (VarDecl *VD = F->getConditionVariable()) {
+ if (Expr *Init = VD->getInit()) {
+ autoCreateBlock();
+ appendStmt(Block, F->getConditionVariableDeclStmt());
+ EntryConditionBlock = addStmt(Init);
+ assert(Block == EntryConditionBlock);
+ }
+ }
+
+ if (Block && badCFG)
+ return 0;
+
+ KnownVal = tryEvaluateBool(C);
+ }
+
+ // Add the loop body entry as a successor to the condition.
addSuccessor(ExitConditionBlock, KnownVal.isFalse() ? NULL : BodyBlock);
- }
+ // Link up the condition block with the code that follows the loop. (the
+ // false branch).
+ addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
- // Link up the condition block with the code that follows the loop. (the
- // false branch).
- addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
+ } while (false);
+
+ // Link up the loop-back block to the entry condition block.
+ addSuccessor(TransitionBlock, EntryConditionBlock);
+
+ // The condition block is the implicit successor for any code above the loop.
+ Succ = EntryConditionBlock;
// If the loop contains initialization, create a new block for those
// statements. This block can also contain statements that precede the loop.
@@ -2109,74 +2188,30 @@ CFGBlock *CFGBuilder::VisitWhileStmt(WhileStmt *W) {
return 0;
LoopSuccessor = Block;
Block = 0;
- } else
+ } else {
LoopSuccessor = Succ;
-
- // Because of short-circuit evaluation, the condition of the loop can span
- // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
- // evaluate the condition.
- CFGBlock *ExitConditionBlock = createBlock(false);
- CFGBlock *EntryConditionBlock = ExitConditionBlock;
-
- // Set the terminator for the "exit" condition block.
- ExitConditionBlock->setTerminator(W);
-
- // Now add the actual condition to the condition block. Because the condition
- // itself may contain control-flow, new blocks may be created. Thus we update
- // "Succ" after adding the condition.
- if (Stmt *C = W->getCond()) {
- Block = ExitConditionBlock;
- EntryConditionBlock = addStmt(C);
- // The condition might finish the current 'Block'.
- Block = EntryConditionBlock;
-
- // If this block contains a condition variable, add both the condition
- // variable and initializer to the CFG.
- if (VarDecl *VD = W->getConditionVariable()) {
- if (Expr *Init = VD->getInit()) {
- autoCreateBlock();
- appendStmt(Block, W->getConditionVariableDeclStmt());
- EntryConditionBlock = addStmt(Init);
- assert(Block == EntryConditionBlock);
- }
- }
-
- if (Block) {
- if (badCFG)
- return 0;
- }
}
- // The condition block is the implicit successor for the loop body as well as
- // any code above the loop.
- Succ = EntryConditionBlock;
-
- // See if this is a known constant.
- const TryResult& KnownVal = tryEvaluateBool(W->getCond());
+ CFGBlock *BodyBlock = 0, *TransitionBlock = 0;
// Process the loop body.
{
assert(W->getBody());
- // Save the current values for Block, Succ, and continue and break targets
+ // Save the current values for Block, Succ, continue and break targets.
SaveAndRestore<CFGBlock*> save_Block(Block), save_Succ(Succ);
SaveAndRestore<JumpTarget> save_continue(ContinueJumpTarget),
- save_break(BreakJumpTarget);
+ save_break(BreakJumpTarget);
// Create an empty block to represent the transition block for looping back
// to the head of the loop.
- Block = 0;
- assert(Succ == EntryConditionBlock);
- Succ = createBlock();
- Succ->setLoopTarget(W);
+ Succ = TransitionBlock = createBlock(false);
+ TransitionBlock->setLoopTarget(W);
ContinueJumpTarget = JumpTarget(Succ, LoopBeginScopePos);
// All breaks should go to the code following the loop.
BreakJumpTarget = JumpTarget(LoopSuccessor, ScopePos);
- // NULL out Block to force lazy instantiation of blocks for the body.
- Block = NULL;
-
// Loop body should end with destructor of Condition variable (if any).
addAutomaticObjDtors(ScopePos, LoopBeginScopePos, W);
@@ -2186,22 +2221,69 @@ CFGBlock *CFGBuilder::VisitWhileStmt(WhileStmt *W) {
addLocalScopeAndDtors(W->getBody());
// Create the body. The returned block is the entry to the loop body.
- CFGBlock *BodyBlock = addStmt(W->getBody());
+ BodyBlock = addStmt(W->getBody());
if (!BodyBlock)
BodyBlock = ContinueJumpTarget.block; // can happen for "while(...) ;"
- else if (Block) {
- if (badCFG)
- return 0;
+ else if (Block && badCFG)
+ return 0;
+ }
+
+ // Because of short-circuit evaluation, the condition of the loop can span
+ // multiple basic blocks. Thus we need the "Entry" and "Exit" blocks that
+ // evaluate the condition.
+ CFGBlock *EntryConditionBlock = 0, *ExitConditionBlock = 0;
+
+ do {
+ Expr *C = W->getCond();
+
+ // Specially handle logical operators, which have a slightly
+ // more optimal CFG representation.
+ if (BinaryOperator *Cond = dyn_cast<BinaryOperator>(C))
+ if (Cond->isLogicalOp()) {
+ llvm::tie(EntryConditionBlock, ExitConditionBlock) =
+ VisitLogicalOperator(Cond, W, BodyBlock,
+ LoopSuccessor);
+ break;
+ }
+
+ // The default case when not handling logical operators.
+ EntryConditionBlock = ExitConditionBlock = createBlock(false);
+ ExitConditionBlock->setTerminator(W);
+
+ // Now add the actual condition to the condition block.
+ // Because the condition itself may contain control-flow, new blocks may
+ // be created. Thus we update "Succ" after adding the condition.
+ Block = ExitConditionBlock;
+ Block = EntryConditionBlock = addStmt(C);
+
+ // If this block contains a condition variable, add both the condition
+ // variable and initializer to the CFG.
+ if (VarDecl *VD = W->getConditionVariable()) {
+ if (Expr *Init = VD->getInit()) {
+ autoCreateBlock();
+ appendStmt(Block, W->getConditionVariableDeclStmt());
+ EntryConditionBlock = addStmt(Init);
+ assert(Block == EntryConditionBlock);
+ }
}
+ if (Block && badCFG)
+ return 0;
+
+ // See if this is a known constant.
+ const TryResult& KnownVal = tryEvaluateBool(C);
+
// Add the loop body entry as a successor to the condition.
addSuccessor(ExitConditionBlock, KnownVal.isFalse() ? NULL : BodyBlock);
- }
+ // Link up the condition block with the code that follows the loop. (the
+ // false branch).
+ addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
- // Link up the condition block with the code that follows the loop. (the
- // false branch).
- addSuccessor(ExitConditionBlock, KnownVal.isTrue() ? NULL : LoopSuccessor);
+ } while(false);
+
+ // Link up the loop-back block to the entry condition block.
+ addSuccessor(TransitionBlock, EntryConditionBlock);
// There can be no more statements in the condition block since we loop back
// to this block. NULL out Block to force lazy creation of another block.